phaser/src/renderer/webgl
2022-11-09 18:18:35 +00:00
..
pipelines The Light Pipeline will now check to see if a Light2D enabled Game Object has a parent Container, or not, and factor the rotation and scale of this into the light calculation. Fix #6086 2022-11-09 18:18:35 +00:00
shaders Reverting to forloop approach 2022-11-03 22:04:44 +00:00
typedefs Create WebGLPipelineBatchEntry.js 2022-10-09 17:49:11 +01:00
const.js Updated copyright year 2022-02-28 14:29:51 +00:00
index.js Updated copyright year 2022-02-28 14:29:51 +00:00
PipelineManager.js Remove calls to resetTextures 2022-10-07 16:09:23 +01:00
RenderTarget.js Updated copyright year 2022-02-28 14:29:51 +00:00
Utils.js Reverting to forloop shader 2022-11-03 22:04:58 +00:00
WebGLPipeline.js Added activeBuffer and activeTextures check to avoid gl ops 2022-11-03 22:05:18 +00:00
WebGLRenderer.js Clarify snapshot docs 2022-10-31 22:46:44 +00:00
WebGLShader.js Updated copyright year 2022-02-28 14:29:51 +00:00