mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Merge branch 'master' of https://github.com/photonstorm/phaser
This commit is contained in:
commit
80a1ef3a6d
1 changed files with 13 additions and 21 deletions
|
@ -66,7 +66,7 @@ var Wrap = require('../../math/Wrap');
|
|||
/**
|
||||
* @typedef {object} ParticleEmitterEdgeZoneConfig
|
||||
*
|
||||
* @property {EdgeZoneSource|RandomZoneSource} source - A shape representing the zone. See {@link Phaser.GameObjects.Particles.Zones.EdgeZone#source}.
|
||||
* @property {EdgeZoneSource} source - A shape representing the zone. See {@link Phaser.GameObjects.Particles.Zones.EdgeZone#source}.
|
||||
* @property {string} type - 'edge'.
|
||||
* @property {integer} quantity - The number of particles to place on the source edge. Set to 0 to use `stepRate` instead.
|
||||
* @property {float} [stepRate] - The distance between each particle. When set, `quantity` is implied and should be set to 0.
|
||||
|
@ -77,7 +77,7 @@ var Wrap = require('../../math/Wrap');
|
|||
/**
|
||||
* @typedef {object} ParticleEmitterRandomZoneConfig
|
||||
*
|
||||
* @property {EdgeZoneSource|RandomZoneSource} source - A shape representing the zone. See {@link Phaser.GameObjects.Particles.Zones.RandomZone#source}.
|
||||
* @property {RandomZoneSource} source - A shape representing the zone. See {@link Phaser.GameObjects.Particles.Zones.RandomZone#source}.
|
||||
* @property {string} [type] - 'random'.
|
||||
*/
|
||||
|
||||
|
@ -1571,32 +1571,24 @@ var ParticleEmitter = new Class({
|
|||
var type = GetFastValue(zoneConfig, 'type', 'random');
|
||||
var source = GetFastValue(zoneConfig, 'source', null);
|
||||
|
||||
// TODO:
|
||||
// For an EdgeZone, only source.getPoints(quantity, stepRate) is required.
|
||||
// For a RandomZone, only source.getRandomPoint(point) is required.
|
||||
// Any object implementing getPoint(position) could also be assigned here (instead of new EdgeZone, new RandomZone).
|
||||
|
||||
if (source && typeof source.getPoint === 'function')
|
||||
switch (type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 'random':
|
||||
case 'random':
|
||||
|
||||
this.emitZone = new RandomZone(source);
|
||||
this.emitZone = new RandomZone(source);
|
||||
|
||||
break;
|
||||
break;
|
||||
|
||||
case 'edge':
|
||||
case 'edge':
|
||||
|
||||
var quantity = GetFastValue(zoneConfig, 'quantity', 1);
|
||||
var stepRate = GetFastValue(zoneConfig, 'stepRate', 0);
|
||||
var yoyo = GetFastValue(zoneConfig, 'yoyo', false);
|
||||
var seamless = GetFastValue(zoneConfig, 'seamless', true);
|
||||
var quantity = GetFastValue(zoneConfig, 'quantity', 1);
|
||||
var stepRate = GetFastValue(zoneConfig, 'stepRate', 0);
|
||||
var yoyo = GetFastValue(zoneConfig, 'yoyo', false);
|
||||
var seamless = GetFastValue(zoneConfig, 'seamless', true);
|
||||
|
||||
this.emitZone = new EdgeZone(source, quantity, stepRate, yoyo, seamless);
|
||||
this.emitZone = new EdgeZone(source, quantity, stepRate, yoyo, seamless);
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue