Richard Davey
8668b82ef6
* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
...
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
16b1913de1
* Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
...
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey
8d17e1f963
Sound duration fixes.
2013-09-30 12:17:21 +01:00
Richard Davey
e846f3cbac
Fix for incorrect new particle positioning (issue #73 )
2013-09-30 12:17:21 +01:00
Richard Davey
31bbf05ace
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
...
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Richard Davey
497d15b5bc
Sprite.play
2013-09-27 13:47:22 +01:00
Richard Davey
18c695e9dd
PixiPatch and other 1.0.7 features
2013-09-27 09:57:08 +01:00
Richard Davey
6353d8c7ab
Fixed some eases.
2013-09-26 15:22:49 +01:00
Richard Davey
891369b197
Preparing for 1.0.6 release, but moving physics changes to dev.
2013-09-24 15:28:29 +01:00
Richard Davey
51049128f5
Collision fixes for testing
2013-09-23 22:23:17 +01:00
Richard Davey
257cbe3be8
Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
2013-09-23 03:26:08 +01:00
Richard Davey
093bf8343d
Graphics fixes and other changes
2013-09-22 22:55:34 +01:00
Richard Davey
d1ea96fd83
Input updates
2013-09-21 13:07:06 +01:00
Richard Davey
a415e779d1
Final 1.0.5 release.
2013-09-20 13:55:33 +01:00
Richard Davey
9e88da5c66
Multiple animation fixes in place.
2013-09-19 23:47:50 +01:00
Richard Davey
3f1cafe21f
Put the famous idnetityMatrix typo back in so it doesn't break Pixi
2013-09-19 13:33:51 +01:00
Richard Davey
c5fc5e3394
Fixed various issues in the TweenManager, added length property to Group and improved the build script.
2013-09-19 04:45:08 +01:00
Richard Davey
cf26f68693
Added Math.numberArray
2013-09-18 14:08:26 +01:00
Richard Davey
47834ad478
Fixed issue in FrameData.getFrameIndexes where the input array was being ignored.
2013-09-18 14:02:31 +01:00
Richard Davey
d9a49797c4
1.0.4 release
2013-09-18 06:34:56 +01:00
Richard Davey
a102859622
Added some links to the readme.
2013-09-17 16:59:04 +01:00
Richard Davey
a899d24d4c
Small readme update
2013-09-17 16:54:46 +01:00
Richard Davey
3c5ea01e09
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
2013-09-17 16:50:47 +01:00
Richard Davey
17e208a95e
1.0.2 build
2013-09-16 01:53:53 +01:00
Richard Davey
e3869ff3ac
* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
...
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
2013-09-16 01:52:15 +01:00
Richard Davey
e705509d29
Added lots of particles examples.
2013-09-16 01:08:06 +01:00
Richard Davey
8c9a7c8bc7
Adding more examples in.
2013-09-15 20:45:00 +01:00
Richard Davey
f069107e55
1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
2013-09-15 03:58:38 +01:00
Richard Davey
49a6ba2c02
Updated Group to fix some issues with not checking children
2013-09-15 00:14:45 +01:00
Richard Davey
ad0d32b7aa
Formatting updates.
2013-09-13 16:42:33 +01:00
Richard Davey
505e808318
Updated README.
2013-09-13 16:34:11 +01:00
Richard Davey
f664a4971b
Tidying up for 1.0 release push to master.
2013-09-13 16:16:48 +01:00
Richard Davey
09def364c3
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00
Richard Davey
ecf61fc80c
Updated Game.switchState to accept state objects and fixed the OrientationScreen.
2013-08-25 09:59:23 +01:00
Richard Davey
619b8415ed
Reverting back to the only version of TypeScript that really works :(
2013-08-13 04:22:24 +01:00
Richard Davey
0b1bcaf270
Set the default camera to direct itself to the Stage.
2013-08-09 18:44:45 +01:00
Richard Davey
8b2f1cca51
Various small fixes
2013-08-09 17:02:47 +01:00
Richard Davey
9bf7d070f5
Added in the JS source files for doc generation and the definitions to csproj XML script.
