Richard Davey
|
765afecbea
|
The WebGLPipeline.setTime method has a new optional parameter shader , which allows you to control the shader on which the time value is set.
|
2023-02-14 13:11:29 +00:00 |
|
Richard Davey
|
28f088184f
|
Expose GlowFXPipeline
|
2023-02-14 01:30:57 +00:00 |
|
Richard Davey
|
9f53a0460a
|
Added GlowFX by default (testing)
|
2023-02-14 01:30:47 +00:00 |
|
Richard Davey
|
13e2e15914
|
New and improved fx handling
|
2023-02-14 01:30:37 +00:00 |
|
Richard Davey
|
3f428c4295
|
jsdocs fix
|
2023-02-14 01:29:57 +00:00 |
|
Richard Davey
|
2589557f4d
|
Don't resize if locked from resizing
|
2023-02-14 01:29:46 +00:00 |
|
Richard Davey
|
34c3468961
|
Create GlowFXPipeline.js
|
2023-02-14 01:29:05 +00:00 |
|
Richard Davey
|
ed1f79e57e
|
Added Vignette and BaseFX class
|
2023-02-13 21:21:18 +00:00 |
|
Richard Davey
|
532d5a9375
|
Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
|
2023-02-13 18:50:27 +00:00 |
|
Richard Davey
|
963ff647e6
|
Testing out a possible FX Pipeline
|
2023-02-13 01:30:22 +00:00 |
|
Richard Davey
|
cf6b0971cb
|
Renaming SpriteFX to PreFX
|
2023-02-12 21:08:58 +00:00 |
|
Richard Davey
|
ed205f586b
|
Bloom FX
|
2023-02-09 18:46:49 +00:00 |
|
Richard Davey
|
a493f51192
|
Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline
|
2023-02-03 18:26:56 +00:00 |
|
Richard Davey
|
6f678e0825
|
If mipmapFilter is not set on the config (now the default) it won't create them at all.
|
2023-01-23 20:59:02 +00:00 |
|
Richard Davey
|
61278d0812
|
Optionally pass ColorMatrix to ciopySprite method
|
2023-01-23 17:16:43 +00:00 |
|
Richard Davey
|
468bf7821d
|
Updated copyright year
|
2023-01-02 17:36:27 +00:00 |
|
Richard Davey
|
7a5d138271
|
Testing deleting renderbuffer #6311
|
2022-12-07 18:29:11 +00:00 |
|
Richard Davey
|
a813f9c229
|
WebGLPipeline.vertexAvailable is a new method that returns the number of vertices that can be added to the current batch before it will trigger a flush.
|
2022-12-07 18:28:17 +00:00 |
|
Richard Davey
|
1e9bb686d3
|
When calling PipelineManager.clear and rebind it will now check if the vao extension is available, and if so, it'll bind a null vertex array. This helps clean-up from 3rd party libs that don't do this directly, such as ThreeJS.
|
2022-11-29 23:38:47 +00:00 |
|
Richard Davey
|
9357b8e609
|
The RenderTarget class will now create a Framebuffer that includes a Depth Stencil Buffer attachment by default. Previously, it didn't. By attaching a stencil buffer it allows things like Geometry Masks to work in combination with Post FX and other Pipelines. Fix #5802
|
2022-11-22 18:13:03 +00:00 |
|
Richard Davey
|
e608c2caf1
|
The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
|
2022-11-17 18:04:51 +00:00 |
|
Richard Davey
|
c9d7a76998
|
The Light fragment shader will now use the outTintEffect attribute meaning the Light Pipeline will now correctly light both tinted and fill-tinted Game Objects. Fix #5452
|
2022-11-17 17:25:47 +00:00 |
|
Richard Davey
|
8c7c8ee2a4
|
The batchLine method in the Multi Pipeline will now check to see if the dxdy len is zero, and if so, it will abort drawing the line. This fixes issues on older Android devices, such as the Samsung Galaxy S6 or Kindle 7, where it would draw erroneous lines leading up to the top-left of the canvas under WebGL when rendering a stroked rounded rectangle. Fix #5429
|
2022-11-17 16:49:10 +00:00 |
|
Richard Davey
|
2f720246ab
|
Reset the buffer and textures on rebind.
