Commit graph

15240 commits

Author SHA1 Message Date
Richard Davey
c299c9e108 Renamed method to setFromEuler 2020-09-30 11:23:01 +01:00
Richard Davey
3b8c78cca2 Quaternion.fromEuler is a new method that will set the quaternion from the given Euler object, optionally calling the onChangeCallback in the process.
The `Quaternion.set` method has a new optional boolean parameter `update` (defaults to `true`), which will call the `onChangeCallback` if set.
2020-09-30 11:21:28 +01:00
Richard Davey
78e020b6b1 Update CHANGELOG-v3.50.md 2020-09-30 11:03:28 +01:00
Richard Davey
8823f7f0e4 Removed Layer3D and Quad Game Objects 2020-09-30 11:03:19 +01:00
Richard Davey
11e6101f8d Added Math.Euler class 2020-09-30 11:02:54 +01:00
Richard Davey
368df2acef Quaternion now has a new property onChangeCallback which, if set, will be invoked each time the quaternion is updated. This allows you to link change events to other objects.
Internally, the `Quaternion` class now has 4 new private properties: `_x`, `_y`, `_z` and `_w` and 4 new getters and setters for the public versions. It also now passes most methods via `set` to allow for the onChange callback to be invoked. This does not change the public-facing API.
2020-09-30 11:02:33 +01:00
Richard Davey
4dfa49fc05 Fix return states 2020-09-30 09:23:58 +01:00
Richard Davey
0e72b3d3a0 Container doesn't need to be on the updateList, so remove the handler. 2020-09-30 09:20:16 +01:00
Richard Davey
24de03ca96 Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
Richard Davey
12c8ddfd05 Use getXRound 2020-09-29 18:05:39 +01:00
Richard Davey
9619995527 Add to UpdateList if not on Display List 2020-09-29 18:05:29 +01:00
Richard Davey
fc58d66ba9 Update CHANGELOG-v3.50.md 2020-09-29 17:07:10 +01:00
Richard Davey
8119ce7da1 Fixed use of old camera private properties 2020-09-29 16:44:11 +01:00
Richard Davey
76d2630f8b Fixed Shake effect 2020-09-29 16:43:42 +01:00
Richard Davey
b7b10545f3 Update CHANGELOG-v3.50.md 2020-09-29 12:23:30 +01:00
Richard Davey
83542ff51d
Merge pull request #5330 from somnolik/fix-render-texture-group
Fix drawing Group to RenderTexture
2020-09-29 12:22:07 +01:00
Richard Davey
e11c820570 Updated plugin 2020-09-29 12:13:36 +01:00
Richard Davey
fb01291344 Update CHANGELOG-v3.50.md 2020-09-29 12:13:28 +01:00
Richard Davey
3f2ad4dd79 SpineFile will now check to see if another identical atlas in the load queue is already loading the texture it needs and will no longer get locked waiting for a file that will never complete. This allows multiple skeleton JSONs to use the same atlas data. Fix #5331 2020-09-29 12:13:25 +01:00
Richard Davey
09a6d0e862 Updated to 3.8.99 runtimes 2020-09-29 11:40:38 +01:00
Richard Davey
e9a143ac2a Create README.md 2020-09-29 11:40:15 +01:00
Richard Davey
b93426439f Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00
Richard Davey
eff533f2db Update package.json 2020-09-29 11:39:46 +01:00
Richard Davey
eb1df27b9f Update CHANGELOG-v3.50.md 2020-09-29 11:39:39 +01:00
Richard Davey
8cfc43b553 Update CHANGELOG-v3.50.md 2020-09-29 10:56:49 +01:00
Richard Davey
1665c1267d Removed interpolationPercentage and used new matrix function 2020-09-29 10:56:45 +01:00
Richard Davey
98363b87fc Update help.js 2020-09-29 10:56:25 +01:00
Richard Davey
819c57b9be Update CHANGELOG-v3.50.md 2020-09-29 10:38:48 +01:00
Richard Davey
780e1d9adb Texture parsed files no longer store their data in the data caches as well.
You can now use `TextureManager.remove` to remove a texture and not have to worry about clearing the corresponding JSON or XML cache entry as well in order to reload a new texture using the same key. Fix #5323
2020-09-29 10:38:44 +01:00
Richard Davey
90096a6b64 Added mention about tint to the docs. Fix #5327 2020-09-29 09:31:09 +01:00
Richard Davey
33c6060dd5
Merge pull request #5334 from samme/docs/fix-arcade-body-types
Correct Arcade Body types
2020-09-29 09:13:05 +01:00
samme
e639bb73d8 Correct Arcade Body types
For TypeScript

Fixes #5328
2020-09-28 11:42:21 -07:00
Richard Davey
6ca50d2364
Merge pull request #5333 from samme/patch-5
Correct description for Body.setCollideWorldBounds
2020-09-28 17:25:01 +01:00
Richard Davey
a4902b3d76 Update CHANGELOG-v3.50.md 2020-09-28 17:00:18 +01:00
Richard Davey
f9803774dd The Line Game Object will now default its width and height to 1, rather than zero. This allows you to give Line objects a physics body (although you will still need to re-adjust the center of the body manually). Fix #4596 2020-09-28 17:00:15 +01:00
samme
c13ca98a27
Correct description for Body.setCollideWorldBounds 2020-09-28 08:15:53 -07:00
Richard Davey
169cf0afb6 Update CHANGELOG-v3.50.md 2020-09-28 15:52:06 +01:00
Richard Davey
1d66284a22 Removed debug logs and finished JSDocs 2020-09-28 15:25:43 +01:00
Richard Davey
34be82a20c Added processX and processY methods 2020-09-28 15:25:28 +01:00
Richard Davey
4d484e2c0c Updated to handle face blocking and all possible checks 2020-09-28 13:07:32 +01:00
Richard Davey
731e661d56 No longer needed 2020-09-28 13:07:11 +01:00
Richard Davey
7a98cc60e0 Deps update 2020-09-28 09:25:56 +01:00
Richard Davey
4785953368 Merge branch 'master' of https://github.com/photonstorm/phaser 2020-09-28 08:07:23 +01:00
Richard Davey
09c2a2d622 Testing new separation 2020-09-28 08:07:19 +01:00
Richard Davey
30b514fc58
Merge pull request #5326 from samme/fix/body-setOffset
Remove Arcade.Body#updateCenter() in Arcade.Body#setOffset()
2020-09-26 10:19:53 +01:00
Richard Davey
da25b68c27
Merge pull request #5325 from samme/docs/misc-8
Docs: Arcade Physics
2020-09-26 10:19:29 +01:00
Stefan Karner
f4b2b34535 Fix drawing Group to RenderTexture
Group children (generic GameObjects) expect a 'camera' argument
in their 'willRender' function
2020-09-26 10:25:22 +02:00
samme
639a93583f Remove updateCenter() in setOffset() 2020-09-25 14:42:56 -07:00
samme
d0f6070e14 Docs: Arcade.Body#setOffset 2020-09-25 14:37:26 -07:00
samme
13c27064a8 Docs: Arcade.Body#reset
Only game object receives the passed coordinates
2020-09-25 14:19:12 -07:00