2013-08-09 03:12:33 +01:00
Richard Davey
1248a6c06e
Whole codebase updated to TypeScript 0.9.1, phew!
2013-08-08 19:16:47 +01:00
Richard Davey
73745e5720
Fixed a few things in Tilemap and optimised the renderer a little bit.
2013-08-08 06:29:21 +01:00
Richard Davey
48f6d850c8
Fixed bug where a Tween with both yoyo and loop enabled would get out of sync.
2013-08-08 06:08:53 +01:00
Richard Davey
ab7e55ef27
Added ability for the TimeManager to monitor the pause duration. This is then applied to tweens and other game services, meaning the tweens now restart properly after a pause resumes.
2013-08-08 05:43:22 +01:00
Richard Davey
5768336150
Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks.
2013-08-08 04:35:13 +01:00
Richard Davey
04dcb29c88
WorldView now takes camera placement into account, so Buttons now work across multiple camera set-ups.
2013-08-08 03:24:26 +01:00
Richard Davey
a174bbc6b3
Vastly optimised InputManager and Pointer is now aware of which camera it is over.
2013-08-08 03:05:59 +01:00
Richard Davey
bc77c3f84e
Updated Renderer system, now much easier to expand and maintain.
2013-08-08 01:07:22 +01:00
Richard Davey
d7205992a5
Fixed some issues in dragging sprites with snap-to-center and world coordinates.
2013-08-07 00:00:12 +01:00
Richard Davey
77cc3858d9
Fixed the world drag issue across Sprite and Button.
2013-08-06 04:34:52 +01:00
Richard Davey
a7873a3b74
Removed the FX project as it's no longer needed and tidied up the build folder.
2013-08-06 03:43:53 +01:00
Richard Davey
11954812c6
Clearing down the To Do list.
2013-08-06 03:14:48 +01:00
Richard Davey
d1da4cbdef
Fixed Firefox audio issue with the Loader and added defined functions for anonymous callbacks
2013-08-05 03:43:20 +01:00
Richard Davey
982faeedb8
Updating and fixing tests
2013-08-02 18:32:26 +01:00
Richard Davey
955909979d
Preparing for 1.0 branch
2013-08-01 22:21:29 +01:00
Richard Davey
4f2c26df77
Fixed issue with Pointer speed not resetting and moved some more render methods to the Debug class.
2013-07-29 00:43:10 +01:00
Richard Davey
3038f6fcf8
Added optimised point in circle test to CircleUtils
2013-07-27 10:57:54 +01:00
Richard Davey
3c123293ba
New CSS3 Filters component and Net class.
2013-07-19 04:57:14 +01:00
Richard Davey
9827e7522f
Multiple fixes to remove the use of reserved words, making the YUI compressor work again.
2013-07-19 02:59:23 +01:00
Richard Davey
72eb22128f
SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring.
2013-07-16 14:45:08 +01:00
Richard Davey
d0e886259d
Getting ready to overhaul the sound manager.
2013-07-15 21:45:26 +01:00
Richard Davey
b3fff37faf
Added todo items to repo
2013-07-13 12:38:59 +01:00
Richard Davey
dcce99ec60
Added the new Button game object and various other input and tilemap fixes.
2013-07-12 03:28:46 +01:00
Richard Davey
c81cf0c882
Lots of Tilemap updates, moved the renderer out, added components and new tests.
2013-07-02 23:41:25 +01:00
Richard Davey
d19ad4976d
Merged Advanced Physics with core.
2013-06-26 05:44:56 +01:00
Richard Davey
0591c7f2bd
Doing one final commit before the task of merging physics with core.
2013-06-25 15:35:45 +01:00
Richard Davey
0a7513240a
Refactor completed. Now to tie the physics and sprites together.
2013-06-14 18:54:12 +01:00
Richard Davey
038cb213e8
Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
2013-06-13 17:15:16 +01:00
Richard Davey
7dac2b6506
Added Group.bringToTop and updated Input component to use sprite getXY handler.
