phaser/src/renderer/webgl
2022-11-17 16:49:10 +00:00
..
pipelines The batchLine method in the Multi Pipeline will now check to see if the dxdy len is zero, and if so, it will abort drawing the line. This fixes issues on older Android devices, such as the Samsung Galaxy S6 or Kindle 7, where it would draw erroneous lines leading up to the top-left of the canvas under WebGL when rendering a stroked rounded rectangle. Fix #5429 2022-11-17 16:49:10 +00:00
shaders Reverting to forloop approach 2022-11-03 22:04:44 +00:00
typedefs Create WebGLPipelineBatchEntry.js 2022-10-09 17:49:11 +01:00
const.js Updated copyright year 2022-02-28 14:29:51 +00:00
index.js Updated copyright year 2022-02-28 14:29:51 +00:00
PipelineManager.js Remove calls to resetTextures 2022-10-07 16:09:23 +01:00
RenderTarget.js Updated copyright year 2022-02-28 14:29:51 +00:00
Utils.js Reverting to forloop shader 2022-11-03 22:04:58 +00:00
WebGLPipeline.js Reset the buffer and textures on rebind. 2022-11-15 21:54:43 +00:00
WebGLRenderer.js Clarify snapshot docs 2022-10-31 22:46:44 +00:00
WebGLShader.js Updated copyright year 2022-02-28 14:29:51 +00:00