Commit graph

4348 commits

Author SHA1 Message Date
Richard Davey
a0eb44ec09 Group.add and Group.addAt would forget to remove the child from the hash of its previous Group if it had a physics body enabled, causing unbounded hash increase (thanks @strawlion @McIntozh #2232) 2016-02-03 21:51:01 +00:00
Richard Davey
10209dc8f5 GameObject.revive used to add the health amount given to the Game Object (via heal) instead of setting it as the new health amount. It now calls setHealth instead, giving it the exact amount (thanks @netgfx #2231)
GameObject.revive will now set the health amount to 100 instead of 1, bringing it in-line with the `maxHealth` default value.
2016-02-03 21:44:06 +00:00
Richard Davey
a1c3050bf7 Tilemap.getObjectIndex has been removed as it didn't work correctly in most cases, and it's easier to just scan the Tilemap.objects object directly anyway (#2242) 2016-02-03 21:35:35 +00:00
Richard Davey
3bc8dcd154 The width and height values passed to the Game constructor are now passed through Math.floor first. This ensures you can never create a game width non-integer dimensions, which has all kinds of implications - from browser performance to breaking things like TileSprite rendering (#2262) 2016-02-03 19:11:26 +00:00
Richard Davey
2d2101adcb Both transparent and antialias were ignored if set to false in a Game configuration object, as the parseConfig method didn't check for falsey values (thanks @amadeus #2302) 2016-02-03 12:28:12 +00:00
Richard Davey
e04504f481 Tweens with 'yoyo' set on them couldn't be re-used again because the start and end properties were left in a reversed state. When a yoyo tween ends it now restores the reversed values (thanks @SBCGames #2307) 2016-02-03 12:24:22 +00:00
Richard Davey
1883cfc83b BaseTexture.destroy no longer checks for the _pixiId property on the canvas before removing it from the CanvasPool, meaning it's now destroying a lot more canvas elements than it was in the past! 2016-02-03 11:41:37 +00:00
Richard Davey
034428e92c Sprite (and all Game Objects) have a new argument in their destroy method: destroyTexture. This boolean (which is false by default) controls if the BaseTexture of the Game Object should be destroyed or not. This is extremely useful in situations where you've got a lot of dynamic assets you no longer need, such as textures created from BitmapDatas. You must set the destroyTexture argument yourself. This can be done in a custom Game Object destroy method or as part of your state shutdown (#2261) 2016-02-03 11:41:37 +00:00
Richard Davey
8043d29aa6 BitmapData would always create a private _swapCanvas which was a clone of its main canvas used for advanced movement operations. This no longer happens. The swap canvas is created only as needed, by those functions that use it (specifically moveH and moveV), meaning a BitmapData will now use half the amount of memory it used to, and you'll have half the amount of canvas DOM elements created (unless you make heavy use of the move functions). 2016-02-03 11:41:37 +00:00
Richard Davey
90ddfc2aa2 Updated sow #2316 2016-02-03 11:41:37 +00:00
Richard Davey
297244a822 Merge pull request #2161 from puzzud/master
SinglePad.callbackContext is now set through addCallbacks method.
2016-02-03 01:38:20 +02:00
Richard Davey
75d6bbb251 Updated defs and improved jsdocs for #2277 2016-02-02 23:37:08 +00:00
Richard Davey
d4edbe6619 Merge pull request #2277 from slashman/exposeWrappedLinesOnText
Alow precalculating the results of text wrapping.
2016-02-03 01:32:49 +02:00
Richard Davey
741cf1e0ed Huge TypeScript defs update (thanks to @clark-stevenson - this is all of the changes from #2156 merged into the current build) 2016-02-02 23:30:03 +00:00
Richard Davey
ded2f72768 Docs update #2243 2016-02-02 23:04:54 +00:00
Richard Davey
5e7f864c04 Docs update. 2016-02-02 22:58:52 +00:00
Richard Davey
88f1ea95d2 Fixed BitmapText.cleanText so it works properly with new-lines within the text.
BitmapText would crash if it tried to render a character that didn't exist in the font set. Any character that doesn't exist in the font set now renders a space character instead.

