Commit graph

35 commits

Author SHA1 Message Date
Richard Davey
7a2b970bb1 Added SetTint (and Shuffle into the index) 2017-11-17 18:29:51 +00:00
Richard Davey
52bb930cdf Abort if distance is zero. 2017-11-17 18:29:49 +00:00
Richard Davey
e554307dc0 Renamed GetPointsOnLine as it conflicts with the new GetPoints function. 2017-10-26 16:38:22 +01:00
Richard Davey
8cf60b4c3e Tidying-up the namespace. 2017-10-11 17:06:13 +01:00
Richard Davey
a5f306f5f5 Adding jsdoc blocks. 2017-10-06 03:05:01 +01:00
Richard Davey
b3c40f51c0 Adding JSDoc blocks. 2017-10-04 17:05:26 +01:00
Richard Davey
aa10f15214 Fixed typo 2017-09-19 15:48:27 +01:00
Richard Davey
a2511548c0 SetBlendMode Action 2017-09-19 02:04:17 +01:00
Richard Davey
fb81fa514b Renamed z property to depth to allow for future 3D cameras 2017-09-14 03:12:00 +01:00
Richard Davey
9eb723cfc2 Added PlaceOnEllipse action and added to Group 2017-08-02 01:24:54 +01:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
Richard Davey
ad540d95bc Added SetHitArea action 2017-07-13 02:35:29 +01:00
photonstorm
bfd045c0dd Fixed fake Zone State 2017-07-07 18:12:42 +01:00
Richard Davey
2f605250b3 Added SetZ Action and exposed via Group 2017-06-28 14:16:01 +01:00
photonstorm
b4a7b9246d Updated ShiftPosition to return the final erased position. 2017-06-19 16:02:52 +01:00
photonstorm
5a871fcabe Added GetFirst Action and bound to Layer. 2017-06-19 14:38:28 +01:00
photonstorm
a7f46a7777 Added ShiftPosition Action and Layer.getLength. 2017-06-16 19:26:26 +01:00
Richard Davey
9663a4022e Start of shuffle action. 2017-05-01 01:44:29 +01:00
photonstorm
8264351f75 Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc. 2017-04-26 16:03:22 +01:00
Richard Davey
e462def9bd Added PlayAnimation action. 2017-04-08 01:59:44 +01:00
Richard Davey
b3bced081a Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
2017-03-31 01:21:55 +01:00
Richard Davey
e8b039af36 Added PlaceOnTriangle Action. 2017-03-31 00:46:27 +01:00
Richard Davey
dccda7a5b3 PlaceOnRectangle now uses MarchingAnts and has a new shift argument. 2017-03-29 20:27:36 +01:00
Richard Davey
8664c278f1 PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts). 2017-03-29 17:11:26 +01:00
Richard Davey
bf695ee6d1 Added PlaceOnCircle and PlaceOnLine Actions. 2017-03-29 16:04:51 +01:00
Richard Davey
d774757c06 Preparing for centerX/Y options. 2017-03-29 01:47:17 +01:00
Richard Davey
7f72c7b8ca GridAlign now takes a config object, and works with optional x/y settings too. 2017-03-29 01:34:46 +01:00
Richard Davey
5c0f550072 Added step value to Rotate Action. 2017-03-29 01:03:24 +01:00
Richard Davey
12499c1dfe Added SetOrigin Action. 2017-03-29 00:12:33 +01:00
Richard Davey
76b6fc0d55 Added Call Action, and added inc property to all Spread actions. 2017-03-28 16:05:01 +01:00
Richard Davey
59c8e35b08 Added Spread, SmoothStep and SmootherStep Actions. 2017-03-28 15:33:25 +01:00
Richard Davey
ae18f7ebf2 Added Random Actions. 2017-03-28 14:57:42 +01:00
Richard Davey
3c423b5b7d Added Scale Actions. 2017-03-28 14:30:43 +01:00
Richard Davey
358b74237a Added Alpha Actions. 2017-03-28 14:01:35 +01:00
Richard Davey
93d9e97fa6 Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation. 2017-03-28 13:20:39 +01:00