Richard Davey
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6ccae5ec49
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Particle Manager no longer uses BuildGameObject and instead manages its own addition to the system lists.
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2017-11-17 13:30:29 +00:00 |
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Richard Davey
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d74018f3d0
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Rogue null check borked the creation of emitters when a null frame was specified.
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2017-11-17 13:30:07 +00:00 |
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Richard Davey
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f29d94356c
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eslint tidy
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2017-11-17 13:29:23 +00:00 |
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Richard Davey
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ee9e6ef690
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Particles with an alpha of zero are no longer rendered
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2017-11-11 03:51:54 +00:00 |
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Felipe Alfonso
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a1957b9c6e
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BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles
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2017-11-08 15:14:14 -03:00 |
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Richard Davey
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cf6b6eb418
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EdgeZone has new updateSource and changeSource methods and seamless argument
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2017-11-01 13:09:48 +00:00 |
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Richard Davey
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77937f73c7
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RandomZone uses a local vec2 now which allows it to work properly with Curves and Paths
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2017-11-01 13:09:30 +00:00 |
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Richard Davey
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ebca441d39
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emitOnly with custom function now sets the correct one.
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2017-10-30 17:04:03 +00:00 |
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Richard Davey
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3e3ff7d810
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Massively refactored how the constructor is structured. Everything now handled in fromJSON or the setters.
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2017-10-30 02:23:08 +00:00 |
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Richard Davey
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0a07ea91f8
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Added loadConfig and toJSON
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2017-10-30 02:22:21 +00:00 |
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Richard Davey
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7ea3fedd93
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Added support for onEnter and onLeave Death Zones for Particles
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2017-10-29 21:46:41 +00:00 |
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Richard Davey
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5616af917c
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Added MoveTo support
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2017-10-27 21:19:30 +01:00 |
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Richard Davey
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48b0c6c3ea
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Removed old files
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2017-10-27 21:19:21 +01:00 |
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Richard Davey
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12a92330e2
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Added ability for particle frames to be either random or cycled, with quantity option
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2017-10-27 14:51:52 +01:00 |
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Richard Davey
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6e95285acb
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Added delay support
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2017-10-27 12:31:37 +01:00 |
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Richard Davey
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b1c96773cc
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Fixed EdgeZone gaps and added yoyo support. Updated emitter config.
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2017-10-27 11:43:55 +01:00 |
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Richard Davey
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f85ae5d02b
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Finished the new Zones.
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2017-10-26 17:02:34 +01:00 |
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Richard Davey
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114ba2393c
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Start of new Zone feature
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2017-10-25 16:05:59 +01:00 |
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Richard Davey
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f2f64e12e7
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Particle Manager has new processors and gravity well support
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2017-10-25 16:05:48 +01:00 |
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Richard Davey
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a6578562f2
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Emitter sends the processors to the particles
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2017-10-25 16:05:35 +01:00 |
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Richard Davey
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80374dd8d5
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Particles are now passed through optional extra processors
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2017-10-25 16:05:22 +01:00 |
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Richard Davey
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fcaf4700aa
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New GravityWell feature for the particle system
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2017-10-25 16:05:04 +01:00 |
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Richard Davey
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b909f70243
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Added bounds and bounce support and fixed velocity math
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2017-10-25 02:25:06 +01:00 |
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Richard Davey
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916482b2b4
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Removed old file. Added ne velocity calculation. Preparing for accel / bounce.
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2017-10-24 16:04:05 +01:00 |
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Richard Davey
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2ed87f5f9e
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Safety nets on property accessors.
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2017-10-24 03:31:54 +01:00 |
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Richard Davey
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afc73e432b
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Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters
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2017-10-24 03:02:03 +01:00 |
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Richard Davey
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816b228cc5
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Loads of little fixes all across the emitter classes.
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2017-10-23 17:11:13 +01:00 |
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Richard Davey
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80a652e071
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Moving to a value ops system for emitters, like the TweenBuilder
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2017-10-21 05:05:51 +01:00 |
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Richard Davey
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c8b2c2bbb9
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Support for randomScale, alpha and angle. Also renamed angle to emitterAngle.
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2017-10-20 18:49:45 +01:00 |
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Richard Davey
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0d4b36f368
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Now render from the correct list array.
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2017-10-20 14:14:37 +01:00 |
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Richard Davey
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93665ff80a
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Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate.
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2017-10-20 14:14:22 +01:00 |
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Richard Davey
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6180feea8e
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Emitter follower now has offset and visibility tracking.
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2017-10-20 14:13:48 +01:00 |
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Richard Davey
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892319bdb5
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Removed import
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2017-10-20 14:13:25 +01:00 |
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Richard Davey
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77b335c9f7
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Added emitter follow support
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2017-10-20 03:48:42 +01:00 |
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Richard Davey
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aad5150990
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Emitters can now be created from config objects
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2017-10-20 03:20:39 +01:00 |
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Richard Davey
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cb8b74e1c7
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Scale, rotation, alpha and all eases back in.
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2017-10-20 01:49:03 +01:00 |
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Richard Davey
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956d59f99d
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Emitter.setFrame now works with single or multiple frames.
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2017-10-20 00:54:47 +01:00 |
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Richard Davey
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c268d44962
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Renderer now renders the entire manager, saving a flush after each emitter.
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2017-10-20 00:54:28 +01:00 |
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Richard Davey
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c65c247393
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Preparing new frames getter.
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2017-10-18 15:18:42 +01:00 |
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Richard Davey
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d7bd14ba2b
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Working through some velocity tests
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2017-10-18 02:26:15 +01:00 |
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Richard Davey
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4c6183931c
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Working through updating the emitter and particle classes to use the new MinMax format
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2017-10-17 21:32:45 +01:00 |
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Richard Davey
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d49d7b10c2
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Particle Emitter Manager looks after all emitters bound to it
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2017-10-17 04:19:29 +01:00 |
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Richard Davey
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4ac80bde34
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New Particle Manager renderer functions
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2017-10-17 04:19:03 +01:00 |
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Richard Davey
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e633e9d407
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Particle Emitter has its own blend mode, render target and visibility.
The emitter also now looks after its own particles and is a child of a Particle Manager.
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2017-10-17 04:16:52 +01:00 |
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Richard Davey
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44b076fab8
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Particle now has a frame component
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2017-10-17 04:16:08 +01:00 |
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