Commit graph

5215 commits

Author SHA1 Message Date
Pete Baron
626d0cf64f Latest progress notes. 2016-06-27 16:09:22 +12:00
Pete Baron
2a4049d5ef Pass each Tile.alpha value and store it with the glBatch data.
NOTE: if implemented this will have to break the tile batch into separate batches based on the alpha values!  Need a chat with Rich...
2016-06-27 16:09:01 +12:00
Pete Baron
d43f29d839 Use the tilemap layer alpha value when batch rendering tiles. 2016-06-27 16:07:24 +12:00
Pete Baron
61635c930e Added offsets to render large tiles at the correct (according to Tiled editor) positions. 2016-06-27 15:21:55 +12:00
Pete Baron
b8c81c21c9 Removed resolveTileset from TilemapLayerGL, added new task to task list. 2016-06-27 15:14:08 +12:00
Pete Baron
20b3d92b9b Fixed large tiles vanishing at screen edges by making a clear distinction between the original tilemap tile width and height, and the collision width and height of tiles for each layer. The difference between these two is now applied when calculating the region to be drawn to fill the screen. 2016-06-27 15:02:20 +12:00
Pete Baron
4f1728c62d First working demo of multiple tileset sources specified in a single Tiled map layer being rendered as separate Batch drawing lists by the webgl renderer.
Phaser.Tilemap now creates internal map layers for each tileset except the first one (which will be handled by the createLayer call from the game).  It also stores a reference to each tileset where the new map layers can access it.
Phaser.TilemapLayerGL uses the new tileset reference to ensure the correct base image and tile sizes are used for each new layer.
PIXI.Tilemap: added initialisation of glBatch to null in c'tor.
Phaser.TilemapParser was cleaned up to remove the now unnecessary tilemap parameter and the attempt to create layers while parsing.
2016-06-27 14:41:46 +12:00
Pete Baron
8d4733c8a5 Commit current state of development before trying something different (see last note in the progress doc). Will revert to previous commits if this attempt fails. 2016-06-27 11:46:52 +12:00
Richard Davey
21ad151513 Merge pull request #2593 from monagames/ts-color-definitions
Improved typescript definitions
2016-06-25 16:52:14 +01:00
monagames
d5661264d4 Improved typescript definitions 2016-06-25 17:22:56 +02:00
Richard Davey
8c5cea066a Updated docs. 2016-06-23 00:45:24 +01:00
Richard Davey
e050c39357 Gamedevs do it in the render method. 2016-06-22 19:30:30 +01:00
Richard Davey
7a12cffc61 Merge pull request #2588 from LoneStranger/dev-a
Group.getClosestTo() comparator wrong direction
2016-06-22 10:25:50 +01:00
Mike Headley
fca0a625b0 Distance comparison opposite of intended. Fixing so it will save the smaller distance instead of the greater. 2016-06-21 22:20:27 -07:00
Richard Davey
5e38f83627 Docs update. 2016-06-21 22:21:40 +01:00
Richard Davey
80f12ec074 Merge pull request #2571 from uboot/dev
Fixed Animation.setFrame() for sprite index argument
2016-06-21 22:20:24 +01:00
Richard Davey
2bd4f68ea0 Small tweaks to #2577 and TS defs. 2016-06-21 22:18:09 +01:00
Richard Davey
8cde880d98 Merge pull request #2577 from LoneStranger/dev
Modifed Group.getClosestTo() and Group.getFurthestFrom() to add optional filter callback
2016-06-21 22:07:13 +01:00
Richard Davey
2f98058db0 Merge pull request #2576 from monagames/typings_support
Typings.json file to enable deployment of typescript definitions with typings
2016-06-21 22:05:15 +01:00
Richard Davey
f3ad741614 Merge pull request #2580 from monagames/ts-emitter-missing-prop
Added missing property (particleAnchor) to emitter typescript definitions
2016-06-21 22:04:02 +01:00
Richard Davey
50434375a1 Tidy up formatting for #2585 2016-06-21 22:00:59 +01:00
Richard Davey
495cbb7c14 Merge pull request #2585 from stoneman1/dev
Added file type mappings to accept headers.
