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Update CHANGELOG-v3.50.md
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@ -604,6 +604,7 @@ Since v3.0.0 the Game Object `render` functions have received a parameter called
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* The `Loader.maxParallelDownloads` value is now set to 6 if running on Android, or 32 on any other OS. This avoids `net::ERR_FAILED` issues specifically on Android. You can still override this in the Game Config if you wish. Fix #4957 (thanks @RollinSafary)
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* `WebGLRenderer.defaultScissor` is a new property that holds the default scissor dimensions for the renderer. This is modified during `resize` and avoids continuous array generation in the `preRender` loop.
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* When running an Arcade Physics `overlap` test against a `StaticBody`, it will no longer set the `blocked` states of the dynamic body. If you are doing a collision test, they will still be set, but they're skipped for overlap-only tests. Fix #4435 (thanks @samme)
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* The `Line` Game Object will now default its width and height to 1, rather than zero. This allows you to give Line objects a physics body (although you will still need to re-adjust the center of the body manually). Fix #4596 (thanks @andrewaustin)
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### Bug Fixes
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