Richard Davey
|
5a532da7bf
|
Disable scissor before clearing.
|
2020-12-14 09:08:28 +00:00 |
|
Richard Davey
|
c83622d349
|
Always return polygon, even if points <= 2.
|
2020-12-14 09:03:35 +00:00 |
|
Richard Davey
|
0cd192eec8
|
Swapped for Color component. Fix #5435
|
2020-12-11 15:56:21 +00:00 |
|
Richard Davey
|
7a3bb23a9a
|
New build of the Spine Plugin
|
2020-12-11 13:43:05 +00:00 |
|
Richard Davey
|
1a65f50a25
|
Added new renderDirect hook which RenderTexture can use. Fix #5431
|
2020-12-11 13:40:53 +00:00 |
|
Richard Davey
|
297c44595a
|
Enforce this on Container children only
|
2020-12-11 13:19:26 +00:00 |
|
Richard Davey
|
1d56c360af
|
Fixed docs and ended batch if rendering.
|
2020-12-11 13:13:28 +00:00 |
|
Richard Davey
|
cdad93e0ca
|
Pass the container to willRender
|
2020-12-11 13:13:08 +00:00 |
|
Richard Davey
|
06155cb06a
|
Updated docs
|
2020-12-11 13:12:57 +00:00 |
|
Richard Davey
|
69a7d5f756
|
No need to vertically flip any longer. Fix #5428
|
2020-12-11 12:42:26 +00:00 |
|
Richard Davey
|
166c333d13
|
Should rebind shaders too
|
2020-12-11 12:41:48 +00:00 |
|
Richard Davey
|
ab1646c2a0
|
Update BaseCamera.js
|
2020-12-11 12:41:35 +00:00 |
|
Richard Davey
|
9412a93fdb
|
Remove log
|
2020-12-11 11:46:28 +00:00 |
|
Richard Davey
|
59e89fa788
|
All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
|
2020-12-11 11:44:21 +00:00 |
|
Richard Davey
|
519afd031b
|
Fixed Camera Fade Effect check. Fix #5438
|
2020-12-11 11:29:16 +00:00 |
|
Richard Davey
|
32440cb238
|
Defaults to renderer aspect ratio to help with issues like #5444
|
2020-12-11 11:05:47 +00:00 |
|
Richard Davey
|
af665ed7bb
|
Update CHANGELOG-v3.50.md
|
2020-12-11 11:05:24 +00:00 |
|
Richard Davey
|
69f4a6d8fb
|
Added getAspectRatio method
|
2020-12-11 11:05:20 +00:00 |
|
Richard Davey
|
e4be6dbc90
|
Fixed JSDocs and removed unused method
|
2020-12-11 10:33:53 +00:00 |
|
Richard Davey
|
277bf6b2d8
|
Update CHANGELOG-v3.50.md
|
2020-12-11 10:26:18 +00:00 |
|
Richard Davey
|
11990bccb4
|
Added global projection matrix back and removed events
|
2020-12-11 10:26:15 +00:00 |
|
Richard Davey
|
0d67548343
|
Compare projection matrix with renderer
|
2020-12-11 10:24:47 +00:00 |
|
Richard Davey
|
8839007e0f
|
Update the projection matrix on bind
|
2020-12-11 10:24:27 +00:00 |
|
Richard Davey
|
dbae58368d
|
Removed event as no longer required
|
2020-12-11 10:24:15 +00:00 |
|
Richard Davey
|
27da1dfa4b
|
Clear just the color buffer
|
2020-12-11 10:24:05 +00:00 |
|
Richard Davey
|
1857c3f2da
|
Send dimensions and reset scissors
|
2020-12-10 18:07:41 +00:00 |
|
Richard Davey
|
7acbd816f3
|
Added new Projection Update event and respond to it
|
2020-12-10 18:07:25 +00:00 |
|
Richard Davey
|
4f5cedde03
|
Better method name. Reset once done.
|
2020-12-10 16:58:34 +00:00 |
|
Richard Davey
|
f1dbea4ead
|
beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
|
2020-12-10 16:55:00 +00:00 |
|
Richard Davey
|
21b968363c
|
Don't resize if already same size. Better binding handling.
|
2020-12-10 16:53:48 +00:00 |
|
Richard Davey
|
2be3b7aa59
|
Fixed typos
|
2020-12-10 16:53:26 +00:00 |
|
Richard Davey
|
73a0c9d2ce
|
Remove unused code
|
2020-12-09 18:04:53 +00:00 |
|
Richard Davey
|
e03c514b03
|
Fixed WebGL erase mode
|
2020-12-09 15:55:11 +00:00 |
|
Richard Davey
|
197aa9df0f
|
Update WebGLRenderer.js
|
2020-12-09 15:55:02 +00:00 |
|
Richard Davey
|
edbef4a04a
|
Added eraseMode parameter
|
2020-12-09 15:54:56 +00:00 |
|
Richard Davey
|
16d4d11939
|
Final fixes to blitFrame
|
2020-12-09 15:20:09 +00:00 |
|
Richard Davey
|
1cb6d525be
|
New blitFrame working. Now to adjust when src > target height.
|
2020-12-09 14:08:24 +00:00 |
|
Richard Davey
|
daadb7d5b6
|
Fixed way in which custom vertices are defined in the config
|
2020-12-09 12:18:16 +00:00 |
|
Richard Davey
|
827851d02c
|
Update RenderTexture.js
|
2020-12-08 17:54:37 +00:00 |
|
Richard Davey
|
c7a886103a
|
Update CHANGELOG-v3.50.md
|
2020-12-08 17:38:46 +00:00 |
|
Richard Davey
|
0c4eec0fd9
|
Now using new Render Target approach (texture blend still need to be added)
|
2020-12-08 17:38:42 +00:00 |
|
Richard Davey
|
54e306fe3e
|
Added setProjectionMatrix and all of the new pipeline events
|
2020-12-08 17:38:19 +00:00 |
|
Richard Davey
|
5f279bf4a4
|
Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
|
2020-12-08 17:37:59 +00:00 |
|
Richard Davey
|
1b989c81cb
|
Update CHANGELOG-v3.50.md
|
2020-12-08 16:59:25 +00:00 |
|
Richard Davey
|
f93c3ea05f
|
Added Pipeline events
|
2020-12-08 16:15:46 +00:00 |
|
Richard Davey
|
f18d615b40
|
Update SpriteWebGLRenderer.js
|
2020-12-08 16:15:16 +00:00 |
|
Richard Davey
|
c2bce98532
|
Added copyFrameRect method
|
2020-12-08 16:15:06 +00:00 |
|
Richard Davey
|
cb71fe35cd
|
Fixed name #5432
|
2020-12-07 17:10:25 +00:00 |
|
Richard Davey
|
3154bf2e6f
|
Update Container.js
|
2020-12-07 13:11:49 +00:00 |
|
Richard Davey
|
79d252589f
|
Update Rope.js
|
2020-12-07 13:09:45 +00:00 |
|