2013-06-13 01:55:32 +01:00
Richard Davey
2389c6c231
Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
2013-06-12 19:53:48 +01:00
Richard Davey
c5f6817c4c
Working sprite bounds / vertices regardless of scale or rotation
2013-06-11 21:30:15 +01:00
Richard Davey
a30762ed8c
Fixed world drag support and other input modifications.
2013-06-07 07:35:28 +01:00
Richard Davey
730594835a
New Texture and Transform components which are now used by Sprite, Group and Camera.
2013-06-06 02:47:08 +01:00
Richard Davey
2f03f5fc43
Updated Loader component and fixed a few Pointer issues.
2013-06-05 02:58:16 +01:00
Richard Davey
d42f396ba0
Lots of tweaks and fixes to the orientation and fullscreen classes
2013-06-05 01:49:08 +01:00
Richard Davey
82d4ba4538
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
2013-06-03 12:03:34 +01:00
Richard Davey
1c37cd1a96
Created DebugUtils class and started moving renderInfo methods to it.
2013-06-03 03:08:24 +01:00
Richard Davey
2de70d07a5
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
2013-06-03 02:38:08 +01:00
Richard Davey
2270da2479
Fixed drag sprite + offsets and center locking
2013-06-02 21:41:00 +01:00
Richard Davey
f9f17ad353
Multi point input handler working
2013-06-02 14:19:12 +01:00
Richard Davey
49fe5ee65f
Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
2013-06-02 03:47:54 +01:00
Richard Davey
5b532ab2e4
Sprite.Input component added and working nicely.
2013-06-01 02:49:41 +01:00
Richard Davey
b20a6ff85a
Working my way through putting all the Tests back in and fixing issues as I go.
2013-06-01 01:30:36 +01:00
Richard Davey
31c4d8cb14
Adding in missing tests and fixing as we go
2013-05-31 19:28:16 +01:00
Richard Davey
fe372af453
Commit before tidying up redundant files
2013-05-31 15:13:03 +01:00
Richard Davey
f2054f8a2a
Physics shape offset now finally working
2013-05-30 03:54:51 +01:00
Richard Davey
f3c9049e76
Camera updates, scrollFix check and some new pictures and tests.
2013-05-29 17:31:57 +01:00
Richard Davey
7b4374cabf
Added loop and yoyo properties to Tweens
2013-05-29 15:45:34 +01:00
Richard Davey
b1d836dfaf
Scale tweaks
2013-05-29 12:24:25 +01:00
Richard Davey
09f57fa346
Preparing new tests
2013-05-29 02:58:56 +01:00
Richard Davey
3c0c349089
More refactoring for 1.0.0
2013-05-28 21:38:37 +01:00
Richard Davey
94add2ea6e
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
2013-05-23 15:45:04 +01:00
Richard Davey
c7485301ca
Added Starling/Sparrow XML Texture Atlas format support.
2013-05-23 03:08:57 +01:00
Richard Davey
bd54460e80
Added the GameObjectManager
2013-05-23 00:01:58 +01:00
Richard Davey
e2141c91a6
Added VerletManager and lots of new tests
2013-05-21 04:12:54 +01:00
Richard Davey
0b2d818ba8
CollisionMask up and running
2013-05-20 06:21:12 +01:00
Richard Davey
05cc32fbc9
Added final logo and start of CollisionMask
2013-05-19 14:01:11 +01:00
Richard Davey
53aa43566e
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
2013-05-18 03:05:28 +01:00
Richard Davey
55568592b5
Lots of updates across input, rendering and grouping
2013-05-17 06:49:43 +01:00
Richard Davey
a6e8436e6d
Massive input overhaul continued
2013-05-16 21:34:24 +01:00
Richard Davey
3cdd2baff0
New Input handler implemented.
2013-05-16 02:36:58 +01:00
Richard Davey
ce7bfd1fc2
Added FullScreen API support and fixed numerous StageScaleMode issues.
