Sean
|
98693cb418
|
Finish document for Cache, Game, Stage, State and World class.
|
2013-05-10 16:31:12 +01:00 |
|
HackManiac
|
b1a33cc593
|
Extended Gruntfile to create phaser-fx.js and phaser-fx.amd.js including declarations
|
2013-05-10 16:31:12 +01:00 |
|
Richard Davey
|
b5b5a99dce
|
Preparing for 0.9.6 work
|
2013-05-02 20:54:28 +01:00 |
|
Richard Davey
|
be982b4322
|
Updated readme and new minified build
|
2013-05-02 14:03:41 +01:00 |
|
Richard Davey
|
493380a51e
|
Updated readme for official release.
|
2013-05-02 05:20:01 +01:00 |
|
Richard Davey
|
0a08e1ae0e
|
Removed un-needed file and added SoundManager fix.
|
2013-05-02 05:16:16 +01:00 |
|
Richard Davey
|
e39073d07b
|
Updated readme
|
2013-05-02 05:02:05 +01:00 |
|
Richard Davey
|
54a5e6477c
|
Lots of new tile map commands and tests.
|
2013-05-02 05:01:34 +01:00 |
|
Richard Davey
|
2a5b6ef12a
|
Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
|
2013-05-02 03:37:45 +01:00 |
|
Richard Davey
|
e62b300a25
|
Added Camera Mirror FX and test case.
|
2013-05-02 01:02:06 +01:00 |
|
Richard Davey
|
7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
|
Richard Davey
|
c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
|
Richard Davey
|
9f23c378a1
|
0.9.4 release
|
2013-04-28 22:10:12 +01:00 |
|
Richard Davey
|
b6f8a3fba6
|
Final 0.9.4 release
|
2013-04-28 22:10:11 +01:00 |
|
Richard Davey
|
cb9cb6e894
|
Github Bug Fixes
|
2013-04-28 22:04:37 +01:00 |
|
Richard Davey
|
e948f1e3be
|
Fixed daft issue in Camera and fully implemented tilemap collision.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
4c21ac0d87
|
Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
db9b8ec370
|
Merge pull request #11 from HackManiac/amd
Automatic creation of UMD wrapped variant of Phaser
|
2013-04-28 13:37:09 -07:00 |
|
HackManiac
|
f66e0e9254
|
Automatic creation of UMD wrapped variant of Phaser
|
2013-04-26 16:35:32 +02:00 |
|
Richard Davey
|
2087b2d76e
|
tidying up
|
2013-04-26 00:24:58 +01:00 |
|
Richard Davey
|
b2e1434f5e
|
Tilemap collision working but needs speeding up
|
2013-04-25 20:05:56 +01:00 |
|
Richard Davey
|
b8ab13fec8
|
Getting tilemap collision up and running
|
2013-04-25 01:55:56 +01:00 |
|
Richard Davey
|
53d8e4da2e
|
Fixed Game.boot syntax error.
|
2013-04-24 09:37:29 +01:00 |
|
Richard Davey
|
33882ae5d1
|
Small readme update.
|
2013-04-24 02:57:49 +01:00 |
|
Richard Davey
|
3898faf17e
|
New v0.9.3 release - see the changelog in the README for full details.
|
2013-04-24 02:48:03 +01:00 |
|
Richard Davey
|
1b6fbc1324
|
Fixed Game.boot issue and Animation issue reported in github.
|
2013-04-24 00:47:11 +01:00 |
|
Richard Davey
|
268470ef62
|
Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter.
|
2013-04-24 00:18:07 +01:00 |
|
Richard Davey
|
6466361f5f
|
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
|
2013-04-23 21:27:45 +01:00 |
|
Richard Davey
|
00fb20f8c2
|
And ScrollRegions work too :)
|
2013-04-23 19:24:16 +01:00 |
|
Richard Davey
|
332f715943
|
Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
|
2013-04-23 15:15:34 +01:00 |
|
Richard Davey
|
f2678104fa
|
Saving first iteration of the ScrollZone game object.
|
2013-04-22 01:53:24 +01:00 |
|
Richard Davey
|
2638e598dc
|
Added Stage.disablePauseScreen
|
2013-04-20 03:50:21 +01:00 |
|
Richard Davey
|
361b8e5779
|
Version 0.9.2 update. See the change log for full details.
|
2013-04-20 03:40:17 +01:00 |
|
Richard Davey
|
364492d786
|
Added grunt file and npm package for OSX debs
|
2013-04-20 01:24:38 +01:00 |
|
Richard Davey
|
1217bf4722
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:57:19 +01:00 |
|
Richard Davey
|
87e0c483bb
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:53:21 +01:00 |
|
Richard Davey
|
d5229c558a
|
Fixed the States examples to reflect the new module name.
|
2013-04-19 09:23:36 +01:00 |
|
Richard Davey
|
8da04760ae
|
Fixed github issue #2
|
2013-04-18 20:31:09 +01:00 |
|
Richard Davey
|
b0bf25c818
|
Formatting
|
2013-04-18 16:53:55 +01:00 |
|
Richard Davey
|
e869591410
|
Added minifed build.
|
2013-04-18 16:52:20 +01:00 |
|
Richard Davey
|
a90606a28a
|
Complete 0.9 release
|
2013-04-18 16:49:08 +01:00 |
|
Richard Davey
|
64d57b8e05
|
Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
|
2013-04-18 15:48:06 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|
Richard Davey
|
72a4809dd8
|
Updated readme
|
2013-04-15 22:16:17 +01:00 |
|
Richard Davey
|
25a59b97b4
|
V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
|
2013-04-15 22:13:11 +01:00 |
|
Richard Davey
|
f4bf6c607f
|
Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
|
2013-04-15 15:42:13 +01:00 |
|
Richard Davey
|
ebf83609ae
|
Version 0.7 release. StageScaleMode support added and world input values exposed.
|
2013-04-14 02:31:00 +01:00 |
|
Richard Davey
|
0541e93db4
|
Updated so it no longer always tries to run in fullscreen unless you tell it to.
|
2013-04-13 20:17:51 +01:00 |
|
Richard Davey
|
5f130324c9
|
Tidying up and adding gitignore for OS X
|
2013-04-13 13:28:35 +01:00 |
|
Richard Davey
|
1464b6e163
|
Updated readme.
|
2013-04-13 04:28:52 +01:00 |
|