Robert Kowalski
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a924eb3fa7
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Update CHANGELOG-v3.80.md
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2024-02-02 18:53:24 -05:00 |
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Robert Kowalski
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39b35580c9
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Keep temp hit test when disabling interactivity Fix #6601
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2024-02-02 17:56:45 -05:00 |
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Robert Kowalski
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62c943e1d4
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Update CHANGELOG-v3.80.md
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2024-02-02 16:33:05 -05:00 |
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Robert Kowalski
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2cf82a9b54
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Merge pull request #6730 from samme/fix/static-body-reset-offset
Reapply offset when resetting static body
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2024-02-02 16:17:23 -05:00 |
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Richard Davey
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7707896e8e
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Update README.md
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2024-02-02 15:12:19 +00:00 |
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Richard Davey
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bc9d017703
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Update package.json
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2024-02-02 14:56:10 +00:00 |
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Richard Davey
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ba07a20f02
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Update README.md
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2024-02-02 14:53:59 +00:00 |
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Richard Davey
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24e0a0ecda
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Update README.md
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2024-02-02 14:49:52 +00:00 |
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Richard Davey
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9ea4ca5ee3
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3.80.0-beta.1 release
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2024-02-02 13:58:39 +00:00 |
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Richard Davey
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003dbe0d47
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tsgen updates
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2024-02-02 13:58:08 +00:00 |
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Richard Davey
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dd16a081b8
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Deps updaet
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2024-02-02 13:57:54 +00:00 |
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Richard Davey
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604c34c13b
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Stop tsgen from crashing!
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2024-02-02 13:56:24 +00:00 |
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Richard Davey
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e00d12195d
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Fixed incorrect jsdocs
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2024-02-02 13:03:38 +00:00 |
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Richard Davey
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59698c91e7
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Update CHANGELOG.md
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2024-02-02 13:01:16 +00:00 |
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Richard Davey
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7bac75a2f4
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Fixed some jsdoc name references and minor lint errors
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2024-02-02 13:01:03 +00:00 |
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Richard Davey
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56f4c89938
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Merge pull request #6725 from phaserjs/webgl-wrappers
Merge WebGL Context Loss work
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2024-02-02 12:36:57 +00:00 |
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Ben Richards
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b7f91a6c16
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Add Changelog for WebGL Context Restore.
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2024-02-02 23:06:21 +13:00 |
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Ben Richards
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49e9d45435
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Emit LOSE_WEBGL event.
Also rearrange RESTORE_WEBGL event code.
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2024-02-02 21:57:28 +13:00 |
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Ben Richards
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d57b46e690
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Tidy up wrappers on WebGLRenderer destroy.
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2024-02-02 20:55:09 +13:00 |
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Ben Richards
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4fd8fc94c3
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Fix WebGLShader recovery from WebGL context loss.
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2024-02-02 20:50:39 +13:00 |
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Ben Richards
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6f36e8201d
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Fix Shader recovery from WebGL context loss.
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2024-02-02 17:43:53 +13:00 |
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Ben Richards
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1ad6a64a81
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Ensure that Shader render target is correctly updated.
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2024-02-02 16:52:50 +13:00 |
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Ben Richards
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ade7b57e3d
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Restore WebGL extensions.
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2024-02-02 16:29:24 +13:00 |
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Ben Richards
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b66028ec8e
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Handle more invalidated state on WebGL context restore.
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2024-02-02 15:53:03 +13:00 |
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Ben Richards
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4c849cb2f7
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Tidy up WebGL Wrappers.
Dispose of all references on destroy.
Properly name WebGLProgramWrapper#initialize.
Remove renderer dependence in WebGLFramebufferWrapper.
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2024-02-02 15:30:38 +13:00 |
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Ben Richards
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24d739ed72
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Emit RESTORE_WEBGL event.
