Commit graph

5812 commits

Author SHA1 Message Date
Richard Davey
199db75a8b lint fix 2018-05-08 01:36:45 +01:00
Richard Davey
560b0ca84b Binary files have a new optional dataType property to cast the data to upon load. 2018-05-08 01:12:41 +01:00
Richard Davey
1cb68a9895 New per file event dispatched. 2018-05-08 01:12:20 +01:00
Richard Davey
977fc930ec Added jsdocs 2018-05-07 23:25:58 +01:00
Richard Davey
1fb96f60ed Added jsdocs 2018-05-07 15:17:33 +01:00
Richard Davey
5042358da0 Typo fix 2018-05-05 17:15:21 +01:00
Richard Davey
90062d46dd Updated jsdocs 2018-05-05 17:10:03 +01:00
Richard Davey
f81fea08fb Added jsdocs 2018-05-05 12:46:51 +01:00
Richard Davey
cfe70866d6 Added jsdocs 2018-05-05 12:37:17 +01:00
Richard Davey
e017777773 Updated jsdocs 2018-05-05 12:31:04 +01:00
Richard Davey
a1ee4e6f24 Added jsdocs 2018-05-05 12:14:16 +01:00
Richard Davey
42cc4acf00 Added jsdocs 2018-05-05 11:56:09 +01:00
Richard Davey
29aec01b6f Bumping to 3.7.0 2018-05-04 18:51:02 +01:00
Richard Davey
7c53e13e81 Finished jsdocs 2018-05-04 18:50:10 +01:00
Richard Davey
8e7df2a234 You can now set the X-Requested-With header in the XHR requests by specifying it in your XHRSettings config, either in the game, scene or file configs. 2018-05-04 17:33:48 +01:00
Richard Davey
8b574f271f Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed. 2018-05-04 17:13:27 +01:00
Richard Davey
4d8fb08575 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-04 16:00:09 +01:00
Richard Davey
faef3449f5 Added jsdocs 2018-05-04 16:00:02 +01:00
Richard Davey
d1479b6f23
Merge pull request #3641 from tamagokun/patch-1
Update Tiled Base64Decode function
2018-05-04 15:30:46 +01:00
Richard Davey
0415dfbb7e lint fixes 2018-05-04 15:16:20 +01:00
Richard Davey
5ec482c539 Removed logs 2018-05-04 15:07:07 +01:00
Richard Davey
3b580c3e32 Missing new! 2018-05-04 14:46:58 +01:00
Richard Davey
d28a928663 Added normal map support for multi-atlas parsing 2018-05-04 14:34:19 +01:00
Richard Davey
6e820b3e7f We know the order, so can avoid checking the type 2018-05-04 14:34:06 +01:00
Richard Davey
acf6b94b2f Removed loadArray and fixed addPack return 2018-05-04 14:33:44 +01:00
Richard Davey
ebf77e2bbc The Scene Settings payload property has changed from files to pack and now follows the Pack File format. 2018-05-04 14:33:28 +01:00
Richard Davey
6d83cae2dc The Texture class has a new method getDataSourceImage which will return the raw image data of the data source. 2018-05-04 14:33:02 +01:00
Richard Davey
b0c853a782 Added in normal map support 2018-05-04 14:32:13 +01:00
Richard Davey
9b7d6d0254 Added linkFile support back in, so images can bind to other data. 2018-05-04 14:31:43 +01:00
Richard Davey
97dd683ea1 The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly. 2018-05-04 14:31:19 +01:00
Richard Davey
c796332892 Only scan resources if a resourceLoad 2018-05-04 11:34:10 +01:00
Richard Davey
1afb066dfa Docs 2018-05-04 11:33:56 +01:00
Richard Davey
04584ad191 Renamed LinkFile to MultiFile 2018-05-04 11:33:51 +01:00
Richard Davey
c34de6acdf lint fixes and console removal 2018-05-04 02:46:38 +01:00
Richard Davey
22c6c23f52 Removed logs and fixed double-cache add bug. 2018-05-04 02:39:49 +01:00
Richard Davey
d56c69cb39 It's only ready if not complete! 2018-05-04 02:39:33 +01:00
Richard Davey
2859e05d74 Removed logs 2018-05-04 02:39:15 +01:00
Richard Davey
225cd628ee Changed anonymous functions as we needed them outside this file 2018-05-04 02:39:08 +01:00
Richard Davey
