mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
Fixed bug in DisplayObject where it was using PI_2
instead of PI2
.
This commit is contained in:
parent
03fe5ef076
commit
8f4858c705
2 changed files with 12 additions and 11 deletions
|
@ -40,7 +40,7 @@ Grab the source and join in the fun!
|
|||
|
||||
> In Development
|
||||
|
||||
This is the development branch, where we are building Phaser 3.0.0
|
||||
This is the development branch, where we are building Phaser 2.7.1
|
||||
|
||||
Check the [Change Log](#change-log) to see what we've done so far. Or switch to the master branch for the current stable release.
|
||||
|
||||
|
@ -99,7 +99,7 @@ Install via [bower](http://bower.io)
|
|||
|
||||
Install via [npm](https://www.npmjs.com)
|
||||
|
||||
`npm install phaser`
|
||||
`npm install phaser@2.7.1`
|
||||
|
||||
Using Browserify? Please [read this](#browserify).
|
||||
|
||||
|
@ -107,15 +107,15 @@ Using Browserify? Please [read this](#browserify).
|
|||
|
||||
[jsDelivr](http://www.jsdelivr.com/#!phaser) is a "super-fast CDN for developers". Include the following in your html:
|
||||
|
||||
`<script src="//cdn.jsdelivr.net/phaser/3.0.0/phaser.js"></script>`
|
||||
`<script src="//cdn.jsdelivr.net/phaser/2.7.1/phaser.js"></script>`
|
||||
|
||||
or the minified version:
|
||||
|
||||
`<script src="//cdn.jsdelivr.net/phaser/3.0.0/phaser.min.js"></script>`
|
||||
`<script src="//cdn.jsdelivr.net/phaser/2.7.1/phaser.min.js"></script>`
|
||||
|
||||
[cdnjs.com](https://cdnjs.com/libraries/phaser) also offers a free CDN service. They have all versions of Phaser and even the custom builds:
|
||||
|
||||
`<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/3.0.0/phaser.js"></script>`
|
||||
`<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.7.1/phaser.js"></script>`
|
||||
|
||||
### Phaser Sandbox
|
||||
|
||||
|
@ -305,7 +305,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
|
|||
![Change Log](http://phaser.io/images/github/div-change-log.png "Change Log")
|
||||
<a name="change-log"></a>
|
||||
|
||||
## Version 3.0.0 - "Shadow Coast" - In Development
|
||||
## Version 2.7.1 - "Shadow Coast" - In Development
|
||||
|
||||
### New Features
|
||||
|
||||
|
@ -362,6 +362,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
|
|||
* Text.width and Text.height now divide the result by the Text.resolution, to avoid incorrect dimensions on High DPI devices (thanks @mattahj #2146)
|
||||
* If you called Video.changeSource, and then immediately called Video.play after it, it would fire the `onComplete` event twice (thanks @jaraiza #2543)
|
||||
* The Video.playing property didn't check to see if the Video existed, and would throw the error `Uncaught TypeError: Cannot read property 'paused' of null` if you called it after destroying the video (thanks @Tetley #2740)
|
||||
* Fixed bug in DisplayObject where it was using `PI_2` instead of `PI2`.
|
||||
|
||||
### Pixi Updates
|
||||
|
||||
|
@ -417,10 +418,10 @@ All rights reserved.
|
|||
|
||||
[![Analytics](https://ga-beacon.appspot.com/UA-44006568-2/phaser/index)](https://github.com/igrigorik/ga-beacon)
|
||||
|
||||
[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.0.0/phaser.js
|
||||
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.0.0/phaser.min.js
|
||||
[get-zip]: https://github.com/photonstorm/phaser/archive/v3.0.0.zip
|
||||
[get-tgz]: https://github.com/photonstorm/phaser/archive/v3.0.0.tar.gz
|
||||
[get-js]: https://github.com/photonstorm/phaser/releases/download/v2.7.1/phaser.js
|
||||
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v2.7.1/phaser.min.js
|
||||
[get-zip]: https://github.com/photonstorm/phaser/archive/v2.7.1.zip
|
||||
[get-tgz]: https://github.com/photonstorm/phaser/archive/v2.7.1.tar.gz
|
||||
[clone-http]: https://github.com/photonstorm/phaser.git
|
||||
[clone-ssh]: git@github.com:photonstorm/phaser.git
|
||||
[clone-svn]: https://github.com/photonstorm/phaser
|
||||
|
|
|
@ -331,7 +331,7 @@ PIXI.DisplayObject.prototype = {
|
|||
var a, b, c, d, tx, ty;
|
||||
|
||||
// so if rotation is between 0 then we can simplify the multiplication process..
|
||||
if (this.rotation % Phaser.Math.PI_2)
|
||||
if (this.rotation % Phaser.Math.PI2)
|
||||
{
|
||||
// check to see if the rotation is the same as the previous render. This means we only need to use sin and cos when rotation actually changes
|
||||
if (this.rotation !== this.rotationCache)
|
||||
|
|
Loading…
Reference in a new issue