Stoneman1
c9e212ba4a
Changelog updated, preparing for 2.7.1 update
2016-11-25 09:10:54 +02:00
Richard Davey
1d4cdbd56a
Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private.
2016-11-25 05:12:02 +00:00
Richard Davey
45002461db
Added in final Device tests.
2016-11-25 04:33:48 +00:00
Richard Davey
5ca567c7e0
Adding more Device tests.
2016-11-25 04:00:15 +00:00
Richard Davey
36ca61dddb
Added in the final DOM level functions.
2016-11-25 02:08:33 +00:00
Richard Davey
970dea20f5
Added checksum ability to build process.
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Fixed RequestAnimationFrame.
2016-11-25 01:37:14 +00:00
Richard Davey
96c7446b1e
Added RAF
2016-11-25 00:34:37 +00:00
photonstorm
247a837961
Game update.
2016-11-24 17:01:58 +00:00
photonstorm
e041a51de5
Fixed missing output.
2016-11-24 17:01:58 +00:00
Richard Davey
23e14b4b58
Merge pull request #2880 from Aleksey-Danchin/patch-1
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Update phaser.d.ts
2016-11-24 16:39:17 +00:00
Алексей Данчин
d30f869298
Update phaser.d.ts
2016-11-24 19:31:45 +03:00
photonstorm
7883a7d305
Added more options to Config class.
2016-11-24 15:40:05 +00:00
Richard Davey
13f49f6086
Added webpack shell script to copy build file to examples.
2016-11-24 01:35:07 +00:00
Richard Davey
98c932e7c4
Merge pull request #2879 from ngscheurich/master
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Change return type of Phaser.Group#next to `any`
2016-11-24 01:34:05 +00:00
Nicholas Scheurich
cc8da15c5f
Change return type of Phaser.Group#next to any
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The return type was previously `void`, which is inaccurate and causes
unintended compiler errors.
See
https://github.com/photonstorm/phaser/blob/master/v2-community/src/core/Group.js#L839 .
2016-11-23 19:08:12 -06:00
Richard Davey
20fabd23a0
Merge pull request #2878 from stoneman1/master
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Fixes issue #2860
2016-11-23 15:53:40 +00:00
Stoneman1
75e814d069
Fixes issue #2860
2016-11-23 17:46:36 +02:00
Richard Davey
8d608426aa
Merge pull request #2877 from stoneman1/master
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Fixed path in manifests graphics.json. EarCut is now included.
2016-11-23 13:41:22 +00:00
Stoneman1
50504f0878
Fixed path in manifests graphics.json. EarCut is now included.
2016-11-23 14:26:50 +02:00
Richard Davey
22aa66a00d
Merge pull request #2873 from stoneman1/master
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Some browsers use cancelAnimationFrame with prefix like this: msCance…
2016-11-23 11:34:17 +00:00
Richard Davey
1445281f10
Merge pull request #2874 from Anzumana/feature/tutorial_update
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Feature/tutorial update
2016-11-23 11:33:57 +00:00
Anzumana Taal
6731373634
Merge branch 'feature/tutorial_update' of https://github.com/Anzumana/phaser into feature/tutorial_update
2016-11-23 10:56:25 +01:00
Stoneman1
ed625c33d4
Some browsers use cancelAnimationFrame with prefix like this: msCancelRequestAnimationFrame (IE11 for example). This will fix it
2016-11-23 11:50:39 +02:00
Richard Davey
8bf3c83381
Small tweak.
2016-11-23 03:55:14 +00:00
Richard Davey
05498a69a8
Merge pull request #2872 from hilts-vaughan/patch-1
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Update README.md to include steps for migrating PRs
2016-11-23 03:51:25 +00:00
Vaughan Hilts
e7b3b002d8
Update README.md to include steps for migrating PRs
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This might be useful for people that are less familiar with Git.
2016-11-22 22:40:37 -05:00
Richard Davey
6bcac0067e
Merge pull request #2870 from hilts-vaughan/issue-2851
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Particles: Fixed an issue where particle systems held onto emitters b…
2016-11-23 03:28:42 +00:00
Richard Davey
1340d32167
Merge pull request #2871 from hilts-vaughan/issue-2822
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Animation: Fixes an issue where setFrame would skip a frame if the an…
2016-11-23 03:27:50 +00:00
Richard Davey
34080eda6f
Merge pull request #2868 from hilts-vaughan/issue-2806
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Keys: Fixed an issue where the name annotations were missing on some …
2016-11-23 03:25:04 +00:00
Richard Davey
b068b5743e
Merge pull request #2869 from hilts-vaughan/issue-c2815
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Groups: Added the index parameter to the end of the parameter list fo…
2016-11-23 03:23:46 +00:00
Vaughan Hilts
86739184bb
Animation: Fixes an issue where setFrame would skip a frame if the animation was currently playing backwards
2016-11-22 22:21:05 -05:00
Vaughan Hilts
904a8b00f1
Particles: Fixed an issue where particle systems held onto emitters by name instead of ID, which causes issues involving removal and cleanup
2016-11-22 22:20:52 -05:00
Vaughan Hilts
8b20045cba
Groups: Added the index parameter to the end of the parameter list for the forEach callback that indicates the index of the child that is being iterated
2016-11-22 22:19:44 -05:00
Vaughan Hilts
9904fd2fca
Keys: Fixed an issue where the name annotations were missing on some properties which made them not appear in documentation
2016-11-22 22:17:48 -05:00
Richard Davey
6a81bcb590
Updated PR info.
2016-11-23 03:06:33 +00:00
Richard Davey
026a091cef
Swapped Phaser CE npm package and updated readme.
2016-11-23 03:00:42 +00:00
Richard Davey
620abf98bd
README updates.
2016-11-23 02:33:28 +00:00
Richard Davey
65cc4cca34
Updates for Phaser CE and the split versions.
2016-11-23 02:21:46 +00:00
Richard Davey
710cd68bb8
Phaser CE 2.7.0 release.
2016-11-23 00:59:34 +00:00
Richard Davey
91b9ca70fe
Preparing for 2.7 release.
2016-11-23 00:48:15 +00:00
Richard Davey
c298a45d1f
Updated folder paths and the 2.7 README.
2016-11-23 00:17:46 +00:00
Richard Davey
8f4858c705
Fixed bug in DisplayObject where it was using PI_2
instead of PI2
.
2016-11-22 19:44:55 +00:00
photonstorm
03fe5ef076
Updating to Webpack 2.
2016-11-22 16:25:54 +00:00
Richard Davey
ca06ac0d07
Added WebPack config.
2016-11-22 03:32:41 +00:00
Richard Davey
3a85f4ee91
Restructuring with Yarn + Webpack
2016-11-22 03:11:33 +00:00
Richard Davey
0dfcd217ee
Setting up 3.0 folder.
2016-11-22 01:51:59 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Anzumana Taal
0d7f07f445
fix for pr
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whitespace removed to make pr more readable
2016-11-21 19:08:26 +01:00
Anzumana Taal
8f8c00b9a5
whitespace fix for pr
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Not sure yet why but somehow there was a lot of whitespace added which
made the pr much harder to read then intended
2016-11-21 19:07:03 +01:00
Anzumana Taal
82c1ed92c5
tutorial update
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I moved around part of the tutorial. that way if people are trying what
is being said in that section they see an effect. since they added the
update function beforehand.
Otherwise people could wonder ( like myself ) why removing the
immovable of the ground has no effect. of course people could realize
this after reading the entire paragraph but when you code live with the
tutorial this error can occur. and we should make it as easy as possible
for people.
2016-11-21 18:52:12 +01:00