42d2bfaece Audio Sprites can be json only. 2018-05-04 02:38:49 +01:00
Richard Davey
9e150fb400 New AtlasXML file type 2018-05-04 02:38:30 +01:00
Richard Davey
a09c8576d5 Shorter error 2018-05-04 02:38:09 +01:00
Richard Davey
d780cda233 Audio Sprites now support loop property 2018-05-04 02:38:01 +01:00
Richard Davey
77250b1ba3 Shorter warning. 2018-05-04 02:37:41 +01:00
Richard Davey
e1b252e4fd Removed un-used texture parsers and added in new AtlasXML parser. 2018-05-04 02:37:32 +01:00
Richard Davey
134b0f6752 Now handles web audio + html5 audio and config objects properly 2018-05-03 17:13:01 +01:00
Richard Davey
d40b9c2a10 Fixed call 2018-05-03 17:12:44 +01:00
Richard Davey
bce9a4712e Moved to new style of file handling 2018-05-03 17:12:32 +01:00
Richard Davey
669792d3ce Tidying up 2018-05-03 17:12:19 +01:00
Richard Davey
107ca71d6b BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText 2018-05-03 15:52:12 +01:00
Richard Davey
47f647206f Added multi atlas support back in. Pack files can now load multi-atlas files too. 2018-05-03 14:19:40 +01:00
Mike Kruk
c0ce45cfa3
Update Base64Decode.js
The array length should be 1/4 the size of the raw binary string, otherwise you end up with a bunch of undefined array values at the end.
2018-05-02 19:39:56 -04:00
Richard Davey
be4303e6e6 Added pack loading support and hardened up loader modifiers. 2018-05-03 00:37:00 +01:00
Richard Davey
04487f7510 Added pendingDestroy method and prefix to the key 2018-05-03 00:36:29 +01:00
Richard Davey
e7f98fc02f No longer needed 2018-05-03 00:35:57 +01:00
Richard Davey
d79db1b739 Added isReadyToProcess method 2018-05-03 00:35:20 +01:00
Richard Davey
267765c72a Refactoring to allow for adding files during load, instant file processing and load packs 2018-05-02 17:25:27 +01:00
Richard Davey
c0f23e119a Removed callback argument and hit the onProcess methods directly 2018-05-02 17:24:56 +01:00
Richard Davey
77dd16dc8d Removed callbacks and added new onProcess methods 2018-05-02 17:24:25 +01:00
Richard Davey
8c51107718 Max Parallel Files limit raised from 4 to 32 2018-05-02 17:23:51 +01:00
Richard Davey
e6a3747291 loader.path doesn't need to be in the config. Added prefix. 2018-05-02 13:11:17 +01:00
Richard Davey
c13c828dc4 lint fix 2018-05-02 11:36:03 +01:00
Richard Davey
28251fd0f5 addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
Richard Davey
a30d5acb9e The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637 2018-05-02 10:57:04 +01:00
Richard Davey
a14ce15685 Fixed setActive and setVisible 2018-05-01 12:35:56 +01:00
Richard Davey
80a1ef3a6d Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-01 12:22:23 +01:00
Richard Davey
e1532b3154 The Scene Systems will emit a ready event when it has fully finished starting up and all plugins are available. Fix #3636 2018-05-01 12:22:18 +01:00
Richard Davey
661ed5f675
Merge pull request #3629 from samme/fix/setEmitZone
Fix `source` checks in ParticleEmitter#setEmitZone
2018-05-01 11:38:52 +01:00
Richard Davey
425acd3f63 Fixed moveAbove and moveBelow 2018-05-01 01:23:34 +01:00
Richard Davey
5d3c06d8b7 ScenePlugin.getIndex will return the index of the given Scene in the Scene List. 2018-05-01 01:23:19 +01:00
Richard Davey
1c4d6551b0
Merge pull request #3635 from snowbillr/arcade-collider-param-types
arcade colliders take gameobjects, not arcade bodies
2018-04-30 14:35:55 +01:00
Bill Reed
a996bbf8df
update collider and overlap param types 2018-04-30 08:44:02 -04:00
Bill Reed
3fc0712451
update collider param types 2018-04-30 08:43:21 -04:00
Bill Reed
