Commit graph

847 commits

Author SHA1 Message Date
Richard Davey
c311d95999 Added get to StateManager 2017-07-05 03:47:32 +01:00
Richard Davey
158c171663 Small pool updates 2017-07-05 01:22:18 +01:00
Richard Davey
cbbe152382 Fixed issue with Tint array being copied to the prototype 2017-07-05 01:21:47 +01:00
Richard Davey
2909df4f01 Fixed System to render DisplayList and process Updatelist 2017-07-04 23:43:13 +01:00
photonstorm
031b8a29f4 The start of a Pool manager. 2017-07-04 16:44:29 +01:00
photonstorm
0d0c92a018 ESLint fix. 2017-07-04 16:44:21 +01:00
photonstorm
991ab2576d Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty. 2017-07-04 16:44:16 +01:00
photonstorm
5cb2dbc3f8 ESLint fix 2017-07-04 16:10:51 +01:00
photonstorm
f79db37cda Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version. 2017-07-04 14:48:18 +01:00
photonstorm
dc081f0d26 More classes moved to the new structure. 2017-07-04 13:58:45 +01:00
photonstorm
e7708fedcf Textures updated to class structure. 2017-07-04 13:23:58 +01:00
photonstorm
89c0acf06e Removed typings folder (out of date) 2017-07-04 13:13:09 +01:00
photonstorm
70c0d40915 Formatting tweaks. 2017-07-04 13:11:16 +01:00
photonstorm
a32eaef90a Moved Hermite Path to class format. 2017-07-04 13:11:07 +01:00
photonstorm
c1a6919895 Loader Events extend Event class. 2017-07-04 13:10:51 +01:00
photonstorm
f141b6b139 RDG now proper class. 2017-07-04 13:10:40 +01:00
photonstorm
5d1393b9dc Moved SnapShot feature into the renderer folder and updated paths. 2017-07-04 13:10:26 +01:00
photonstorm
c86c2bae81 ESLint fixes. 2017-07-04 12:36:27 +01:00
photonstorm
67b11f1e35 Added Tint support to Tile Sprites. 2017-07-04 12:36:19 +01:00
photonstorm
34ffad1c5d Lots of ESLint fixes and removal of un-used vars. 2017-07-04 12:25:43 +01:00
photonstorm
360a724253 Added Tint component to RenderPass. 2017-07-04 12:25:31 +01:00
photonstorm
2aae473658 Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text. 2017-07-04 12:01:27 +01:00
Felipe Alfonso
bd6dd41135 transform point to camera space 2017-07-03 22:09:02 -04:00
Felipe Alfonso
9b7b075a9f center camera 2017-07-03 22:00:46 -04:00
Richard Davey
066ae6e825 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-07-04 01:59:38 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
Felipe Alfonso
8e9aea8301 Set Camera Position 2017-07-03 16:49:05 -04:00
photonstorm
10be5739d8 Updated File Types to use config object instead. 2017-07-03 17:06:40 +01:00
photonstorm
4136ccf374 Lots more updates moving everything to consistent class structure. 2017-07-03 16:05:22 +01:00
photonstorm
b5348035a1 Removed 'default' from State Settings to allow override from StateManager.add #3029 2017-07-03 12:24:18 +01:00
photonstorm
55224267b4 Let's remove this from the repo. 2017-07-03 12:23:27 +01:00
Richard Davey
b3a9b2bed8 Fixes #3029 2017-07-02 22:27:14 +01:00
photonstorm
df97aeca2f Children components belong to the State now and fixed parent checks so all the movement methods now work again. 2017-06-30 16:59:13 +01:00
photonstorm
2425d0138e You can now pass a Group config into the Factory / constructor. 2017-06-30 16:58:42 +01:00
photonstorm
e119e3a3fc Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
Richard Davey
03f217a277 Todo 2017-06-30 04:32:41 +01:00
Richard Davey
8dd7aa3cf6 Moved StateManager update call 2017-06-30 04:09:19 +01:00
Richard Davey
2340a32005 Added callback wrappers 2017-06-30 04:06:53 +01:00
Richard Davey
60247209dd Lots of new State Manager features (sleep, wake, pause, resume, etc) 2017-06-30 03:31:31 +01:00
Richard Davey
a27d42bc13 Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
2017-06-30 00:32:18 +01:00
photonstorm
58ed6e51ce Tidying up State.Systems ready for injection map. 2017-06-29 17:02:08 +01:00
photonstorm
b6e9d42f11 Added backgroundColor to Camera config. 2017-06-29 16:55:55 +01:00
photonstorm
8ab8a59704 Added ability to define cameras in the State config + export and set from JSON. 2017-06-29 16:49:05 +01:00
photonstorm
2956e99449 Removed loop reset. 2017-06-29 14:52:57 +01:00
photonstorm
8efed59271 Better repeat handling and new getOverallProgress method. 2017-06-29 14:05:49 +01:00
photonstorm
121f1e5730 Added Clock timeScale and updated to use new TimerEvent repeat handling. 2017-06-29 14:05:27 +01:00
Richard Davey
f7097d58b4 Added GetFastValue for when no config key nesting is ever required. 2017-06-28 22:21:39 +01:00
Richard Davey
5cef085eb5 Updated TimerEvent and Clock
Swapped to Class format. Added timeScale, startAt and more robust loop handling.
