Richard Davey
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2de70d07a5
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
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Richard Davey
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b951b02de8
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
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Richard Davey
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2270da2479
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Fixed drag sprite + offsets and center locking
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2013-06-02 21:41:00 +01:00 |
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Richard Davey
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f9f17ad353
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Multi point input handler working
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2013-06-02 14:19:12 +01:00 |
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Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
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Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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d510b785b1
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Putting everything back together again :)
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2013-05-31 18:21:32 +01:00 |
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Richard Davey
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fe372af453
|
Commit before tidying up redundant files
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2013-05-31 15:13:03 +01:00 |
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Richard Davey
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23ec3816db
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Added circleToRect intersection check.
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2013-05-31 05:28:36 +01:00 |
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Richard Davey
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39e7b84cd9
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Flixel level separation merged with the new Physics shapes.
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2013-05-31 04:20:49 +01:00 |
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Richard Davey
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3e53c0671d
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About to start re-doing collideShapes
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2013-05-30 23:03:56 +01:00 |
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Richard Davey
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498725c078
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Moved the collision out into separateX and separateY
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2013-05-30 13:25:48 +01:00 |
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Richard Davey
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ce1523585f
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ScrollZone back in under the new renderer with new demos
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2013-05-30 05:34:35 +01:00 |
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Richard Davey
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f2054f8a2a
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Physics shape offset now finally working
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2013-05-30 03:54:51 +01:00 |
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Richard Davey
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0fad46e04b
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Merged updateMotion with new PhysicsManager
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2013-05-30 01:09:27 +01:00 |
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Richard Davey
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c1eafe865a
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First pass at integrating the new physics system.
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2013-05-29 21:39:08 +01:00 |
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Richard Davey
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f3c9049e76
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Camera updates, scrollFix check and some new pictures and tests.
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2013-05-29 17:31:57 +01:00 |
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Richard Davey
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7b4374cabf
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Added loop and yoyo properties to Tweens
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2013-05-29 15:45:34 +01:00 |
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Richard Davey
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b1d836dfaf
|
Scale tweaks
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2013-05-29 12:24:25 +01:00 |
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Richard Davey
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2a26257caa
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Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
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2013-05-29 11:40:05 +01:00 |
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Richard Davey
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09f57fa346
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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3c0c349089
|
More refactoring for 1.0.0
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2013-05-28 21:38:37 +01:00 |
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Richard Davey
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03b7467018
|
Tidying up before putting back together again
|
2013-05-28 09:37:32 +01:00 |
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Richard Davey
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4cef0d1d35
|
Tidying up
|
2013-05-25 11:17:11 +01:00 |
|
Richard Davey
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204ec46b2b
|
Refactoring ready for 1.0 release.
|
2013-05-25 04:21:24 +01:00 |
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Richard Davey
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94add2ea6e
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Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
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2013-05-23 15:45:04 +01:00 |
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Richard Davey
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c7485301ca
|
Added Starling/Sparrow XML Texture Atlas format support.
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2013-05-23 03:08:57 +01:00 |
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Richard Davey
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bd54460e80
|
Added the GameObjectManager
|
2013-05-23 00:01:58 +01:00 |
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Richard Davey
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e2141c91a6
|
Added VerletManager and lots of new tests
|
2013-05-21 04:12:54 +01:00 |
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Richard Davey
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0b2d818ba8
|
CollisionMask up and running
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2013-05-20 06:21:12 +01:00 |
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Richard Davey
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05cc32fbc9
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Added final logo and start of CollisionMask
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2013-05-19 14:01:11 +01:00 |
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Richard Davey
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53aa43566e
|
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
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2013-05-18 03:05:28 +01:00 |
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Richard Davey
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55568592b5
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
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Richard Davey
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a6e8436e6d
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Massive input overhaul continued
|
2013-05-16 21:34:24 +01:00 |
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Richard Davey
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3cdd2baff0
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New Input handler implemented.
