Richard Davey
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a64d747c98
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clearMask(true) would throw an exception if the Game Object didn't have a mask. Now it checks first before destroying the mask. Fix #3809
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2018-07-06 16:34:11 +01:00 |
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Richard Davey
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1931716da3
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Exposed isTinted bool
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2018-07-06 16:22:42 +01:00 |
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Richard Davey
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45208202ae
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Added canvas props
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2018-07-06 15:55:05 +01:00 |
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Richard Davey
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901a75d053
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setCrop will accept numbers or a Rectangle object
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2018-07-06 12:57:42 +01:00 |
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Richard Davey
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f3a446797d
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Added new TextureCrop component
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2018-07-05 13:06:28 +01:00 |
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Richard Davey
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43fc988034
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Moved crop UV handler to the Frame method. Cleaner and easier.
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2018-07-04 15:18:08 +01:00 |
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Richard Davey
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ee8c1b403a
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Fixed cropping with flipped images
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2018-07-04 14:50:26 +01:00 |
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Richard Davey
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744e161d22
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Added setCrop support
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2018-07-03 16:48:01 +01:00 |
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Richard Davey
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afec945c94
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Pass in the UV values
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2018-07-02 23:52:00 +01:00 |
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Richard Davey
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89bf09d19d
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Swapped to unified batchVertices method
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2018-07-02 17:06:34 +01:00 |
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Richard Davey
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d3df3436e4
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Blitter now hits the renderer directly
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2018-07-02 16:44:09 +01:00 |
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Richard Davey
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f57ecc0d81
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Moved method
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2018-07-02 16:43:43 +01:00 |
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Richard Davey
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cf008e612c
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Added e and f properties and multiplyWithOffset and copyFrom
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2018-07-02 15:33:54 +01:00 |
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Richard Davey
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ea53e832c2
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Added tintEffect property
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2018-07-02 13:33:15 +01:00 |
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Richard Davey
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5fdf51ce59
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Using direct pipeline calls
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2018-07-02 13:32:56 +01:00 |
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Richard Davey
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0ac0bc18d3
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Set tint on setters
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2018-07-02 13:32:27 +01:00 |
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Richard Davey
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52b24e2879
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Added tintFill property and more detailed documentation
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2018-06-30 11:33:06 +01:00 |
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Richard Davey
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f97ce72e16
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Added the Mask compontent to Container. It worked without it, but this brings it in-line with the documentation and other Game Objects. Fix #3797
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2018-06-28 14:17:04 +01:00 |
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Richard Davey
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217779604c
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Added tileScaleX and tileScaleY support for Tile Sprites
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2018-06-28 12:59:27 +01:00 |
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Richard Davey
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7a23378015
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Unified use of roundPixels, antialias and pixelArt modes
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2018-06-27 15:15:00 +01:00 |
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Richard Davey
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d02d6532fd
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TileSprite was using the Size compontent instead of ComputedSize, meaning its getBounds and displayWidth and displayHeight results were incorrect. Fix #3789
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2018-06-27 11:20:21 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Richard Davey
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8391042ff9
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Merge pull request #3783 from samme/feature/particle-emitter-stop
Add ParticleEmitter#stop()
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2018-06-25 22:42:00 +01:00 |
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Richard Davey
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8af70d02d1
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Merge pull request #3780 from TadejZupancic/patch-9
disableInteractive
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2018-06-25 22:39:54 +01:00 |
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Richard Davey
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51468fdefc
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-25 16:25:42 +01:00 |
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Richard Davey
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90ba2608fa
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Added in Camera alpha support to all canvas renderers
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2018-06-25 16:24:08 +01:00 |
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Richard Davey
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bcacfeb87c
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Bob.alpha was ignored by the canvas renderer, only working in WebGL. This has now been fixed.
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2018-06-25 15:59:01 +01:00 |
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Richard Davey
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9a96785cf6
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If the Blitter object has no Bob's to render it will now abort immediately, avoiding several context calls in Canvas mode.
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2018-06-25 15:38:06 +01:00 |
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samme
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bc2212c87d
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Add ParticleEmitter#stop()
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2018-06-23 12:51:16 -07:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Chris Andrew
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c2bfc52987
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Documented the majority of the Geom Line functions.
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2018-06-21 18:13:56 +01:00 |
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Chris Andrew
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6854ccb764
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Cleaned up some remaining GameObject descriptions.
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2018-06-21 14:18:28 +01:00 |
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Chris Andrew
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978f982c26
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Documented the remaining ParticleEmitter Zone classes.
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2018-06-21 14:12:47 +01:00 |
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Chris Andrew
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4b5ab4e217
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Documented most of the remaining PathFollower descriptions.
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2018-06-21 13:19:52 +01:00 |
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TadejZupancic
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5859979c96
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Update GameObject.js
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2018-06-21 14:07:18 +02:00 |
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Chris Andrew
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df88218534
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Finished up EmitterOp method descriptions.
Finally!
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2018-06-21 12:47:29 +01:00 |
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Richard Davey
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2c8c4c7a16
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Bob.setFrame didn't actually set the frame on the Bob, now it does. Fix #3774
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2018-06-20 19:33:59 +01:00 |
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Chris Andrew
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7f232b6bed
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Further EmitterOp documentation.
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2018-06-20 17:18:03 +01:00 |
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Chris Andrew
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584e8f9919
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Started documenting the EmitterOp class.
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2018-06-20 16:18:00 +01:00 |
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Chris Andrew
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d6a13eb8db
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Finished up TileSprite property descriptions, started on its class description.
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2018-06-20 08:33:55 +01:00 |
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Chris Andrew
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9f23818c40
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Documented various missing descriptions for GameObject classes and functions.
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2018-06-20 07:28:02 +01:00 |
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Richard Davey
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b832247a35
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-19 14:14:40 +01:00 |
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Richard Davey
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f1fe131e56
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Tidying up Render Texture to make it more useful
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2018-06-19 14:14:37 +01:00 |
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Richard Davey
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3a6f093579
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Merge pull request #3761 from DannyT/fix/buildgameobjectanimation
Fix setter calls in BuildGameObjectAnimation
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2018-06-19 13:22:13 +01:00 |
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Richard Davey
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30276cd4c2
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Merge pull request #3765 from DrevanTonder/master
change ParticleEmitter.startFollow to fix issue 3764
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2018-06-19 13:20:19 +01:00 |
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Richard Davey
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622fd7c34a
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Merge pull request #3745 from cyantree/feature/update-graphics-jsdoc
Changed options and sub options of `Graphics` constructor in docs to …
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2018-06-19 13:19:12 +01:00 |
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Richard Davey
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62661b46fb
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Updated rounded rect functions
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2018-06-19 13:17:38 +01:00 |
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Richard Davey
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cc5f1bb91e
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Merge pull request #3755 from TadejZupancic/patch-8
Add rounded rectangle to Graphics
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2018-06-19 12:47:58 +01:00 |
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Richard Davey
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95f923bcad
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Merge pull request #3762 from dvdbrink/patch-1
Fix GameObject typings when returning itself
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2018-06-19 12:30:57 +01:00 |
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TadejZupancic
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c1d0c11b30
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Update Graphics.js
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2018-06-18 10:52:49 +02:00 |
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