Richard Davey
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1d56c360af
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Fixed docs and ended batch if rendering.
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2020-12-11 13:13:28 +00:00 |
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Richard Davey
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cdad93e0ca
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Pass the container to willRender
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2020-12-11 13:13:08 +00:00 |
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Richard Davey
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06155cb06a
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Updated docs
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2020-12-11 13:12:57 +00:00 |
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Richard Davey
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69a7d5f756
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No need to vertically flip any longer. Fix #5428
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2020-12-11 12:42:26 +00:00 |
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Richard Davey
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166c333d13
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Should rebind shaders too
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2020-12-11 12:41:48 +00:00 |
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Richard Davey
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ab1646c2a0
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Update BaseCamera.js
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2020-12-11 12:41:35 +00:00 |
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Richard Davey
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9412a93fdb
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Remove log
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2020-12-11 11:46:28 +00:00 |
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Richard Davey
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59e89fa788
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
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Richard Davey
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519afd031b
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Fixed Camera Fade Effect check. Fix #5438
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2020-12-11 11:29:16 +00:00 |
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Richard Davey
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32440cb238
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Defaults to renderer aspect ratio to help with issues like #5444
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2020-12-11 11:05:47 +00:00 |
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Richard Davey
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af665ed7bb
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Update CHANGELOG-v3.50.md
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2020-12-11 11:05:24 +00:00 |
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Richard Davey
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69f4a6d8fb
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Added getAspectRatio method
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2020-12-11 11:05:20 +00:00 |
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Richard Davey
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e4be6dbc90
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Fixed JSDocs and removed unused method
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2020-12-11 10:33:53 +00:00 |
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Richard Davey
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277bf6b2d8
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Update CHANGELOG-v3.50.md
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2020-12-11 10:26:18 +00:00 |
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Richard Davey
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11990bccb4
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Added global projection matrix back and removed events
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2020-12-11 10:26:15 +00:00 |
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Richard Davey
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0d67548343
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Compare projection matrix with renderer
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2020-12-11 10:24:47 +00:00 |
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Richard Davey
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8839007e0f
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Update the projection matrix on bind
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2020-12-11 10:24:27 +00:00 |
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Richard Davey
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dbae58368d
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Removed event as no longer required
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2020-12-11 10:24:15 +00:00 |
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Richard Davey
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27da1dfa4b
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Clear just the color buffer
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2020-12-11 10:24:05 +00:00 |
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Richard Davey
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1857c3f2da
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Send dimensions and reset scissors
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2020-12-10 18:07:41 +00:00 |
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Richard Davey
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7acbd816f3
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Added new Projection Update event and respond to it
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2020-12-10 18:07:25 +00:00 |
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Richard Davey
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4f5cedde03
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Better method name. Reset once done.
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2020-12-10 16:58:34 +00:00 |
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Richard Davey
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f1dbea4ead
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beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
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2020-12-10 16:55:00 +00:00 |
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Richard Davey
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21b968363c
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Don't resize if already same size. Better binding handling.
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2020-12-10 16:53:48 +00:00 |
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Richard Davey
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2be3b7aa59
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Fixed typos
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2020-12-10 16:53:26 +00:00 |
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Patrick Sletvold
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d327a4da34
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Add Config types for ParticleEmitterManager and Mesh
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2020-12-10 11:40:01 +01:00 |
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Patrick Sletvold
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f1836738a0
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Merge remote-tracking branch 'origin/master' into Fix_object_types
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2020-12-10 11:23:35 +01:00 |
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Richard Davey
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73a0c9d2ce
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Remove unused code
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2020-12-09 18:04:53 +00:00 |
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Richard Davey
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e03c514b03
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Fixed WebGL erase mode
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2020-12-09 15:55:11 +00:00 |
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Richard Davey
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197aa9df0f
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Update WebGLRenderer.js
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2020-12-09 15:55:02 +00:00 |
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Richard Davey
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edbef4a04a
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Added eraseMode parameter
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2020-12-09 15:54:56 +00:00 |
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Richard Davey
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16d4d11939
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Final fixes to blitFrame
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2020-12-09 15:20:09 +00:00 |
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Richard Davey
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1cb6d525be
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New blitFrame working. Now to adjust when src > target height.
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2020-12-09 14:08:24 +00:00 |
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Richard Davey
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daadb7d5b6
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Fixed way in which custom vertices are defined in the config
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2020-12-09 12:18:16 +00:00 |
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Richard Davey
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827851d02c
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Update RenderTexture.js
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2020-12-08 17:54:37 +00:00 |
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Richard Davey
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c7a886103a
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Update CHANGELOG-v3.50.md
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2020-12-08 17:38:46 +00:00 |
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Richard Davey
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0c4eec0fd9
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Now using new Render Target approach (texture blend still need to be added)
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2020-12-08 17:38:42 +00:00 |
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Richard Davey
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54e306fe3e
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Added setProjectionMatrix and all of the new pipeline events
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2020-12-08 17:38:19 +00:00 |
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Richard Davey
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5f279bf4a4
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Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
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2020-12-08 17:37:59 +00:00 |
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Richard Davey
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1b989c81cb
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Update CHANGELOG-v3.50.md
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2020-12-08 16:59:25 +00:00 |
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Richard Davey
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f93c3ea05f
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Added Pipeline events
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2020-12-08 16:15:46 +00:00 |
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Richard Davey
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f18d615b40
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Update SpriteWebGLRenderer.js
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2020-12-08 16:15:16 +00:00 |
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Richard Davey
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c2bce98532
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Added copyFrameRect method
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2020-12-08 16:15:06 +00:00 |
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Richard Davey
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cb71fe35cd
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Fixed name #5432
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2020-12-07 17:10:25 +00:00 |
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Richard Davey
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3154bf2e6f
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Update Container.js
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2020-12-07 13:11:49 +00:00 |
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Richard Davey
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79d252589f
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Update Rope.js
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2020-12-07 13:09:45 +00:00 |
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Richard Davey
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7dba1c4b2f
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Update BaseCamera.js
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2020-12-07 13:09:12 +00:00 |
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Richard Davey
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607fb6ff7c
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Make docs crystal clear
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2020-12-07 12:25:57 +00:00 |
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Richard Davey
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d0225f5aa0
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Update CHANGELOG-v3.50.md
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2020-12-07 12:19:45 +00:00 |
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Richard Davey
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d6d5c09552
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The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423
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2020-12-07 12:19:42 +00:00 |
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