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2013-05-16 02:36:58 +01:00 |
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Richard Davey
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ce7bfd1fc2
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Added FullScreen API support and fixed numerous StageScaleMode issues.
|
2013-05-14 03:37:38 +01:00 |
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Richard Davey
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aaaaf7ede3
|
Preparing for doc merge
|
2013-05-10 16:31:19 +01:00 |
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Richard Davey
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be982b4322
|
Updated readme and new minified build
|
2013-05-02 14:03:41 +01:00 |
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Richard Davey
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54a5e6477c
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Lots of new tile map commands and tests.
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2013-05-02 05:01:34 +01:00 |
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Richard Davey
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2a5b6ef12a
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Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
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2013-05-02 03:37:45 +01:00 |
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Richard Davey
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e62b300a25
|
Added Camera Mirror FX and test case.
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2013-05-02 01:02:06 +01:00 |
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Richard Davey
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7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
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Richard Davey
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c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
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Richard Davey
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9f23c378a1
|
0.9.4 release
|
2013-04-28 22:10:12 +01:00 |
|
Richard Davey
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cb9cb6e894
|
Github Bug Fixes
|
2013-04-28 22:04:37 +01:00 |
|
Richard Davey
|
e948f1e3be
|
Fixed daft issue in Camera and fully implemented tilemap collision.
|
2013-04-28 22:04:36 +01:00 |
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Richard Davey
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4c21ac0d87
|
Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.
|
2013-04-28 22:04:36 +01:00 |
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Richard Davey
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b2e1434f5e
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Tilemap collision working but needs speeding up
|
2013-04-25 20:05:56 +01:00 |
|
Richard Davey
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53d8e4da2e
|
Fixed Game.boot syntax error.
|
2013-04-24 09:37:29 +01:00 |
|
Richard Davey
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3898faf17e
|
New v0.9.3 release - see the changelog in the README for full details.
|
2013-04-24 02:48:03 +01:00 |
|
Richard Davey
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1b6fbc1324
|
Fixed Game.boot issue and Animation issue reported in github.
|
2013-04-24 00:47:11 +01:00 |
|
Richard Davey
|
268470ef62
|
Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter.
|
2013-04-24 00:18:07 +01:00 |
|
Richard Davey
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6466361f5f
|
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
|
2013-04-23 21:27:45 +01:00 |
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Richard Davey
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00fb20f8c2
|
And ScrollRegions work too :)
|
2013-04-23 19:24:16 +01:00 |
|
Richard Davey
|
332f715943
|
Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
|
2013-04-23 15:15:34 +01:00 |
|
Richard Davey
|
f2678104fa
|
Saving first iteration of the ScrollZone game object.
|
2013-04-22 01:53:24 +01:00 |
|
Richard Davey
|
2638e598dc
|
Added Stage.disablePauseScreen
|
2013-04-20 03:50:21 +01:00 |
|
Richard Davey
|
361b8e5779
|
Version 0.9.2 update. See the change log for full details.
|
2013-04-20 03:40:17 +01:00 |
|
Richard Davey
|
364492d786
|
Added grunt file and npm package for OSX debs
|
2013-04-20 01:24:38 +01:00 |
|
Richard Davey
|
87e0c483bb
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:53:21 +01:00 |
|
Richard Davey
|
e869591410
|
Added minifed build.
|
2013-04-18 16:52:20 +01:00 |
|
Richard Davey
|
a90606a28a
|
Complete 0.9 release
|
2013-04-18 16:49:08 +01:00 |
|
Richard Davey
|
64d57b8e05
|
Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
|
2013-04-18 15:48:06 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|
Richard Davey
|
25a59b97b4
|
V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
|
2013-04-15 22:13:11 +01:00 |
|
Richard Davey
|
ebf83609ae
|
Version 0.7 release. StageScaleMode support added and world input values exposed.
|
2013-04-14 02:31:00 +01:00 |
|
Richard Davey
|
0541e93db4
|
Updated so it no longer always tries to run in fullscreen unless you tell it to.
|
2013-04-13 20:17:51 +01:00 |
|
Richard Davey
|
5f130324c9
|
Tidying up and adding gitignore for OS X
|
2013-04-13 13:28:35 +01:00 |
|