Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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0297a6625c
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Added Data Manager events and fixed some jsdoc links
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2019-01-16 10:16:31 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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777eb1b44a
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Added Game Events
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2019-01-15 15:11:19 +00:00 |
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Richard Davey
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11ed074450
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Refactoring how events are handled internally and in the docs
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2019-01-15 14:37:24 +00:00 |
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Richard Davey
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193d1d5c73
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Docs update.
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2018-12-12 11:56:09 +00:00 |
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Richard Davey
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3d36215623
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Added repeat event.
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2018-12-06 15:39:47 +00:00 |
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Richard Davey
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eda6e648fc
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Animation now extends the EventEmitter.
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2018-12-06 15:28:48 +00:00 |
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Richard Davey
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20ea562d23
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create no longer throws a warning, returns existing animation. Also added exists method.
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2018-12-06 14:47:26 +00:00 |
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Richard Davey
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2780babe10
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
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Richard Davey
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4c4421c47f
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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a9063604dc
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Replace @readOnly with @readonly
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2018-10-09 13:40:00 +01:00 |
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Richard Davey
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5ad4c8dc2b
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All of the Animation Events now pass the Game Object as the final argument, this includes animationstart , animationrestart , animationrepeat , animationupdate and animationcomplete .
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2018-09-27 15:55:16 +01:00 |
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Richard Davey
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75bdfcc081
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-09-24 23:20:49 +01:00 |
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Richard Davey
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89b9f42f3e
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Adding jsdocs
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2018-09-24 23:20:43 +01:00 |
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Chris Andrew
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dfe335102c
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Added some descriptions for the AnimationManager class.
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2018-09-24 18:47:24 +01:00 |
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Richard Davey
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ef558fea3c
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Type definition fixes
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2018-09-07 17:19:19 +01:00 |
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Shukizu
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96c7a4830c
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fixed playReverse with repeat bigger than 1 #3837
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2018-09-01 12:40:26 -03:00 |
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Shukizu
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a1bb80997e
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fixed play in yoyo mode, bug found by @Ben-Millions #3837
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2018-09-01 10:48:23 -03:00 |
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Richard Davey
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0a4fc5b026
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Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
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2018-08-31 18:45:50 +01:00 |
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Richard Davey
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f6e25ebfd1
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Merge pull request #3850 from polarstoat/animation-docs-fix
Add AnimationManager.generateFrameNumbers documentation
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2018-08-20 18:31:35 +01:00 |
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Polar stoat
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beaedc12e8
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Fix documentation formatting
Add fullstops to end of each line
Fix JSDoc formatting for properties that take multiple types
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2018-07-31 20:36:54 +01:00 |
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khaleb
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2f6f8b2190
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fix keyword-spacing
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2018-07-24 09:36:15 -03:00 |
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khaleb
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6b81bc78a3
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added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse'
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2018-07-24 09:28:56 -03:00 |
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Shukizu
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8da8fbedd1
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fix animations with yoyo mode (issue: #3837)
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2018-07-22 14:57:07 -03:00 |
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Shukizu
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ebc9d8d96d
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Add a 'revert' function that can revert the flow of a animation at any time (issue #3837)
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2018-07-22 11:44:57 -03:00 |
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Polar stoat
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44e4e7162d
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Add AnimationManager.generateFrameNumbers documentation
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2018-07-20 11:55:39 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Chris Andrew
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cb6077f231
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Documented most of the Animation component class and some of the Animation class.
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2018-06-01 13:11:25 +01:00 |
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Richard Davey
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5e667ec139
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Fixed 'all frames' check
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2018-05-16 14:35:30 +01:00 |
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Richard Davey
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9500a6ee32
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When calling generateFrameNames to define an animation from a texture atlas you can now leave out all of the config properties and it will create an animation using every frame found in the atlas. Please understand you've no control over the sequence of these frames if you do this and it's entirely dictated by the json data
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2018-05-15 15:34:57 +01:00 |
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Richard Davey
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6ef465a734
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Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly
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2018-05-15 09:40:22 +01:00 |
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Travis O'Neal
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67ea16e3b2
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Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions
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2018-04-19 11:36:13 -04:00 |
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Richard Davey
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18585de81d
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Lots of jsdoc fixes
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2018-04-16 14:43:24 +01:00 |
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Richard Davey
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c2edab2d7b
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Removed all animation callbacks and added events
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2018-04-07 12:36:11 +01:00 |
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Richard Davey
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daa2236998
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Removed onUpdate
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2018-04-07 12:35:51 +01:00 |
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Richard Davey
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9368c80922
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getFrameByProgress will return the Animation Frame that is closest to the given progress value.
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2018-04-04 17:14:43 +01:00 |
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Richard Davey
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fa2320238e
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More jsdocs fixes and staggerPlay fix
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2018-04-04 16:27:33 +01:00 |
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Richard Davey
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e734e7ef6b
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Extensive Animation API changes to use milliseconds, improve docs and access to properties
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2018-04-04 16:13:45 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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orblazer
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0d58832e5f
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Fix types on Animations and Boot
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2018-03-27 13:30:00 +02:00 |
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orblazer
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f42f1bf132
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Change structs for generic types
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2018-03-23 16:54:12 +01:00 |
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orblazer
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37b6fc5862
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Fix many multiple types
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2018-03-20 15:58:02 +01:00 |
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orblazer
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45158c2fbd
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Update JSDoc on Animations and Boot
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2018-03-19 18:13:33 +01:00 |
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orblazer
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ddf2f748cd
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Update JSDoc on Animation
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2018-03-19 13:54:20 +01:00 |
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Richard Davey
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cc0998660e
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Updated jsdocs
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2018-03-18 13:43:37 +00:00 |
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Richard Davey
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26f0578261
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jsdoc fixes
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2018-02-22 01:07:30 +00:00 |
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Richard Davey
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965f2b0e74
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Fixed jsdocs and general tidying up.
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2018-02-13 00:41:01 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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