2016-06-21 21:56:36 +01:00
Richard Davey
b76c8397db Merge pull request #2583 from cryptographer/dev
Remove assignment to obsolete tileColor property
2016-06-21 21:53:21 +01:00
Stoneman1
4861df4b66 Added file type mappings to accept headers. 2016-06-21 18:05:56 +03:00
cryptographer
9fdbb2d25d Remove assignment to obsolete tileColor property 2016-06-20 22:29:05 -04:00
Mike Headley
48616c8854 Replacing lost Group.getClosestTo documentation lines. 2016-06-20 14:26:30 -07:00
Mike Headley
2e91588f87 Refactored original getClosestTo and getFurthestFrom functions to include optional filter callback. Removed the getClosestToFilter and getFurthestFromFilter. 2016-06-20 14:07:12 -07:00
monagames
b70eeeb3b1 Missing property in emitter type definitions 2016-06-20 21:35:28 +02:00
monagames
7b92abe5d5 Added information on using typings in typescript/readme.md 2016-06-20 17:43:36 +02:00
photonstorm
e39cd584bf The start of the PIXI re-documentation process. Time to remove the old YUIdoc syntax, and replace with JSDoc and more meaningful descriptions. 2016-06-20 15:50:51 +01:00
Mike Headley
3ef8e5011b Revert "Clarified health property in component Health documentation that 'kill' will be called if it goes below zero."
This reverts commit 18ae3b1ddb.
2016-06-20 07:38:01 -07:00
photonstorm
d119ffa539 Removed PIXI.DisplayObject.prototype._renderWebGL and PIXI.DisplayObject.prototype._renderCanvas as both were only there for ancient jshint tests. 2016-06-20 14:10:21 +01:00
photonstorm
bd30181a2a Docs update. 2016-06-20 12:18:39 +01:00
photonstorm
2310e5dc6f Sound.volume was accidentally repeated twice in the source (thanks @LoneStranger #2569) 2016-06-20 12:18:39 +01:00
Richard Davey
b0cb949b6c Merge pull request #2564 from gotenxds/dev
Added some data to image object types.
2016-06-20 11:55:01 +01:00
Richard Davey
bc224c5af7 Merge pull request #2579 from drhayes/dev
Reorder Weapon.onFire argument order in documentation.
2016-06-20 11:35:21 +01:00
Pete Baron
835df12274 Notes about failed attempt to hack in the new layers approach quickly (proof of concept). The class relationship is more complex than it first appears and there are some odd connections and label namings which make it hard to manipulate quickly. 2016-06-20 18:25:31 +12:00
Mike Headley
18ae3b1ddb Clarified health property in component Health documentation that 'kill' will be called if it goes below zero. 2016-06-19 22:36:27 -07:00
David Hayes
8f36b96c8a Reorder Weapon.onFire argument order in documentation. 2016-06-19 20:39:51 -05:00
Mike Headley
ad0f31be8d Added Group.getClosestToFilter() and Group.getFurthestFromFilter() 2016-06-19 10:45:35 -07:00
monagames
d28b0df855 Testing typings field in package.json 2016-06-19 18:50:05 +02:00
Matthias Fuchs
0d45251e98 Fixed Animation.setFrame() for sprite index argument. 2016-06-17 22:34:11 +02:00
photonstorm
697a2ae94e Fixed issue in Group.align where the cell wouldn't increase if rows was great than -1 2016-06-17 15:28:39 +01:00
Richard Davey
effb975a25 Preparing for 2.5.1 development. 2016-06-17 13:11:48 +01:00
Richard Davey
af7cc12e81 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	README.md
#	package.json
#	src/Phaser.js
2016-06-17 13:09:35 +01:00
Richard Davey
32326ae243 Updated GitHub issue template. 2016-06-17 13:06:18 +01:00
Richard Davey
a9976d2703 Phaser 2.5.0 Release. 2016-06-17 12:46:56 +01:00
Richard Davey
ee8131f27d Merge remote-tracking branch 'origin/master' into dev 2016-06-17 11:53:14 +01:00
Richard Davey
43b4fd3caf Fixed defs (#2568) and added in Box2D defs. 2016-06-17 11:52:46 +01:00
photonstorm
0316a2c6aa Merge remote-tracking branch 'origin/master' into dev 2016-06-17 03:10:36 +01:00