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Group.add and Group.addAt would forget to remove the child from the hash of its previous Group if it had a physics body enabled, causing unbounded hash increase (thanks @strawlion @McIntozh #2232)
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@ -274,6 +274,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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* ArcadePhysics.Body.onCeiling is a new complementary method to go with onFloor (thanks @yigitozdemir #1610)
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* Text.precalculateWordWrap allows you to run your text through the Text word wrap function, which is handy if you need to handle pagination on longer pieces of text (thanks @slashman #2277)
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* Sprite (and all Game Objects) have a new argument in their destroy method: `destroyTexture`. This boolean (which is false by default) controls if the BaseTexture of the Game Object should be destroyed or not. This is extremely useful in situations where you've got a lot of dynamic assets you no longer need, such as textures created from BitmapDatas. You must set the `destroyTexture` argument yourself. This can be done in a custom Game Object destroy method or as part of your state shutdown (#2261)
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* The Health Game Object component has a new method: `setHealth` which allows you to set the exact health amount. This is now used by the `revive` function.
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### Updates
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@ -320,6 +321,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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* SinglePad.callbackContext is now set through addCallbacks method (thanks @puzzud #2161)
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* Both `transparent` and `antialias` were ignored if set to `false` in a Game configuration object, as the `parseConfig` method didn't check for falsey values (thanks @amadeus #2302)
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* GameObject.revive used to add the health amount given to the Game Object (via `heal`) instead of setting it as the new health amount. It now calls `setHealth` instead, giving it the exact amount (thanks @netgfx #2231)
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* Group.add and Group.addAt would forget to remove the child from the hash of its previous Group if it had a physics body enabled, causing unbounded hash increase (thanks @strawlion @McIntozh #2232)
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### Pixi Updates
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@ -289,6 +289,11 @@ Phaser.Group.prototype.add = function (child, silent) {
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if (child.parent !== this)
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{
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if (child.body)
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{
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child.parent.removeFromHash(child);
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}
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this.addChild(child);
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child.z = this.children.length;
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@ -415,6 +420,11 @@ Phaser.Group.prototype.addAt = function (child, index, silent) {
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if (child.parent !== this)
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{
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if (child.body)
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{
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child.parent.removeFromHash(child);
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}
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this.addChildAt(child, index);
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this.updateZ();
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