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2024-02-02 11:33:27 +13:00 |
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Robert Kowalski
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2abb575074
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Update CHANGELOG-v3.80.md
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2024-02-01 15:02:12 -05:00 |
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Richard Davey
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0e6fc20a0c
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Update CHANGELOG-v3.80.md
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2024-02-01 19:23:26 +00:00 |
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Richard Davey
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221eb1ae5d
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Added base64 property and onBase64Load method and removed data URI warnings
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2024-02-01 19:23:26 +00:00 |
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Richard Davey
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324dcfba97
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The XHRLoader will now return a fake XHR result object containing the decoded base64 data if a base64 file is detected, skipping the creation of a real XML Http Request object.
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2024-02-01 19:23:26 +00:00 |
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Richard Davey
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aa0d60786f
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Update XMLFile.js
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2024-02-01 19:23:26 +00:00 |
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Richard Davey
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8e4ea336c0
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The ImageFile will now default to using the Image Load Element if a base64 file is detected, instead of throwing a console warning about unsupported types.
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2024-02-01 19:23:26 +00:00 |
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Robert Kowalski
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cc1f64c333
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Update CHANGELOG-v3.80.md
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2024-02-01 13:28:14 -05:00 |
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Robert Kowalski
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d967da83d2
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-02-01 13:10:42 -05:00 |
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Robert Kowalski
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0f55324632
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pointerConstraint can't getWorldPoint with no camera. Fix #6684
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2024-02-01 13:10:30 -05:00 |
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Richard Davey
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9025262b11
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Update CHANGELOG-v3.80.md
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2024-02-01 17:30:14 +00:00 |
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Richard Davey
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5bda070c98
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The XHRLoader will now listen for ontimeout and if triggered it will hand over to the File.onError handler. This prevents the Loader from stalling if a file times out. Fix #6472
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2024-02-01 17:30:10 +00:00 |
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Richard Davey
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e920685102
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Update CHANGELOG-v3.80.md
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2024-02-01 17:25:55 +00:00 |
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Richard Davey
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ceb92cb366
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If you enable a Game Object for Input Debugging, the debug shape will no longer be rendered if the Game Object itself is not visible. Fix #6364
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2024-02-01 17:25:52 +00:00 |
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Richard Davey
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d6d812fc86
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Update Polygon docs re: getBounds. Fix #5441
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2024-02-01 16:42:55 +00:00 |
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Robert Kowalski
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a71bb012a4
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Update CHANGELOG-v3.80.md
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2024-02-01 11:41:14 -05:00 |
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Robert Kowalski
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deba2d42b5
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-02-01 11:18:55 -05:00 |
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Robert Kowalski
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86b8364dd2
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preventDefault in onTouchEndWindow when DOM elements are over input
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2024-02-01 11:18:54 -05:00 |
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Richard Davey
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56ee1c1238
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Update CHANGELOG-v3.80.md
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2024-02-01 14:02:24 +00:00 |
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Richard Davey
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a6e325807c
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The SpineFile.onFileComplete handler was running a regular expression against file.src instead of file.url , sometimes leading to double paths in the atlas paths on loading. Fix #6642
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2024-02-01 14:02:21 +00:00 |
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Richard Davey
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2d6594cb18
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Added setSlotAlpha to Spine 3 plugin
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2024-02-01 14:02:10 +00:00 |
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Richard Davey
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b3722b1989
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Update CHANGELOG-v3.80.md
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2024-02-01 12:47:38 +00:00 |
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Richard Davey
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c444f53d28
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* SpineGameObject.setSlotAlpha is a new method that allows you to set the alpha on a specific slot in a Spine skeleton. * The SpineGameObject.setAlpha method has had its 2nd parameter removed. This fixes needless slot look-ups during rendering when a Spine Game Object is inside a regular Container. If you need to set slot alpha, use the new setSlotAlpha method instead. Fix #6571
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2024-02-01 12:47:35 +00:00 |
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Richard Davey
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5e0a40022e
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Update CHANGELOG-v3.80.md
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2024-02-01 12:23:18 +00:00 |
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Richard Davey
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76831e88ec
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The Spine 4.1 Plugin will now call preUpdate automatically when the play method is called. This forces the new animation state to update and apply itself to the skeleton. This fixes an issue where Spine object would show the default frame in the Spine atlas for a single update before the animation started. Fix #5443
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2024-02-01 12:23:08 +00:00 |
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