e3af569642
update overlap and collide params 2018-04-30 08:42:49 -04:00
Richard Davey
3323b785b2 space-infix fix 2018-04-30 13:03:44 +01:00
Bill Reed
7251824b1d arcade colliders take gameobjects, not arcade bodies 2018-04-30 07:46:46 -04:00
Richard Davey
63dbd9fd12 The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
Richard Davey
373ebe7d3f Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-30 12:28:36 +01:00
Richard Davey
9fa74400ab Container.getBounds now checks if it can call getBounds on its children before doing so, as some do not have this method (such as Graphics objects) so they no longer cause the call to crash. Fix #3623 2018-04-30 12:28:26 +01:00
Richard Davey
b9e774cb04
Merge pull request #3632 from snowbillr/fix-arcade-physics-factory-collider-params
Fix arcade physics factory collider params
2018-04-30 12:18:18 +01:00
Richard Davey
abe18a39cf
Merge pull request #3630 from ksmai/fix/jsdoc-grid-align
Fix JSDoc parameter type in Actions.GridAlign
2018-04-30 12:16:30 +01:00
Richard Davey
efe649b318
Merge pull request #3628 from PaNaVTEC/camerajsonbounds-typings
Fix camera bound typings
2018-04-30 12:15:48 +01:00
Richard Davey
eb1c55b91c
Merge pull request #3627 from rexrainbow/master
Remove extra space in each line end
2018-04-30 12:10:16 +01:00
Bill Reed
a50b302216 same for overlap 2018-04-29 11:35:19 -04:00
Bill Reed
b483fc4e1a update arcade collider factory method optional params to match arcade world collider optional params 2018-04-29 11:33:01 -04:00
ksmai
1050deb59f Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
samme
5fc6f94c67 Remove source checks in setEmitZone 2018-04-28 13:10:22 -07:00
samme
f59f90d2ca Correct source types in *ZoneConfig definitions 2018-04-28 13:09:59 -07:00
Richard Davey
8d6eb2f9ed More work re-structuring the file types 2018-04-28 18:09:44 +01:00
samme
84ba1ba191 Correct source checks in setEmitZone 2018-04-28 08:41:32 -07:00
Richard Davey
0390af16e9 Moving to unified 'add' structure and removing multiatlas 2018-04-28 12:32:03 +01:00
Christian Panadero
5f03557603 Fix camera bound typings
Bounds where not generated with that syntax so I created an entity to
explictly define the camera bounds.

Bounds are there only when the internal property 'useBounds' is there,
so it can be undefined in some cases.
2018-04-28 12:25:07 +01:00
Rex
0a46d64328 Remove extra space in each line end
Add space only when the word index is greater than last one.
2018-04-28 14:54:59 +08:00
Richard Davey
9a974514ff Added new LinkFile class and updated other file types to use it. 2018-04-27 18:44:12 +01:00
Richard Davey
f289be6bc7
Merge pull request #3625 from iamchristopher/fix-json-loader
Fixed loader isn't passed to JSONFile
2018-04-27 13:00:46 +01:00
Richard Davey
2037cf468b More clarity. #3622 2018-04-27 12:42:37 +01:00
iamchristopher
68687162b5 Fixed JSONFile loader doesn't pass loader to JSONFile 2018-04-26 20:31:32 -04:00
Richard Davey
ef136f684d Polygon.setTo would fail if given an array of arrays as a list of points. Fix #3619 2018-04-26 15:55:27 +01:00
Richard Davey
65c54f4b8d Array.AddAt would fail if it branched to the fast-path within a Container due to an invalid property. Fix #3617 2018-04-26 15:44:56 +01:00
Richard Davey
dbdd5a8d04
Merge pull request #3514 from iamchristopher/feature-multi-image-loader
Fixed loading normals with multi image load
2018-04-26 13:04:49 +01:00
Richard Davey
b2b631534c
Merge pull request #3616 from samme/fix/particles
Fix ParticleEmitter#toJSON() output
2018-04-26 13:03:30 +01:00