2017-06-28 22:21:39 +01:00
Felipe Alfonso
755fa260c0 Added camera alpha for webgl 2017-06-28 12:47:24 -04:00
Richard Davey
b52664688f Added TimerEvent pause, resume, remove and destroy methods 2017-06-28 17:39:40 +01:00
Richard Davey
6ac524e3bb Added State Clock and TimerEvents 2017-06-28 17:17:54 +01:00
Richard Davey
8952c1d578 Moved constructors 2017-06-28 17:17:31 +01:00
Richard Davey
2f605250b3 Added SetZ Action and exposed via Group 2017-06-28 14:16:01 +01:00
Richard Davey
98bb99f268 Merge pull request #3028 from alexrford/lgtm-fixes-2
Factor out a truncated upper bound
2017-06-28 13:33:31 +01:00
Felipe Alfonso
88e07a9c88 Render pass fix for setting texture 2017-06-28 05:22:48 -04:00
Alexander Ford
2e032bad8c Factor out a truncated upper bound 2017-06-28 09:03:13 +01:00
Richard Davey
f6663503f4 Updated the State Manager to support extended States
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
2017-06-28 02:49:38 +01:00
Richard Davey
33c2ec79ab Added support for Camera.backgroundColor 2017-06-28 02:01:07 +01:00
Richard Davey
c27d37ae7f Fixed rgba alpha value 2017-06-28 02:00:55 +01:00
Richard Davey
fdb2e2f83e Added Camera.setBackgroundColor 2017-06-28 01:51:04 +01:00
Richard Davey
25356ec209 Removed State background color settings 2017-06-28 01:50:49 +01:00
Richard Davey
52fb79bad2 Added charsPerRow limit 2017-06-28 01:50:34 +01:00
Richard Davey
779a156be9 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-06-27 23:23:12 +01:00
Richard Davey
65e2deb203 Added Math.isEven and isEvenStrict 2017-06-27 23:23:09 +01:00
Felipe Alfonso
1594036cfc Tile border added to static tilemap 2017-06-27 17:49:06 -04:00
Richard Davey
eddb17f5a6 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-06-27 22:44:21 +01:00
Richard Davey
885918f363 Added setVisible method 2017-06-27 22:44:16 +01:00
Felipe Alfonso
b61635b51b Added tile border support to dynamic tilemap 2017-06-27 17:22:39 -04:00
photonstorm
bd363553ba Added Group.update method. 2017-06-27 16:21:40 +01:00
photonstorm
9fd9d30baf Removed un-used file and tidying up. 2017-06-27 15:24:49 +01:00
photonstorm
e688c8758f Added Body.parent and Body.name properties. 2017-06-27 14:44:12 +01:00
Richard Davey
b3ba728fe9 Merge pull request #3026 from chenfanggm/master
fix Game.prototype.constructor
2017-06-27 11:59:48 +01:00
Richard Davey
42ecf4af7a Fixed polyfill errors and added direction consts. 2017-06-27 02:35:38 +01:00
Chen Fang
765900de87 fix Game.prototype.constructor 2017-06-26 18:20:03 -07:00
Richard Davey
babe6e9daf Removed logs 2017-06-27 01:36:21 +01:00
Richard Davey
410ffc68c6 Updated Group.add 2017-06-26 22:00:05 +01:00
Richard Davey
e2dea7f540 Updated export 2017-06-26 21:10:09 +01:00
Richard Davey
a21e472b2e Renamed Layer to Group as per mailing list feedback 2017-06-26 21:08:08 +01:00
Alex Ford
58751d5f35 Fix two cases where numbers seem to be accidentally not truncated 2017-06-26 20:47:18 +01:00
Alex Ford
8c50c091bb Change whitespace to more clearly indicate operator precedence 2017-06-26 20:47:18 +01:00
Alex Ford
7167120d01 Remove a couple of duplicate variable assignments 2017-06-26 20:47:18 +01:00
Alex Ford
6deffce156 Move a couple of _this = this binds to before their first uses 2017-06-26 18:05:26 +01:00
Alex Ford
8d2a9fd043 Fix a couple of typos in require calls 2017-06-26 18:05:26 +01:00
photonstorm
8b630c66b3 Added Camera.roundPixels support, plus argument to 'follow' and setRoundPixels() method. 2017-06-26 15:43:42 +01:00
photonstorm
812197744f Comments added. 2017-06-26 15:08:26 +01:00
photonstorm
fceac030ce Debug clause. 2017-06-26 15:08:21 +01:00
photonstorm
72913b63dd Added ignoreIfPlaying argument to Animation.Play. 2017-06-26 15:08:12 +01:00
photonstorm
44f6d9c1d2 Fixed ScrollFactor setter. 2017-06-26 15:07:53 +01:00
photonstorm
a59784c960 Added GetCurrentKey to Animation class. 2017-06-26 14:52:58 +01:00
photonstorm
a50a8d31f7 Added support for scrollFactor to the BuildGameObject. 2017-06-26 13:17:42 +01:00
photonstorm
2aadd2ac79 Added setScrollFactor method. 2017-06-26 13:17:31 +01:00
photonstorm
c5242004c4 Added in BuildFromConfig support for Static and Dynamic Tilemaps. 2017-06-26 13:16:27 +01:00
Felipe Alfonso
fe835266fd Fixed issue with camera bounds and static tilemap culling 2017-06-23 18:42:08 -04:00
Felipe Alfonso
441becd618 Static Tilemap Culling 2017-06-23 18:16:23 -04:00
Felipe Alfonso
b5d3d5a531 Camera bounds fix 2017-06-23 13:34:31 -04:00
photonstorm
b63620b9e5 More debugging 2017-06-23 18:13:38 +01:00
photonstorm
86fc07b5e3 Masses of debugging fun and joy. 2017-06-23 18:08:22 +01:00
photonstorm
cc515082e5 Added lastSlope definition to CollisionMap and lots of extra setters in Body. 2017-06-22 16:22:21 +01:00
Richard Davey
04afb72992 Fixed accidental var overwrite 2017-06-22 04:58:41 +01:00
Felipe Alfonso
25977cfc4d Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00