Richard Davey
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745ad037fe
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Fix #5098
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2020-04-27 14:48:55 +01:00 |
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Richard Davey
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5c25269ca0
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Merge pull request #5058 from jdcook/fix/spine-asset-pack
adding index to spine atlases when loading through asset pack
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2020-04-27 13:16:03 +01:00 |
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Richard Davey
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0e8d292809
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Merge pull request #4893 from FostUK/spine-manifest-loading
Support for loading spine files via manifest
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2020-04-27 12:28:23 +01:00 |
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Jared Cook
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3ef60117a7
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adding index to spine atlases when loading through asset pack
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2020-03-27 13:06:34 -05:00 |
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halilcakar
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43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
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Richard Davey
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20fabba0b9
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Impact Physics is now removed from the core API
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2020-02-04 14:52:04 +00:00 |
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Richard Davey
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32c01038e0
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FacebookInstantGamesPlugin.showAd and showVideo will now break out of the ad iteration search once a valid ad has been found and called. Previously, it would carry on interating if the async didn't complete quickly. Fix #4888
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2020-01-14 22:16:41 +00:00 |
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Nick Tipping
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294adfc707
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Load images from atlas path.
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2019-12-04 17:52:08 +00:00 |
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Nick Tipping
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35e8377869
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Support for loading spine files via manifest
Adds loader prefix to textures
removes 'SP' prefix
Removes atlas extension via regex rather than string trim
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2019-12-02 08:59:47 +00:00 |
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Josh Soref
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ca65399c13
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spelling: updatefail
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2019-10-29 02:40:08 -04:00 |
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Josh Soref
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e35c06eff5
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spelling: overridden
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2019-10-29 02:27:43 -04:00 |
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Josh Soref
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868c822e02
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spelling: multiplied
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2019-10-29 02:26:13 -04:00 |
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Josh Soref
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8e1b094ade
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spelling: allowing
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2019-10-29 01:42:43 -04:00 |
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Richard Davey
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0ba697ee4a
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JSDoc updates
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2019-11-18 16:02:34 +00:00 |
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Richard Davey
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44f93cde30
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The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808
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2019-10-17 13:25:32 +01:00 |
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Richard Davey
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02975813c7
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JSDocs fix
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2019-10-11 18:32:05 +01:00 |
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Richard Davey
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55516a0686
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Update copy-to-examples.js
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2019-10-11 18:17:34 +01:00 |
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Richard Davey
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9b6b7228b5
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New Spine Plugin dist files
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2019-10-11 18:17:27 +01:00 |
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Richard Davey
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834a582158
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New Spine 3.9 latest runtimes
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2019-10-11 18:15:22 +01:00 |
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Richard Davey
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008ae69f58
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Added Spine Runtime build configs
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2019-10-11 16:01:13 +01:00 |
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Richard Davey
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b03ae6a9ad
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Typo fix
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2019-09-30 14:24:52 +01:00 |
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Richard Davey
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4a5a81e0f2
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MultiFile key fix.
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2019-09-30 14:12:17 +01:00 |
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Richard Davey
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d67a71efc8
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New Spine Plugin dist build
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2019-09-27 16:18:00 +01:00 |
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Richard Davey
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62ffdeca3d
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Now using setSkin for 3.8 runtimes.
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2019-09-27 16:11:48 +01:00 |
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Richard Davey
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b82d809ec6
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Using Loader.setPath to define the Spine assets locations could error if trying to load multiple files from different folders. It will now retain the path state at the time of invocation, rather than during the load.
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2019-09-27 16:11:15 +01:00 |
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Richard Davey
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f9785d58e8
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Fixed issue with factory functions
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2019-09-27 16:04:15 +01:00 |
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Richard Davey
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5d75a4a7da
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The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
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2019-09-27 13:48:17 +01:00 |
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Richard Davey
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f2a0594c40
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New Debug Plugin build
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2019-09-27 13:44:38 +01:00 |
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Richard Davey
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4462c98b89
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Removed commented-out code
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2019-09-27 13:44:12 +01:00 |
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Richard Davey
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850d46bde3
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Fixed Texture Atlas cache issue, Scene Renderer disposal and GameObjectFactory bindings
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2019-09-27 13:43:56 +01:00 |
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Richard Davey
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467e18598a
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Upgraded to Spine 3.8 runtimes
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2019-09-27 11:29:58 +01:00 |
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Richard Davey
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c59aa16bb4
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Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703
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2019-09-26 13:45:01 +01:00 |
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Richard Davey
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9485eef5c7
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Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702
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2019-09-26 13:42:59 +01:00 |
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Richard Davey
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c6e7213fe4
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The documentation for the chooseContext method has been fixed. Fix #4425
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2019-09-26 13:36:36 +01:00 |
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Richard Davey
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82401fc74f
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Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."} . The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550
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2019-09-26 13:20:59 +01:00 |
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Richard Davey
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163ab4fc19
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Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728
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2019-09-26 13:11:28 +01:00 |
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Richard Davey
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d0c40b647f
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SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer , but the property isn't set for Canvas.
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2019-09-04 14:25:56 +01:00 |
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Richard Davey
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9d32127659
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Removed incorrect member state
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2019-08-08 15:52:05 +01:00 |
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Richard Davey
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4d7e3fcf22
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Fixed jsdocs
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2019-08-08 15:51:56 +01:00 |
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Richard Davey
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331d5605ad
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All new versions of the Spine plugin built
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2019-08-08 13:32:26 +01:00 |
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Richard Davey
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57a2bb171e
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Updated Spine webpack configs and runtimes
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2019-08-08 13:31:52 +01:00 |
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Richard Davey
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b3615b77df
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Added more jsdocs
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2019-08-08 12:27:30 +01:00 |
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Richard Davey
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6c1d59ec2e
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Lots more jsdocs completed
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2019-08-08 01:46:58 +01:00 |
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Richard Davey
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172ebef093
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More docs added
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2019-08-07 18:24:09 +01:00 |
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Richard Davey
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f27606bdaa
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New plugin build
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2019-08-07 17:43:25 +01:00 |
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Richard Davey
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dc332f1e1e
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JSDocs added for whole Spine Plugin
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2019-08-07 17:43:19 +01:00 |
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Richard Davey
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c6e477cd85
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New Spine plugin build
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2019-08-07 15:24:52 +01:00 |
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Richard Davey
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03da666466
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Fixed Spine Canvas rendering
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2019-08-07 15:24:42 +01:00 |
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Richard Davey
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692e0b1d46
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Updated plugin
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2019-08-05 17:52:01 +01:00 |
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Richard Davey
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7b8f4c638b
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Added Events and better 'ignore if playing' handling
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2019-08-05 01:12:53 +01:00 |
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