Pavle Goloskokovic
de1657de01
Updated comments with private and readonly descriptors
2017-12-04 22:09:41 +01:00
Pavle Goloskokovic
42b47d2674
Fixed few references
2017-11-30 22:56:54 +01:00
Pavle Goloskokovic
9e90b9eec2
Moved logic for audio sprite creation to BaseSoundManager addAudioSprite method
2017-11-30 22:14:20 +01:00
Pavle Goloskokovic
28ae0811e6
Defining detune property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:35:35 +01:00
Pavle Goloskokovic
1c1e75ac85
Defining rate property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:35:09 +01:00
Pavle Goloskokovic
27ad50d276
Setting _detune field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:34:27 +01:00
Pavle Goloskokovic
92ac9d41c5
Setting _rate field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:33:37 +01:00
Pavle Goloskokovic
94e834fa96
Updating all sounds on sound manager update
2017-11-26 16:59:12 +01:00
Pavle Goloskokovic
ab9a9c951f
bound onBlur and onFocus methods to corresponding game events
2017-11-21 18:06:18 +01:00
Pavle Goloskokovic
dd824c4a79
added onBlur and onFocus methods to BaseSoundManager
2017-11-21 18:04:54 +01:00
Pavle Goloskokovic
f00421f112
changed muteOnPause flag to be pauseOnBlur for BaseSoundManager
2017-11-21 18:02:24 +01:00
Pavle Goloskokovic
52cbffcf2e
added detune field to BaseSoundManager
2017-11-16 17:21:49 +01:00
Pavle Goloskokovic
dd17f6083f
moved sounds array declaration above other properties
2017-11-16 16:04:07 +01:00
Pavle Goloskokovic
716a1d4652
updated field descriptions for BaseSoundManager class
2017-11-16 15:23:35 +01:00
Pavle Goloskokovic
ca1b81ae12
added sounds array initialisation
2017-11-14 17:21:58 +01:00
Pavle Goloskokovic
d43eb0de50
added basic methods and properties to the BaseSoundManager class
2017-11-13 19:39:32 +01:00
Pavle Goloskokovic
0fe8757054
moved create method meant for instantiating global sound manager object form BaseSoundManager class to dedicated SoundManagerCreator class
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moved setting local game reference from WebAudioSoundManager class to BaseSoundManager class constructor
fixed bug with audio context creation condition in WebAudioSoundManager class
2017-11-10 19:05:26 +01:00
Pavle Goloskokovic
0b348f83ec
updated conditional logic for choosing correct sound manager and audio files implementation
2017-11-10 13:36:13 +01:00
Pavle Goloskokovic
24dfdb1e54
renamed SoundManager class to BaseSoundManager
2017-11-10 13:05:29 +01:00