Added jsdocs

This commit is contained in:
Richard Davey 2018-02-10 02:31:42 +00:00
parent b0529c79f8
commit 502ebf7068

View file

@ -1,6 +1,17 @@
var Class = require('../utils/Class');
var GetFastValue = require('../utils/object/GetFastValue');
/**
* @classdesc
* [description]
*
* @class TimerEvent
* @memberOf Phaser.Time
* @constructor
* @since 3.0.0
*
* @param {object} config - [description]
*/
var TimerEvent = new Class({
initialize:
@ -8,58 +19,138 @@ var TimerEvent = new Class({
function TimerEvent (config)
{
/**
* @property {number} delay - The delay in ms at which this TimerEvent fires.
* @readOnly
*/
* The delay in ms at which this TimerEvent fires.
*
* @name Phaser.Time.TimerEvent#delay
* @type {number}
* @default 0
* @readOnly
* @since 3.0.0
*/
this.delay = 0;
/**
* @property {number} repeat - The total number of times this TimerEvent will repeat before finishing.
* @readOnly
*/
* The total number of times this TimerEvent will repeat before finishing.
*
* @name Phaser.Time.TimerEvent#repeat
* @type {number}
* @default 0
* @readOnly
* @since 3.0.0
*/
this.repeat = 0;
/**
* @property {number} repeatCount - If repeating this contains the current repeat count.
*/
* If repeating this contains the current repeat count.
*
* @name Phaser.Time.TimerEvent#repeatCount
* @type {number}
* @default 0
* @since 3.0.0
*/
this.repeatCount = 0;
/**
* @property {boolean} loop - True if this TimerEvent loops, otherwise false.
* @readOnly
*/
* True if this TimerEvent loops, otherwise false.
*
* @name Phaser.Time.TimerEvent#loop
* @type {boolean}
* @default false
* @readOnly
* @since 3.0.0
*/
this.loop = false;
/**
* @property {function} callback - The callback that will be called when the TimerEvent occurs.
*/
* The callback that will be called when the TimerEvent occurs.
*
* @name Phaser.Time.TimerEvent#callback
* @type {function}
* @since 3.0.0
*/
this.callback;
/**
* @property {object} callbackContext - The context in which the callback will be called.
*/
* The scope in which the callback will be called.
*
* @name Phaser.Time.TimerEvent#callbackScope
* @type {object}
* @since 3.0.0
*/
this.callbackScope;
/**
* @property {any[]} arguments - Additional arguments to be passed to the callback.
*/
* Additional arguments to be passed to the callback.
*
* @name Phaser.Time.TimerEvent#args
* @type {array}
* @since 3.0.0
*/
this.args;
// Scale the time causing this TimerEvent to update
/**
* Scale the time causing this TimerEvent to update.
*
* @name Phaser.Time.TimerEvent#timeScale
* @type {number}
* @default 1
* @since 3.0.0
*/
this.timeScale = 1;
// Start this many MS into the elapsed (useful if you want a long duration with repeat, but for the first loop to fire quickly)
/**
* Start this many MS into the elapsed (useful if you want a long duration with repeat, but for the first loop to fire quickly)
*
* @name Phaser.Time.TimerEvent#startAt
* @type {number}
* @default 0
* @since 3.0.0
*/
this.startAt = 0;
/**
* [description]
*
* @name Phaser.Time.TimerEvent#elapsed
* @type {number}
* @default 0
* @since 3.0.0
*/
this.elapsed = 0;
/**
* [description]
*
* @name Phaser.Time.TimerEvent#paused
* @type {boolean}
* @default false
* @since 3.0.0
*/
this.paused = false;
/**
* [description]
*
* @name Phaser.Time.TimerEvent#hasDispatched
* @type {boolean}
* @default false
* @since 3.0.0
*/
this.hasDispatched = false;
this.reset(config);
},
/**
* [description]
*
* @method Phaser.Time.TimerEvent#reset
* @since 3.0.0
*
* @param {object} config - [description]
*
* @return {Phaser.Time.TimerEvent} This TimerEvent object.
*/
reset: function (config)
{
this.delay = GetFastValue(config, 'delay', 0);
@ -88,13 +179,27 @@ var TimerEvent = new Class({
return this;
},
// Gets the progress of the current iteration, not factoring in repeats
/**
* Gets the progress of the current iteration, not factoring in repeats.
*
* @method Phaser.Time.TimerEvent#getProgress
* @since 3.0.0
*
* @return {number} [description]
*/
getProgress: function ()
{
return (this.elapsed / this.delay);
},
// Gets the progress of the timer overall, factoring in repeats.
/**
* Gets the progress of the timer overall, factoring in repeats.
*
* @method Phaser.Time.TimerEvent#getOverallProgress
* @since 3.0.0
*
* @return {number} [description]
*/
getOverallProgress: function ()
{
if (this.repeat > 0)
@ -110,21 +215,53 @@ var TimerEvent = new Class({
}
},
/**
* [description]
*
* @method Phaser.Time.TimerEvent#getRepeatCount
* @since 3.0.0
*
* @return {number} [description]
*/
getRepeatCount: function ()
{
return this.repeatCount;
},
/**
* [description]
*
* @method Phaser.Time.TimerEvent#getElapsed
* @since 3.0.0
*
* @return {number} [description]
*/
getElapsed: function ()
{
return this.elapsed;
},
/**
* [description]
*
* @method Phaser.Time.TimerEvent#getElapsedSeconds
* @since 3.0.0
*
* @return {number} [description]
*/
getElapsedSeconds: function ()
{
return this.elapsed * 0.001;
},
/**
* [description]
*
* @method Phaser.Time.TimerEvent#remove
* @since 3.0.0
*
* @param {function} dispatchCallback - [description]
*/
remove: function (dispatchCallback)
{
if (dispatchCallback === undefined) { dispatchCallback = false; }
@ -136,7 +273,12 @@ var TimerEvent = new Class({
this.repeatCount = 0;
},
// Called internaly, private
/**
* [description]
*
* @method Phaser.Time.TimerEvent#destroy
* @since 3.0.0
*/
destroy: function ()
{
this.callback = undefined;