Richard Davey
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bebc146125
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Update CHANGELOG-v3.61.md
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2023-07-21 17:40:51 +01:00 |
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Richard Davey
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f0c6bd63bd
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The Matter Physics ignoreGravity boolean is now checked during the Matter Engine internal functions, allowing this property to now work again. Fix #6473
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2023-07-21 17:40:47 +01:00 |
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Richard Davey
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5a597204cf
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Update CHANGELOG-v3.61.md
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2023-07-21 17:33:15 +01:00 |
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Richard Davey
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7d4e6a3688
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When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551
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2023-07-21 17:33:13 +01:00 |
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Richard Davey
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893ca385f3
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Update CHANGELOG-v3.61.md
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2023-07-21 17:19:01 +01:00 |
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Richard Davey
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a17c6f78e9
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Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551
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2023-07-21 17:18:59 +01:00 |
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Richard Davey
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584ff92eed
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Update CHANGELOG-v3.61.md
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2023-07-21 17:13:28 +01:00 |
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Richard Davey
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cd020af107
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Guard against duplicate removal. Fix #6539
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2023-07-21 17:13:26 +01:00 |
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Richard Davey
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9704621bdc
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Update CHANGELOG-v3.61.md
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2023-07-21 17:07:35 +01:00 |
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Richard Davey
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56254d0114
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The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
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2023-07-21 17:07:32 +01:00 |
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Richard Davey
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449998dc2c
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Update CHANGELOG-v3.61.md
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2023-07-21 16:57:51 +01:00 |
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Richard Davey
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b266223318
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Modified method name to be plural
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2023-07-21 16:57:48 +01:00 |
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Richard Davey
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a4e53acc33
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Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
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2023-07-21 16:55:22 +01:00 |
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Richard Davey
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f76cfd7962
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Update CHANGELOG-v3.61.md
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2023-07-21 16:54:54 +01:00 |
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Richard Davey
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b3e1b77686
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Updated jsdocs
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2023-07-21 16:54:51 +01:00 |
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Richard Davey
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d0950275d0
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Update CHANGELOG-v3.61.md
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2023-07-21 16:49:24 +01:00 |
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Richard Davey
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1ad5e626af
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Updated version number
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2023-07-21 16:49:24 +01:00 |
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Richard Davey
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9a541760f7
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Update CHANGELOG-v3.61.md
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2023-07-21 16:49:24 +01:00 |
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Richard Davey
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0db2134c2e
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Merge pull request #6505 from Ariorh1337/6504
6504: add letter spacing
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2023-07-21 16:48:45 +01:00 |
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Richard Davey
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80515012bd
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Merge pull request #6542 from rui-han-crh/expose-layer-id
Expose layer id from Tiled map parser in LayerData and ObjectLayer
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2023-07-21 16:40:53 +01:00 |
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Richard Davey
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c23b276cdd
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Merge pull request #6536 from TJ09/animation-global-time-scale
Apply AnimationManager's global time scale to AnimationStates.
