Commit graph

19778 commits

Author SHA1 Message Date
Richard Davey
6943c9bbca Reverted a change made in TouchManager that would prevent clicks from outside the game window from being registered. Fix #6747 2024-02-27 15:36:34 +00:00
Richard Davey
229f9232f4 Modified onMouseUpWindow and onMouseDownWindow in the MouseManager so they now check for sourceCapabilities.firesTouchEvents and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents) #6747 2024-02-27 15:36:23 +00:00
Richard Davey
fb47fcf455 Update const.js 2024-02-27 14:59:29 +00:00
Ben Richards
b1806fd721 Remove unsynced flipY from Shader and DynamicTexture textures.
This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
1b77881dd4 Ensure TextureSource.setFlipY always updates the texture.
When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Ben Richards
ec4a9d7328 Also revert release name. 2024-02-27 11:40:33 +13:00
Ben Richards
2615cf6a0f Prepare 3.80.1 bugfix release. 2024-02-27 11:24:04 +13:00
Ben Richards
37ba3510f2 Fix RenderTexture crashing in the presence of a light.
More generally, anything with a default/no normal map should be fixed.
2024-02-26 17:45:52 +13:00
Ben Richards
7eede9d236 Standardise texture update in Shader.initSampler2D. 2024-02-26 16:19:24 +13:00
Ben Richards
cab4bab15e Eliminate duplicate code in WebGL video handling.
This involves a new method, `videoToTexture`.
2024-02-23 19:16:18 +13:00
Ben Richards
9a5b51dd27 Eliminate duplicate code in WebGL texture creation/update.
This should make the code lighter and more maintainable.
`UNPACK_FLIP_Y_WEBGL` is now always set, where previously it was allowed
to just remain default (false); this is necessary for the new code path.
`Uint8Array` sources are now allowed to generate MIPMaps.
`WebGLTextureWrapper.update` now checks the type of `pixels`, although
it should only ever be the final case.
2024-02-23 18:43:27 +13:00
Ben Richards
42039a144e Fix failure to restore compressed textures after WebGL context loss. 2024-02-23 17:55:03 +13:00
Ben Richards
3cd756dbe9 Fix new WebGLTextures remaining bound after creation.
This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
e0f9e7d1d0 Preparing for v3.90 development 2024-02-21 23:15:21 +00:00
Richard Davey
a4aa78bf80 v3.80 Release 2024-02-21 22:41:51 +00:00
Richard Davey
66ab05f89b Update README.md 2024-02-21 22:39:36 +00:00
Richard Davey
57b7b09597 Fixed jsdoc 2024-02-21 22:39:29 +00:00
Robert Kowalski
64416f986d
Update CHANGELOG-v3.80.md 2024-02-21 17:10:00 -05:00
Richard Davey
143d1d9be9 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-21 21:31:54 +00:00
Richard Davey
89afecc597 Swapped to the ComputedSize component, moved metadata handler logic to the new inline setSizeToFrame method 2024-02-21 21:31:51 +00:00
Robert Kowalski
60aa42fec4 Quick cleanup and documentation update 2024-02-21 16:12:29 -05:00
Robert Kowalski
7e848e66fa Add documentation about fixed frame size on plane animation 2024-02-21 16:07:24 -05:00
Ben Richards
198598882e Document non-optional texture update flags correctly. 2024-02-22 09:56:17 +13:00
Ben Richards
a0aa09ff31 Fix WebGL errors when updating video textures. 2024-02-22 09:18:12 +13:00
Richard Davey
52554ea962 Update CHANGELOG-v3.80.md 2024-02-21 17:42:42 +00:00
Richard Davey
e97336acb5 v3.80 build files 2024-02-21 13:32:36 +00:00
Richard Davey
5a12f2a193 Preparing for v3.80 release 2024-02-21 13:31:13 +00:00
Richard Davey
c1e61e6421 Update CHANGELOG-v3.80.md 2024-02-21 13:25:30 +00:00
Richard Davey
ff945e1595 Fix merge error 2024-02-21 13:25:08 +00:00
Richard Davey
c445303ffb Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
Richard Davey
7959f373ac Updated webpack 2024-02-21 13:22:36 +00:00
Richard Davey
707c03b1f5 Update CHANGELOG-v3.80.md 2024-02-21 13:00:50 +00:00
Richard Davey
d25d65835a Update NineSliceRender.js 2024-02-21 12:59:40 +00:00
Richard Davey
509f78ed72 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-21 12:57:55 +00:00
Richard Davey
7aaa976a4e Updated webpack config DefinePlugin use and corresponding defs to allow those crazy souls who import source directly on node to have a better life #6644 2024-02-21 12:57:48 +00:00
Robert Kowalski
9d155d8dde Revert "Add bounce event to arcade physics Fix #6406"
This reverts commit 542bac2d02.
2024-02-21 07:22:57 -05:00
Richard Davey
4a85524425 Update CHANGELOG-v3.80.md 2024-02-21 01:21:35 +00:00
Richard Davey
5ff0574385 Update CHANGELOG-v3.80.md 2024-02-21 01:11:46 +00:00
Richard Davey
d70e3f453c The ArcadePhysics.World.collideSpriteVsTilemapLayer method has been modified so that the body bounds are now expanded by the size of the scaled base tile in the Tilemap Layer. This fixes an issue where the check would skip over-sized tiles that were outside the bounds of the body. Mostly noticeable on layers that had a different base tile size to the map itself. Fix #4479 2024-02-21 01:11:43 +00:00
Richard Davey
708733e7a3 Update CHANGELOG-v3.80.md 2024-02-21 00:17:11 +00:00
Richard Davey
d855fa73d3 The TilemapWebGLRenderer function has been fixed so it now uses the TileSet width and height for the tile draw command. This fixes an issue where the Tilemap would render incorrectly if the base tile size was different to the tile size. Fix #5988 2024-02-21 00:17:09 +00:00
Richard Davey
c273a1c9af Handle non-sprite sheets 2024-02-21 00:01:28 +00:00
Richard Davey
862f75089e Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-20 23:56:21 +00:00
Richard Davey
43a77245c5 Update CHANGELOG-v3.80.md 2024-02-20 23:56:18 +00:00
Richard Davey
133073a55e The Tileset.updateTileData method has two new optional parameters offsetX and offsetY which allow you to set the offset that the tile data starts from within the base source texture. 2024-02-20 23:56:14 +00:00
Richard Davey
724ed7ec17 Texture#getFrameBounds is a new method that will return the bounds that all of the frames of a given Texture Source encompass. This is useful for things like calculating the bounds of a Sprite Sheet embedded within a Texture Atlas. 2024-02-20 23:53:26 +00:00
Richard Davey
085bfa0cac Use the TextureManager 2024-02-20 23:53:11 +00:00
Richard Davey
4df43d7bed Math.RectangleLike is a new typedef that defines a rectangle-like object with public x, y, width and height properties. 2024-02-20 23:52:54 +00:00
Ben Richards
60176e4b39 Merge remote-tracking branch 'origin/master' 2024-02-21 11:49:15 +13:00
Ben Richards
13d6defb33 Fix rare text sizes failing to render.
If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00