2013-05-14 03:37:38 +01:00
Richard Davey
b5b5a99dce
Preparing for 0.9.6 work
2013-05-02 20:54:28 +01:00
Richard Davey
be982b4322
Updated readme and new minified build
2013-05-02 14:03:41 +01:00
Richard Davey
493380a51e
Updated readme for official release.
2013-05-02 05:20:01 +01:00
Richard Davey
0a08e1ae0e
Removed un-needed file and added SoundManager fix.
2013-05-02 05:16:16 +01:00
Richard Davey
e39073d07b
Updated readme
2013-05-02 05:02:05 +01:00
Richard Davey
54a5e6477c
Lots of new tile map commands and tests.
2013-05-02 05:01:34 +01:00
Richard Davey
2a5b6ef12a
Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
2013-05-02 03:37:45 +01:00
Richard Davey
e62b300a25
Added Camera Mirror FX and test case.
2013-05-02 01:02:06 +01:00
Richard Davey
7d98a1bb9d
New FXManager system and Camera FX now in place.
2013-05-01 04:10:21 +01:00
Richard Davey
c5cccf3283
Large refactoring of the pause and boot screens in Stage and various other small fixes
2013-04-29 02:41:19 +01:00
Richard Davey
b6f8a3fba6
Final 0.9.4 release
2013-04-28 22:10:11 +01:00
Richard Davey
cb9cb6e894
Github Bug Fixes
2013-04-28 22:04:37 +01:00
Richard Davey
e948f1e3be
Fixed daft issue in Camera and fully implemented tilemap collision.
2013-04-28 22:04:36 +01:00
Richard Davey
b8ab13fec8
Getting tilemap collision up and running
2013-04-25 01:55:56 +01:00
Richard Davey
33882ae5d1
Small readme update.
2013-04-24 02:57:49 +01:00
Richard Davey
3898faf17e
New v0.9.3 release - see the changelog in the README for full details.
2013-04-24 02:48:03 +01:00
Richard Davey
1b6fbc1324
Fixed Game.boot issue and Animation issue reported in github.
2013-04-24 00:47:11 +01:00
Richard Davey
6466361f5f
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
2013-04-23 21:27:45 +01:00
Richard Davey
f2678104fa
Saving first iteration of the ScrollZone game object.
2013-04-22 01:53:24 +01:00
Richard Davey
2638e598dc
Added Stage.disablePauseScreen
2013-04-20 03:50:21 +01:00
Richard Davey
361b8e5779
Version 0.9.2 update. See the change log for full details.
2013-04-20 03:40:17 +01:00
Richard Davey
1217bf4722
Version 0.9.1 release - see the release notes for more details.
2013-04-19 18:57:19 +01:00
Richard Davey
b0bf25c818
Formatting
2013-04-18 16:53:55 +01:00
Richard Davey
6bb4c5e3fc
Preparing for new release
2013-04-18 14:16:18 +01:00
Richard Davey
72a4809dd8
Updated readme
2013-04-15 22:16:17 +01:00
Richard Davey
25a59b97b4
V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
2013-04-15 22:13:11 +01:00
Richard Davey
f4bf6c607f
Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
2013-04-15 15:42:13 +01:00
Richard Davey
ebf83609ae
Version 0.7 release. StageScaleMode support added and world input values exposed.
2013-04-14 02:31:00 +01:00
Richard Davey
1464b6e163
Updated readme.
2013-04-13 04:28:52 +01:00
Richard Davey
92cf118a06
Updated links
2013-04-12 20:05:53 +01:00
Richard Davey
a2283e0e78
Added screen shots
2013-04-12 17:46:19 +01:00
Richard Davey
b592ca9f05
Added screen shots
2013-04-12 17:38:44 +01:00
Richard Davey
204935d997
Updated readme
2013-04-12 17:25:18 +01:00
Richard Davey
a1a1ab3f30
First push to github
2013-04-12 17:19:56 +01:00
Richard Davey
5c705c4b31
Initial commit
2013-04-12 05:27:51 -07:00