|
2022-11-15 21:54:43 +00:00 |
|
Richard Davey
|
064e8a3ec2
|
Fixed type issues
|
2022-11-10 16:05:20 +00:00 |
|
Richard Davey
|
b457e42a2f
|
The Light Pipeline will now check to see if a Light2D enabled Game Object has a parent Container, or not, and factor the rotation and scale of this into the light calculation. Fix #6086
|
2022-11-09 18:18:35 +00:00 |
|
Richard Davey
|
d7a15e92a6
|
Added activeBuffer and activeTextures check to avoid gl ops
|
2022-11-03 22:05:18 +00:00 |
|
Richard Davey
|
2d81a4a50e
|
Reverting to forloop shader
|
2022-11-03 22:04:58 +00:00 |
|
Richard Davey
|
528e32a18a
|
Reverting to forloop approach
|
2022-11-03 22:04:44 +00:00 |
|
Richard Davey
|
7d594dd49a
|
Clarify snapshot docs
|
2022-10-31 22:46:44 +00:00 |
|
Richard Davey
|
22eae26007
|
WebRenderer.snapshotFramebuffer and by extension, the snapshot methods in Dynamic Textures and Render Textures, has been updated to ensure that the width and height never exceed the framebuffer dimensions, or it'll cause a runtime error. The method snapshotArea has had this limitation removed as a result, allowing you to snapshot areas that are larger than the Canvas. Fix #5707
|
2022-10-31 22:17:27 +00:00 |
|
Richard Davey
|
ba6af3a920
|
Conditionally set DEBUG
|
2022-10-31 16:17:16 +00:00 |
|
Richard Davey
|
4f0029c03c
|
Added captureFrame, captureNextFrame, getFps, startCapture and stopCapture methods
|
2022-10-28 18:23:24 +01:00 |
|
Richard Davey
|
bd1adbd67e
|
Clear TEXTURE1. Fix #6248
|
2022-10-13 22:03:33 +01:00 |
|
Richard Davey
|
f3c804805f
|
Update MultiPipeline.js
|
2022-10-10 17:43:53 +01:00 |
|
Richard Davey
|
a6a83ca592
|
Testing customSampler
|
2022-10-10 13:27:33 +01:00 |
|
Richard Davey
|
52f7ec621a
|
Added destroy method back in again
|
2022-10-09 23:16:48 +01:00 |
|
Richard Davey
|
d0cc5f17d5
|
Extend the MultiPipeline and use new batch system
|
2022-10-09 23:16:38 +01:00 |
|
Richard Davey
|
5dd3a40342
|
Fixed data types
|
2022-10-09 18:11:00 +01:00 |
|
Richard Davey
|
01150a6efc
|
Removed un-needed method
|
2022-10-09 17:49:21 +01:00 |
|
Richard Davey
|
6ff216d832
|
Create WebGLPipelineBatchEntry.js
|
2022-10-09 17:49:11 +01:00 |
|
Richard Davey
|
7600f2f6b6
|
Added all new jsdocs
|
2022-10-09 17:49:08 +01:00 |
|
Richard Davey
|
a2d5f25a55
|
Added new method
|
2022-10-09 17:30:36 +01:00 |
|
Richard Davey
|
3c54c852dc
|
Don't forget to update the batch count
|
2022-10-09 17:30:27 +01:00 |
|
Richard Davey
|
70ef38c03c
|
Fixed rendering
|
2022-10-09 17:29:37 +01:00 |
|
Richard Davey
|
e44a148882
|
Store actual WebGLTextures
|
2022-10-09 17:29:29 +01:00 |
|
Richard Davey
|
57f2f7abd7
|
Broken for now
|
2022-10-07 18:03:16 +01:00 |
|
Richard Davey
|
5908eea4ce
|
Use new methods
|
2022-10-07 16:24:07 +01:00 |
|
Richard Davey
|
496882fbd2
|
Inc count on batchVert
|
2022-10-07 16:23:57 +01:00 |
|
Richard Davey
|
c9e37ed373
|
Remove calls to resetTextures
|
2022-10-07 16:09:23 +01:00 |
|