Commit graph

73 commits

Author SHA1 Message Date
Basile Desloges
fe03667ee5 Update JSDocs
- Update GameConfig to explicit the `render` subobject
- GameConfig#render.powerPreference is documented as string instead of boolean
- Add comments to the members of the `Config` object
2018-05-08 16:28:36 +02:00
Richard Davey
8b574f271f Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed. 2018-05-04 17:13:27 +01:00
Richard Davey
8c51107718 Max Parallel Files limit raised from 4 to 32 2018-05-02 17:23:51 +01:00
Richard Davey
6299019838 Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
Richard Davey
8f54932f93 Remove canvas from parent node. 2018-04-19 14:23:55 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Richard Davey
5ccac599a6 Updated docs and destroy properties 2018-04-16 17:14:12 +01:00
Richard Davey
b28a7276f4 Fixed Game.destroy 2018-04-16 17:02:32 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
Evan Cobb
4270660c31 adding documentation to some files with only one [description] tag 2018-04-08 14:13:02 -05:00
Richard Davey
b3a20d475a Removed null and updated log 2018-04-07 16:18:48 +01:00
Mark
e54e30ee0b
Added missing physics property to GameConfig
The typescript typings for GameConfig are missing the physics property, so I added it.
2018-04-05 17:26:08 -04:00
Richard Davey
d838097763 Game.destroy now checks to see if the renderer exists before calling destroy on it. Fix #3498 2018-04-03 15:41:02 +01:00
Dirk
d32af81411 UPDATED: JSdoc, changed properties marked with [?...] to just be [...] 2018-04-02 21:03:05 +10:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
orblazer
0d58832e5f Fix types on Animations and Boot 2018-03-27 13:30:00 +02:00
Richard Davey
f500f5509b Added DeviceConf def 2018-03-21 14:40:30 +00:00
Richard Davey
8e7944a1b4 Updated EventEmitter reference 2018-03-21 14:09:58 +00:00
orblazer
37b6fc5862 Fix many multiple types 2018-03-20 15:58:02 +01:00
orblazer
33e49a4416 Add callbacks on Boot, Actions and Create 2018-03-19 22:37:47 +01:00
orblazer
45158c2fbd Update JSDoc on Animations and Boot 2018-03-19 18:13:33 +01:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Richard Davey
fbec8f978c You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties. 2018-03-16 13:22:52 +00:00
Richard Davey
1304e0066c Correct config property 2018-03-16 13:10:41 +00:00
Richard Davey
66c40dda69 eslint fix 2018-03-16 12:30:39 +00:00
Richard Davey
dd4e00007f Added antialias config value 2018-03-16 00:52:21 +00:00
Felipe Alfonso
2238a132e2 Context Creationg Config attributes are default to Khronos spec for webgl context creation 2018-03-15 19:55:52 -03:00
Richard Davey
36f5ca47a9 Added new config values
* Game.Config.preserveDrawingBuffer is now passed to the WebGL Renderer (default `false`).
* Game.Config.failIfMajorPerformanceCaveat is now passed to the WebGL Renderer (default `false`).
* Game.Config.powerPreference is now passed to the WebGL Renderer (default `default`).
* Game.Config.pixelArt is now passed to the WebGL Renderer as the antialias context property (default `false`).
2018-03-15 21:15:12 +00:00
Rafael Barbosa Lopes
61fbbdacd9 Removed a few blank lines along the way. 2018-03-05 13:15:16 -03:00
Rafael Barbosa Lopes
20e3825e1f Pass game instance as boot callback arguments.
It may be useful to run some operations while the game is booting.
However, if a living instance of the game is necessary during this
process, only way possible is using a global variable at the moment.

This commit aims to amend that so whenever needed the game instance
reference is passed down and can be used inside the {pre,post}Boot
callbacks.
2018-03-05 13:09:12 -03:00
Richard Davey
252a76f416 The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
Richard Davey
3a1a9ea700 If you set transparent in the Game Config but didn't provide a backgroundColor then it would render as black. It will now be properly transparent. If you do provide a color value then it must include an alpha component. 2018-02-28 21:15:18 +00:00
Richard Davey
cf01056913 Game.resize now resizes the SceneManager and emits an event. 2018-02-28 17:18:25 +00:00
Richard Davey
c9d3c1a279 Added missing autoResize property to Game.Config 2018-02-28 17:17:37 +00:00
Richard Davey
d4d2b21d6c Added Game.resize to help with resizing the game config, renderer and input in one 2018-02-28 14:26:24 +00:00
Richard Davey
0144badd94 Added roundPixels boolean to config 2018-02-28 14:26:02 +00:00
Richard Davey
26f0578261 jsdoc fixes 2018-02-22 01:07:30 +00:00
Richard Davey
5a7a6c20a9 Removed checksum. 2018-02-13 03:23:29 +00:00
Richard Davey
8425629165 jsdoc fixes. 2018-02-12 23:51:47 +00:00
Richard Davey
e607d14171 Added jsdocs. 2018-02-12 23:13:16 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
fd9cf6c1f7 Added jsdocs 2018-02-12 15:18:31 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
4f76b4ddb8
Merge pull request #3195 from benabbottnz/debugheader
Update url to https
2018-01-30 13:30:10 +00:00
Richard Davey
4ec30b8db8 Recoded the Data component
Added is back in as DataManager, which Game Objects can have an instance of. Plus exposed as DataManagerPlugin available to Scenes. Removed callback based system and implemented events and fixed the destroy method.
2018-01-30 00:55:27 +00:00
Ben Abbott
ee598818b1 Update URL to https 2018-01-28 17:10:44 +13:00