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Added SetTint (and Shuffle into the index)
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25
v3/src/actions/SetTint.js
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25
v3/src/actions/SetTint.js
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@ -0,0 +1,25 @@
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/**
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* [description]
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*
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* @function Phaser.Actions.SetTint
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* @since 3.0.0
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*
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* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {number} topLeft - [description]
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* @param {number} [topRight] - [description]
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* @param {number} [bottomLeft] - [description]
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* @param {number} [bottomRight] - [description]
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*
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* @return {array} The array of Game Objects that was passed to this Action.
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*/
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var SetTint = function (items, topLeft, topRight, bottomLeft, bottomRight)
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{
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for (var i = 0; i < items.length; i++)
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{
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items[i].setTint(topLeft, topRight, bottomLeft, bottomRight);
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}
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return items;
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};
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module.exports = SetTint;
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@ -38,11 +38,13 @@ module.exports = {
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SetScale: require('./SetScale'),
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SetScaleX: require('./SetScaleX'),
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SetScaleY: require('./SetScaleY'),
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SetTint: require('./SetTint'),
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SetVisible: require('./SetVisible'),
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SetX: require('./SetX'),
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SetXY: require('./SetXY'),
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SetY: require('./SetY'),
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ShiftPosition: require('./ShiftPosition'),
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Shuffle: require('./Shuffle'),
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SmootherStep: require('./SmootherStep'),
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SmoothStep: require('./SmoothStep'),
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Spread: require('./Spread'),
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