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2023-07-21 16:38:49 +01:00 |
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Richard Davey
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31a0fe0303
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Merge pull request #6480 from EmilSV/bitmaptext_render_fix
BitmapText now reset texture unit on flush
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2023-07-21 16:36:27 +01:00 |
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Richard Davey
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1217464a0b
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Merge pull request #6487 from DaliborTrampota/master
Fixes drawing hexagonal tilemaps
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2023-07-21 16:35:28 +01:00 |
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Richard Davey
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e5015789dc
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Update CHANGELOG-v3.61.md
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2023-07-21 16:33:31 +01:00 |
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Richard Davey
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a504c78d44
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Physics.Arcade.World.singleStep is a new method that will advance the Arcade Physics World simulation by exactly 1 step (thanks @monteiz)
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2023-07-21 16:33:31 +01:00 |
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Richard Davey
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d4d68e3f71
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Merge pull request #6499 from charlieschwabacher/patch-1
avoid TypeError in addSpriteSheet method of TextureManager
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2023-07-21 16:26:44 +01:00 |
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Richard Davey
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939bd5da5b
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Merge pull request #6474 from wjaykim/patch-2
fix: Crash in PutTileAt
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2023-07-21 16:25:56 +01:00 |
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Richard Davey
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8e119a0045
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Merge pull request #6514 from dmokel/fix/GetLast
fix(Phaser.Actions.GetLast): fix the incorrect logic about GetLast fu…
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2023-07-21 16:22:33 +01:00 |
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Richard Davey
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bba300b866
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Update Config.js
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2023-07-21 16:18:15 +01:00 |
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Richard Davey
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d7519533f5
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Update CHANGELOG-v3.61.md
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2023-07-21 16:17:59 +01:00 |
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Richard Davey
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9ce718ad02
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Merge pull request #6502 from wpederzoli/scale-width-height
add proper key value to scale width and height
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2023-07-21 16:17:44 +01:00 |
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Richard Davey
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7b6e11295f
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Merge pull request #6471 from wjaykim/patch-1
fix: memory leak in WebAudioSoundManager
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2023-07-21 16:11:46 +01:00 |
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Richard Davey
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915f662d95
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Merge pull request #6488 from samme/fix/setFromJSON
Fix `createFromObjects()` from Tiled array of object custom properties
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2023-07-21 16:07:34 +01:00 |
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Richard Davey
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bce1e48040
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Merge pull request #6494 from samme/docs/particle-emitter-xy
Docs: particleX and particleY are updatable ops
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2023-07-21 16:06:53 +01:00 |
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Richard Davey
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1d00a7d923
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Merge pull request #6493 from samme/docs/createFromObjects-2
Docs: createFromObjects() description
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2023-07-21 16:05:45 +01:00 |
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Richard Davey
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1371380cfd
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Update CHANGELOG-v3.61.md
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2023-07-21 16:05:12 +01:00 |
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Richard Davey
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10dbf1a4f2
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FX.Circle.backgroundAlpha is a new property that allows you to set the amount of the alpha of the background color in the Circle FX (thanks @rexrainbow)
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2023-07-21 16:05:07 +01:00 |
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Richard Davey
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0623c6f6bd
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Update version number
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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d8bad16222
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Rename Change Log
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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63234a2add
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Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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36d658e392
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Merge pull request #6545 from rexrainbow/circle-effect-background-alpha
Add backgroundAlpha property in Circle effect controller
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2023-07-21 16:03:25 +01:00 |
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Richard Davey
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c678807d69
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Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
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2023-07-21 15:57:10 +01:00 |
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Richard Davey
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7ef93946aa
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Update CHANGELOG-v3.60.1.md
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2023-07-21 15:41:46 +01:00 |
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Richard Davey
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3f9ce29962
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The FXBlurLow fragment shader didn't have the offset uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder)
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2023-07-21 15:41:42 +01:00 |
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Richard Davey
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86f71e876e
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The BlurFXPipeline didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for.
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2023-07-21 15:40:44 +01:00 |
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Richard Davey
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5c4bed678c
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FX.Blur didn't set the quality parameter to its property, meaning it wasn't applied in the shader, causing it to always use a Low Blur quality (unless modified post-creation).
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2023-07-21 15:39:32 +01:00 |
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Richard Davey
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92fcfe02dc
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Fixed typedef
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2023-07-21 14:24:25 +01:00 |
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Rex
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3410f8e665
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Add backgroundAlpha property
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2023-07-14 13:14:30 +08:00 |
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Richard Davey
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f10c77b152
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Merge pull request #6544 from hpx7/patch-1
Update Hathora readme text
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2023-07-11 20:24:19 +01:00 |
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Harsh Pandey
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ac1e207d44
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Update README.md
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2023-07-11 14:57:10 -04:00 |
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