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fix for pr
whitespace removed to make pr more readable
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@ -31,7 +31,7 @@ function create() {
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function update() {
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}
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</pre>
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</pre>
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Line 1 is where you bring Phaser to life by creating an instance of a Phaser.Game object and assigning it to a local variable called 'game'. Calling it 'game' is a common practice, but not a requirement, and this is what you will find in the Phaser examples.
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