Commit graph

99 commits

Author SHA1 Message Date
Richard Davey
616d17fa83 Sorted out the scene event order, targets and callbacks 2018-04-13 20:12:29 +01:00
Richard Davey
cfb1826da9 Added new test feature 2018-04-13 18:59:00 +01:00
Richard Davey
18a6cf8ad1 eslint fixes 2018-04-13 18:09:16 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
623df29522 The Scene Manager would never reach an isBooted state if you didn't add any Scenes into the Game Config. Fix #3553 2018-04-13 12:24:02 +01:00
Sebastian Warmbrunn
968c0a3aec Add typedef for new scene config option mapAdd
Also add a description for mapAdd and map config options.
2018-04-09 21:32:19 +02:00
Sebastian Warmbrunn
593245742e Add a config to merge keys into scene InjectionMap
This way the defaults of the scene injection map are kept and the user
is able to merge with those defaults.
2018-04-09 21:16:45 +02:00
Richard Davey
ca2097f4e2 Recoded how the boot data and processing works to allow for more flexibility when setting-up scenes. Updates #3470 2018-04-09 12:57:47 +01:00
Richard Davey
66a9bec9bb Only set data if it's not undefined. 2018-04-09 12:57:03 +01:00
Richard Davey
bf368ab70b ScenePlugin.restart allows you to restart the current Scene. It's the same result as calling ScenePlugin.start without any arguments, but is more clear. 2018-04-09 12:56:28 +01:00
Richard Davey
a0dcfdd3fc
Merge pull request #3470 from pixelhijack/fix-issue-3363
[ISSUE #3363] Phaser Scene - passing data to scene init & create methods
2018-04-09 10:20:57 +01:00
Eirik S Korsnes
798356cb64 jsdoc: fix correct type reference on Scene#load 2018-04-04 20:19:21 +02:00
Richard Davey
c1e5aa72ef Added jsdocs for TS defs export 2018-04-03 15:08:48 +01:00
Chris Andrew
f3675b6085 Added a missing full stop. 🚀 2018-04-02 18:43:41 +01:00
Chris Andrew
e047977f52 Documented the ScenePlugin class. 2018-04-02 18:29:23 +01:00
Chris Andrew
7eb0342663 Documented the SceneManager. 2018-04-02 18:01:17 +01:00
Richard Davey
d8e378b052 Updated comments 2018-03-30 17:01:29 +01:00
Richard Davey
89c963c19c Ignore consts 2018-03-30 14:38:58 +01:00
pixelhijack
e728f3a1b9 [ISSUE #3363] Phaser Scene - passing data to scene init & create methods 2018-03-29 21:40:32 +02:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
Richard Davey
f1e646c9ee jsdoc fixes 2018-03-28 15:39:57 +01:00
orblazer
ed1f2a7011 Fix wrong types 2018-03-22 13:51:30 +01:00
orblazer
dcd80375c0 Fix "object" types on Renderer and Scene 2018-03-21 14:41:17 +01:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
44103dc475 Fix remaining multiple types 2018-03-20 16:12:42 +01:00
orblazer
4cff464555 Fix nullable types 2018-03-20 15:36:03 +01:00
Richard Davey
4fe6a25117 Added jsdoc data types 2018-03-19 11:25:46 +00:00
orblazer
6a4dd8db8f Update JSDoc on Renderer and Scene 2018-03-19 01:59:59 +01:00
Arkadiusz Buras
e981932db1
Remove scene key in SceneManager 2018-03-17 13:42:42 +01:00
Richard Davey
a524dc44b0 Expose constants. Fix #3387 2018-03-16 13:29:30 +00:00
Richard Davey
a6d742227c
Merge pull request #3394 from stuff/patch-2
pass data to the manager queue when starting a scene
2018-03-16 13:00:25 +00:00
Nicolas Challeil
53de26e572
pass data to the manager queue 2018-03-14 23:52:00 +01:00
samme
55ccf7f026 Remove unused callbacks in createSceneFromObject
Phaser never calls 'shutdown' or 'destroy' methods.
2018-03-14 13:28:04 -07:00
Richard Davey
7adcb66267 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-09 15:42:27 +00:00
Richard Davey
db3112de31 The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets. 2018-03-09 15:33:07 +00:00
migiyubi
decbe18705 Make scene restartable 2018-03-08 20:27:22 +09:00
Richard Davey
1e6bfe660f Removed accidental overwrite of the object key #3185 2018-03-05 16:58:59 +00:00
Richard Davey
5168300463 The SceneManager now employs a new queue for all pending Scenes, creating them and booting them in strict sequence. This should prevent errors where Scenes were unable to reference other Scenes further down the boot list in their create functions. Fix #3314 2018-03-05 14:48:30 +00:00
Richard Davey
7c16368d3e SceneManager uses new internal boot queue. 2018-03-05 14:11:42 +00:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Richard Davey
95d85576c9 SceneManager.moveAbove and moveBelow added.
SceneManager.moveAbove will move a Scene to be directly above another Scene in the Scenes list. This is also exposed in the ScenePlugin.

SceneManager.moveBelow will move a Scene to be directly below another Scene in the Scenes list. This is also exposed in the ScenePlugin.
2018-03-02 18:25:44 +00:00
Richard Davey
9a6e6265e8 The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an init state. 2018-03-02 17:48:45 +00:00
Richard Davey
a993251dea ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional keyB argument opens this up. 2018-03-02 17:47:01 +00:00
Richard Davey
98930de3a8 The SceneManager has a new method: remove which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc. 2018-03-02 03:50:55 +00:00
Richard Davey
63e5681073
Merge pull request #3287 from gaudeon/master
BugFix for ScenePlugin.launch, data now passed to queued scenes
2018-02-28 20:47:51 +00:00
srobertson421
66e881c7eb swapped queue loop to use _queue prop rather than queueLength var 2018-02-28 12:25:43 -08:00
Richard Davey
e6059f65cd SceneManager invokes resize method on all Systems. 2018-02-28 17:18:55 +00:00
Richard Davey
e44ce76214 Scene.Systems resize handler added. 2018-02-28 17:18:40 +00:00
Travis Chase
ca0366bfc8 launching a scene that is not running will now pass data through when start op is called for this scene in the scene process queue 2018-02-26 22:04:58 -07:00
AleBles
697d096221 Added data to ScenePlugin, fixes #3180 2018-02-22 12:34:19 +01:00