BitmapText would load and parse the kerning data from the font, but would never use it when rendering. The kerning values are now applied on rendering as well (thanks @veu #2165)
2016-02-02 22:54:01 +00:00
photonstorm
8cf96a2f78 Docs fix #2271 2016-02-02 16:28:33 +00:00
photonstorm
ddbc72cbf4 Docs update #2265 2016-02-02 16:26:20 +00:00
photonstorm
044a91d2a4 Docs update. 2016-02-02 16:19:10 +00:00
photonstorm
11fa0c2690 Docs fix #2310 2016-02-02 16:19:09 +00:00
Richard Davey
4e3c764207 Merge pull request #2248 from 06wj/dev
Fixed ScaleManager EXACT_FIT not working
2016-02-02 17:42:54 +02:00
Richard Davey
8e6b88cda8 Merge pull request #2172 from jonjanisch/dev
Inconsistency in arcade.collide processCallback param order #667
2016-02-02 17:39:46 +02:00
Richard Davey
92dae1951b Merge pull request #2204 from tfelix/master
Asset packs are now correctly spliced between waiting files.
2016-02-02 16:58:33 +02:00
Richard Davey
4fb5df2b36 Merge pull request #2314 from staff0rd/add_rnd_state
Added RandomDataGenerator.state to typescript definitions
2016-02-02 16:02:39 +02:00
Stafford Williams
b904efeb4f allow state to be passed to constructor 2016-02-02 13:47:21 +11:00
Stafford Williams
02c0f27d64 fixed getter 2016-02-02 13:26:47 +11:00
Stafford Williams
4a0aaa8914 added RandomDataGenerator.state() typescript definitions 2016-02-02 13:21:45 +11:00
Richard Davey
5703178ee4 Removed reference to Lynda 'free' courses (#2266) 2016-02-02 01:24:16 +00:00
Richard Davey
068252fc50 Docs update. 2016-02-02 01:08:50 +00:00
Richard Davey
425ee09047 Sound.onEndedHandler now sets Sound.currentTime to be Sound.durationMS (thanks @stoneman1 #2237) 2016-02-02 01:08:45 +00:00
Richard Davey
e7820dbe85 SoundManager.destroy now calls AudioContext.close (thanks @stoneman1 #2237) 2016-02-02 01:08:35 +00:00
Richard Davey
2a1bf389b5 Added a typescript section to the bower and npm configs to support tsd link (thanks @mjohnsonengr #2189 #2180) 2016-02-02 00:49:07 +00:00
Richard Davey
7c43f28161 Docs update. 2016-02-02 00:49:07 +00:00
Richard Davey
acebd74c26 Merge pull request #2241 from s4wny/patch-1
Fixed misleading error message
2016-02-02 02:33:57 +02:00
Richard Davey
bceca55c8f Merge pull request #2222 from FracturedShader/patch-2
Update BitmapData.shiftHSL, limitValue -> clamp
2016-02-02 02:31:54 +02:00
Richard Davey
5893224f10 The Style object passed in to Phaser.Text is now cloned instead of referenced. This means you can adjust single Text instances without invaliding other Text objects using the same style object (thanks @asyncanup #2267) 2016-02-02 00:29:46 +00:00
Richard Davey
34aff350eb The Video game object used an anonymous bound function for both the 'ended' and 'playing' event listeners, meaning that they were never removed properly (thanks @ramalhovfc #2303) 2016-02-02 00:18:50 +00:00
Richard Davey
6a50e18bf0 Merge pull request #1610 from yigitozdemir/dev
On Ceiling Method Addition
2016-02-01 21:14:12 +02:00
Richard Davey
2bf3ede746 Docs update. 2016-02-01 17:23:44 +00:00
Richard Davey
99b3ea4a1f Merge pull request #2285 from allenevans/bug-clearGLTextures
Fix cache reference bug in web GL context restoration.
2016-02-01 19:22:37 +02:00
Richard Davey
b3da35163a Merge pull request #2151 from jaminscript/logic-fix
Remove unnecessary variable
2016-02-01 19:16:02 +02:00
Richard Davey
eaf582ba4f Readme update. 2016-02-01 17:06:17 +00:00
Richard Davey
a1d9d0bb95 Merge pull request #2198 from vulvulune/dev
Force the usage of typescript 1.4.1
2016-02-01 19:03:47 +02:00
Richard Davey
1d2d707b32 Merge pull request #2168 from nlotz/dev
fix typos in API docs
2016-02-01 19:01:58 +02:00
Richard Davey
6a26b06e28 Merge pull request #2199 from javivi91/FixTweenOnStart
Fix tween hasStarted parameter
2016-02-01 18:58:33 +02:00
Richard Davey
e551254b52 Merge pull request #2209 from FracturedShader/patch-1
Update BitmapData.setHSL to accept 0
2016-02-01 18:57:29 +02:00
Richard Davey
f80e5968b9 Fixed filename #2195 2016-02-01 16:55:56 +00:00
Richard Davey
cd68f9f9cd Defs udpate #2211 2016-02-01 16:54:25 +00:00
Richard Davey
1087db6c2b Docs update. 2016-02-01 16:53:29 +00:00