Commit graph

55 commits

Author SHA1 Message Date
Richard Davey
8b9feb8a82 Added all of the Loader Events. 2019-01-17 13:04:26 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
032c7bd405
Merge pull request #4227 from jcyuan/Branch_v3.15.1
TS definition improvements in doc for v3.15.1 release
2018-12-13 11:58:27 +00:00
J.C
b7424fd287 1, removed protected for a few of members, they are used publicly somewhere, for example this.loader.textureManager.addAtlasJSONArray in MultiAtlasFile.prototype.addCache.
2, doc improvement for typescript
2018-12-13 17:19:49 +08:00
Richard Davey
068124b739 Added sceneManager property. 2018-11-29 13:43:44 +00:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
37d7b7b32d The Loader has been updated to handle the impact of you destroying the game instance while still processing files. It will no longer throw cache and texture related errors. Fix #4049 2018-09-25 15:54:13 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
52d04ee5f9 The LoaderPlugin didn't emit the filecomplete event if any of files failed to load, causing it to fail to run the Scene create function as well. Fix #3750 2018-06-14 13:23:15 +01:00
Richard Davey
f0348834c6 The Loader now uses an update loop to release new files to the queue, rather than doing it during the async hell-hole that was the inflight iterator. Fix #3705. 2018-06-12 16:20:55 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
42cc4acf00 Added jsdocs 2018-05-05 11:56:09 +01:00
Richard Davey
7c53e13e81 Finished jsdocs 2018-05-04 18:50:10 +01:00
Richard Davey
8b574f271f Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed. 2018-05-04 17:13:27 +01:00
Richard Davey
acf6b94b2f Removed loadArray and fixed addPack return 2018-05-04 14:33:44 +01:00
Richard Davey
04584ad191 Renamed LinkFile to MultiFile 2018-05-04 11:33:51 +01:00
Richard Davey
22c6c23f52 Removed logs and fixed double-cache add bug. 2018-05-04 02:39:49 +01:00
Richard Davey
be4303e6e6 Added pack loading support and hardened up loader modifiers. 2018-05-03 00:37:00 +01:00
Richard Davey
267765c72a Refactoring to allow for adding files during load, instant file processing and load packs 2018-05-02 17:25:27 +01:00
Richard Davey
e6a3747291 loader.path doesn't need to be in the config. Added prefix. 2018-05-02 13:11:17 +01:00
Richard Davey
8d6eb2f9ed More work re-structuring the file types 2018-04-28 18:09:44 +01:00
Richard Davey
0390af16e9 Moving to unified 'add' structure and removing multiatlas 2018-04-28 12:32:03 +01:00
Richard Davey
9a974514ff Added new LinkFile class and updated other file types to use it. 2018-04-27 18:44:12 +01:00
Richard Davey
074fcbcf2b null references 2018-04-25 17:16:39 +01:00
Richard Davey
9843da1053 Check file cache and pass processing of the file off to the file itself 2018-04-25 17:16:09 +01:00
Richard Davey
1be486fab4 destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
5f9972c791 LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503 2018-04-09 13:55:41 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
orblazer
f42f1bf132 Change structs for generic types 2018-03-23 16:54:12 +01:00
orblazer
ed1f2a7011 Fix wrong types 2018-03-22 13:51:30 +01:00
orblazer
0c1ced8d86 Fix "object" types on Loader 2018-03-21 13:03:14 +01:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
449506db87 Update JSDoc on Loader 2018-03-19 01:54:19 +01:00
Richard Davey
b2d062b0bd LoaderPlugin.progress and the corresponding event now factor in both the list size and the inflight size when calculating the percentage complete. Fix #3384 2018-03-16 15:01:39 +00:00
Joachim Grill
22ecd23f09 fixed multiatlas loader to support new TexturePacker atlas format introduced for Phaser 3 2018-02-27 14:48:45 +01:00
Richard Davey
26403aa84f Added setCORS method. 2018-02-13 05:54:43 +00:00
Richard Davey
8f4a1012fd Updated jsdocs. 2018-02-13 01:39:22 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
0ca8390ecb Optionally retain listeners. 2018-02-12 13:48:50 +00:00
Richard Davey
cbb0f236f5 Added jsdocs 2018-02-09 17:56:43 +00:00
Richard Davey
f0726d4060 Added the ability to provide a data source image to go with a standard image
This allows you to load a normal map, specular map, or other format of image based data alongside a regular image and have them bound together internally, without creating duplicate entries in the Texture Manager or loader
2018-01-29 23:38:27 +00:00
Richard Davey
8fe16e5506 Moved removal of listeners to the loadComplete section (re: #3184) 2018-01-24 14:26:17 +00:00
Richard Davey
864fa638af Added LoadArray back in and sorted out callback passing. 2018-01-19 19:13:27 +00:00
Richard Davey
7577f470ae You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147. 2018-01-19 17:53:07 +00:00
Richard Davey
f3d9f145a6 Fixed flow error when the Loader would never complete if every single file failed. 2018-01-19 17:28:48 +00:00