Richard Davey
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a938b6d597
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Update CHANGELOG.md
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2020-01-07 11:56:41 +00:00 |
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Richard Davey
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0a801cbac4
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Added World.renderGrid method.
Renamed showBodyPosition to showPositions
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2020-01-07 11:56:39 +00:00 |
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Richard Davey
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7aec93d1c3
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Update CHANGELOG.md
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2020-01-07 00:28:39 +00:00 |
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Richard Davey
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76d2c971f7
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Added showSensor debug option
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2020-01-07 00:28:37 +00:00 |
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Richard Davey
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c8b2ff5042
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Update CHANGELOG.md
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2020-01-06 22:30:41 +00:00 |
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Richard Davey
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64c12a9c60
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Added showBodyPosition config option
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2020-01-06 22:30:38 +00:00 |
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Richard Davey
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aa32235f5a
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Added applyForceFromPosition
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2020-01-06 17:56:20 +00:00 |
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Richard Davey
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2d3a87a3a6
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Updated existing for TS defs. Fix #4941
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2020-01-06 13:33:23 +00:00 |
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Richard Davey
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5b17e0e61e
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Added jsdocs
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2020-01-05 23:55:45 +00:00 |
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Richard Davey
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beefcf09b6
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Added jsdocs
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2020-01-05 23:54:08 +00:00 |
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Richard Davey
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25339383f1
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Added jsdocs
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2020-01-05 23:48:49 +00:00 |
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Richard Davey
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c5675ae171
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Added jsdocs
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2020-01-05 23:47:25 +00:00 |
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Richard Davey
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ffb604c502
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Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods.
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2020-01-04 12:31:27 +00:00 |
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Richard Davey
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ba4c82e140
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Added jsdocs
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2020-01-04 12:27:04 +00:00 |
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Richard Davey
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eab83de344
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-01-03 23:18:22 +00:00 |
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Richard Davey
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7d62b08f46
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Update CHANGELOG.md
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2020-01-03 23:18:18 +00:00 |
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Richard Davey
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a7ebd6b1b5
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Merge pull request #4938 from javigaralva/fix-spline-doc
Added some documentation for Spline curves.
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2020-01-03 23:15:17 +00:00 |
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Richard Davey
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a853b30d68
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Merge pull request #4940 from samme/docs/misc-3
Docs for Curve, Path, ScenePlugin, BaseSoundManager
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2020-01-03 23:13:35 +00:00 |
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samme
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974ffd93ee
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Docs for Phaser.Sound.BaseSoundManager#play
Always adds a new sound
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2020-01-03 13:44:07 -08:00 |
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samme
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b28f45b609
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Docs for Phaser.Scenes.ScenePlugin
- Note operations are queued
- https://github.com/photonstorm/phaser/issues/4403#issuecomment-481264025
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2020-01-03 13:44:07 -08:00 |
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samme
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bee0a96542
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Docs for Phaser.Curves.Curve and Phaser.Curves.Path
And whitespace
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2020-01-03 13:44:07 -08:00 |
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Javier García Álvarez
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6e05e0252f
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Added some documentation for Spline curves.
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2020-01-03 09:37:59 +01:00 |
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Richard Davey
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5e027f7031
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Added JSDocs
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2020-01-02 16:45:28 +00:00 |
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Richard Davey
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1e6e350f7f
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Typo fix
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2020-01-02 01:57:26 +00:00 |
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Richard Davey
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7fdcfd540c
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Remove render.opacity as it's not valid for constraints
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2020-01-01 20:02:15 +00:00 |
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Richard Davey
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58c8efc2e5
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Added jsdocs
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2020-01-01 17:33:45 +00:00 |
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Richard Davey
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e270d3afd8
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Update CHANGELOG.md
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2019-12-28 17:37:17 +00:00 |
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Richard Davey
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4892cc7feb
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The Graphics Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
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2019-12-28 17:37:13 +00:00 |
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Richard Davey
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6ffdacc959
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The DOMElement Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
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2019-12-28 17:37:04 +00:00 |
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Richard Davey
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e6464f6ad3
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-12-28 17:29:11 +00:00 |
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Richard Davey
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5a3d124583
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lint fix
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2019-12-28 17:28:50 +00:00 |
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Richard Davey
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c5c50dcfd0
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Update CHANGELOG.md
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2019-12-28 17:27:35 +00:00 |
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Richard Davey
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f0e7a9bcf9
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The Container Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916
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2019-12-28 17:27:31 +00:00 |
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Richard Davey
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949d882788
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The Shape Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects.
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2019-12-28 17:27:15 +00:00 |
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Richard Davey
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695cb7e4e2
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AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis.
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2019-12-28 17:27:01 +00:00 |
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Richard Davey
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56179c3887
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Merge pull request #4920 from samme/feature/error-for-missing-audio-source
Throw an error when adding a sound from a missing asset
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2019-12-28 16:37:52 +00:00 |
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Richard Davey
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5130fccbf5
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Merge pull request #4921 from samme/feature/emitter-remove
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
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2019-12-28 16:35:07 +00:00 |
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Richard Davey
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5adf6382ff
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Merge pull request #4922 from samme/feature/emitter-setTint
Add ParticleEmitter#setTint()
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2019-12-28 16:33:39 +00:00 |
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Richard Davey
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e7852b5384
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Merge pull request #4923 from samme/patch-2
Correct type for Phaser.Tilemaps.LayerData.data
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2019-12-28 16:22:59 +00:00 |
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Richard Davey
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b01c4b400f
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Merge pull request #4930 from jcyuan/path-missing-crop
Crop component is missing from `RenderTexture` class
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2019-12-28 16:22:20 +00:00 |
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Richard Davey
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b0c101a1cc
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Merge pull request #4926 from samme/feature/distances
Add Phaser.Math.Distance methods
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2019-12-28 16:14:12 +00:00 |
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J.C
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936563df11
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Crop component is missing from RenderTexture class
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2019-12-27 17:01:14 +08:00 |
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samme
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148e907b71
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Add Math.Distance methods
- BetweenPoints()
- BetweenPointsSquared()
- Chebyshev()
- Snake()
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2019-12-23 17:20:43 -08:00 |
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samme
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f1001578c5
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Bracket notation for type
Phaser.Tilemaps.LayerData#data
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2019-12-23 12:57:58 -08:00 |
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samme
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15506e0faf
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Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
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2019-12-23 10:36:35 -08:00 |
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samme
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56cd59c537
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Throw error for a bad audio asset key
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2019-12-23 09:46:45 -08:00 |
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samme
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559c89eaf2
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Add ParticleEmitter#setTint()
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2019-12-23 09:25:35 -08:00 |
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Richard Davey
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64690cf987
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Body.gravityScale is a new vector property that allows you to scale the effect of world gravity on a specific Body.
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2019-12-21 08:29:57 +00:00 |
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Richard Davey
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f61b947368
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Update CHANGELOG.md
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2019-12-18 14:55:15 +00:00 |
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Richard Davey
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66a25e2117
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Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901
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2019-12-18 14:55:12 +00:00 |
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