Ralph Smith
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7e9fbd3c27
|
issue#661 update state before values are cleared
this prevent loosing state values related to physics bodys
and inputs before `state.update` is called.
|
2014-03-28 09:12:32 -05:00 |
|
Georgios Kaleadis
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697ba8b35b
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allow a timer to have a start delay
|
2014-03-28 13:06:25 +02:00 |
|
Richard Davey
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10a3706d7a
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Merge pull request #659 from georgiee/circle-fix-return
Return the result of body#setCircle in p2
|
2014-03-28 09:27:56 +00:00 |
|
Georgios Kaleadis
|
d2a348f0bb
|
return the result of body#setCircle
|
2014-03-28 09:48:23 +02:00 |
|
photonstorm
|
76c0913b37
|
Setting up for 2.0.3 development.
|
2014-03-28 02:18:58 +00:00 |
|
photonstorm
|
5b73bb21bb
|
Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
|
2014-03-28 01:42:49 +00:00 |
|
Christian Wesselhoeft
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de7192320b
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Split task options into their own files using load-grunt-config.
|
2014-03-26 18:51:28 -07:00 |
|
Richard Davey
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f9c1dc575f
|
Merge pull request #616 from Rafarel/dev
Add Astar plugin to the dev branch
|
2014-03-26 15:50:21 +00:00 |
|
Richard Davey
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2092a7e360
|
Merge pull request #653 from bmceldowney/dev
Removing tilemap layer retrieval for object layers in convertCollisionObjects()
|
2014-03-26 15:48:42 +00:00 |
|
Richard Davey
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06c953a293
|
Merge pull request #647 from xtian/grunt-jshint
Run jshint as part of build process and fix jshint errors
|
2014-03-26 15:46:35 +00:00 |
|
Ben McEldowney
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2cd538e498
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removing erroneous tilemap layer retrieval for object layers in convertCollisionObjects()
|
2014-03-26 07:48:47 -07:00 |
|
photonstorm
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953ae83350
|
Updated TS defs (fix #650)
|
2014-03-26 13:24:11 +00:00 |
|
photonstorm
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75cc6a7365
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Added World.setBounds to the TypeScript defs (fix #649)
|
2014-03-26 11:00:15 +00:00 |
|
Richard Davey
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9aae0dfd85
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Merge pull request #648 from keyle/patch-1
Fixed typo in typescript defs
|
2014-03-26 10:49:47 +00:00 |
|
photonstorm
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fc0e239719
|
ArcadePhysics.Body preUpdate has been modified to stop Sprites with non-1 scaling from gaining delta and moving off the screen (fix #644).
Lots of ArcadePhysics.World methods have been marked as private where they shouldn't be called directly (separateX, etc)
|
2014-03-26 10:48:30 +00:00 |
|
keyle
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163d8fa964
|
Fixed typo in typescript defs
|
2014-03-26 19:05:36 +10:00 |
|
Christian Wesselhoeft
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0841f77bc8
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Add plugins to jshint task.
|
2014-03-25 14:56:06 -07:00 |
|
Christian Wesselhoeft
|
7aec06910d
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Add filters to jshint task.
|
2014-03-25 14:56:06 -07:00 |
|
Christian Wesselhoeft
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d4beaeafb7
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Unsuppress warnings for things that don't appear in the codebase.
|
2014-03-25 14:56:06 -07:00 |
|
Christian Wesselhoeft
|
428505f600
|
Enable jshint immed flag.
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
3b4c034452
|
Constrain Windows Scripting Host env to Loader.js
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
f409a735f0
|
Fix jshint issues in src/Phaser.js
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
bdbf2783ad
|
Fix jshint issues in src/gameobjects
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
04d88b6c35
|
Fix jshint issues in src/geom
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
ebad4c1d38
|
Fix jshint issues in src/input
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
2ea76d1216
|
Fix jshint issues in src/loader
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
debb6bdcf9
|
Fix jshint issues in src/core
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
9faa27ce4f
|
Fix jshint issues in src/animation
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
35c24f4ec3
|
Fix jshint issues in src/utils
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
1c286c1ae5
|
Fix jshint issues in src/physics/p2
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
b375daa3f6
|
Fix jshint issues in src/physics/ninja
|
2014-03-25 14:56:05 -07:00 |
|
Christian Wesselhoeft
|
5f267baeb0
|
Fix jshint issues in src/physics/arcade
|
2014-03-25 14:56:04 -07:00 |
|
Christian Wesselhoeft
|
0b08877f76
|
Fix jshint issues in src/particles/arcade
|
2014-03-25 14:56:04 -07:00 |
|
Christian Wesselhoeft
|
89a1639952
|
Fix jshint issues in src/tilemap
|
2014-03-25 14:56:04 -07:00 |
|
Christian Wesselhoeft
|
61f18b675c
|
Trim trailing whitespace.
|
2014-03-25 14:56:04 -07:00 |
|
Christian Wesselhoeft
|
12c5a1b534
|
Run jshint as part of build process.
|
2014-03-25 14:56:00 -07:00 |
|
Christian Wesselhoeft
|
07498378ca
|
Remove jshint options that contradict coding style.
|
2014-03-25 14:25:33 -07:00 |
|
Christian Wesselhoeft
|
0d12fcd79a
|
Remove unnecessary .jshintrc flags.
|
2014-03-25 14:25:33 -07:00 |
|
Christian Wesselhoeft
|
0b9d101a25
|
Fix .jshintrc whitespace.
|
2014-03-25 14:25:33 -07:00 |
|
photonstorm
|
344ab46d78
|
Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
|
2014-03-25 12:44:20 +00:00 |
|
photonstorm
|
6483b61db7
|
Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor.
|
2014-03-25 03:08:51 +00:00 |
|
photonstorm
|
6651f6c394
|
Tutorial updated for Phaser 2
|
2014-03-24 23:38:52 +00:00 |
|
photonstorm
|
7eee1eac1f
|
Updated docs to 2.0.1.
|
2014-03-24 12:41:45 +00:00 |
|
photonstorm
|
65e1ae51d8
|
Fixed small typos in the README.
|
2014-03-24 12:21:21 +00:00 |
|
photonstorm
|
be57d50bc5
|
Moved the PhysicsEditor plugin to the resources folder.
|
2014-03-24 12:17:50 +00:00 |
|
photonstorm
|
87a0fb86b8
|
All Timer events are now increased by the game time on start.
|
2014-03-24 12:15:14 +00:00 |
|
photonstorm
|
622957c9b0
|
Timer objects incorrectly set the first tick value on events if you added the events prior to starting them.
|
2014-03-24 02:25:35 +00:00 |
|
photonstorm
|
26a89f0b84
|
New build files with tilemap callback fixes in.
|
2014-03-24 01:39:09 +00:00 |
|
photonstorm
|
49bcd2edd2
|
Tilemap fixes.
|
2014-03-24 00:30:05 +00:00 |
|
photonstorm
|
e1c98ba617
|
You can now create multiple blank layers in a Tilemap.
|
2014-03-23 23:58:01 +00:00 |
|