mirror of
https://github.com/photonstorm/phaser
synced 2025-02-16 22:18:29 +00:00
Huge TypeScript defs update (thanks to @clark-stevenson - this is all of the changes from #2156 merged into the current build)
This commit is contained in:
parent
ded2f72768
commit
741cf1e0ed
3 changed files with 226 additions and 99 deletions
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@ -275,7 +275,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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### Updates
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* TypeScript definitions fixes and updates (thanks @zimpy @iamfreee @milkey-mouse @juanmirod @danzel @staff0rd)
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* TypeScript definitions fixes and updates (thanks @clark-stevenson @zimpy @iamfreee @milkey-mouse @juanmirod @danzel @staff0rd)
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* Docs typo fixes (thanks @zeterain @staff0rd @milkey-mouse @dick-clark @nlotz @s4wny @jonjanisch @Alaxe @cdelstad @tsphillips)
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* Emitter methods `at`, `explode`, `flow`, `kill`, `revive`, `setAlpha`, `setRotation`, `setScale`, `setSize`, `setXSpeed`, `setYSpeed` and `start` now return the Emitter instance for better method chaining (thanks @samme #2308)
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* Tilemap.hasTile will now return `false` if the Tile doesn't exist in the coordinates given (which can happen if the coordinates are out of bounds) (thanks @cy-ryo-fujiwara #2304)
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233
typescript/phaser.d.ts
vendored
233
typescript/phaser.d.ts
vendored
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@ -1,7 +1,7 @@
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/// <reference path="pixi.d.ts" />
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/// <reference path="p2.d.ts" />
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// Type definitions for Phaser 2.4.5
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// Type definitions for Phaser 2.4.5 - 2nd February 2015
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// Project: https://github.com/photonstorm/phaser
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declare module "phaser" {
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@ -135,6 +135,7 @@ declare module Phaser {
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static JSONData(game: Phaser.Game, json: any): Phaser.FrameData;
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static JSONDataHash(game: Phaser.Game, json: any): Phaser.FrameData;
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static JSONDataPyxel(game: Phaser.Game, json: any): Phaser.FrameData;
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static spriteSheet(game: Phaser.Game, key: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): Phaser.FrameData;
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static XMLData(game: Phaser.Game, xml: any): Phaser.FrameData;
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@ -193,6 +194,38 @@ declare module Phaser {
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}
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interface BitmapFont {
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base: PIXI.BaseTexture;
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data: HTMLImageElement;
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font: Phaser.BMFont;
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url: string;
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}
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interface BMFont {
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chars: Phaser.BMFontChar[];
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font: string;
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lineHeight: number;
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size: number;
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}
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interface BMFontChar {
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x: number;
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y: number;
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width: number;
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height: number;
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xOffset: number;
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yOffset: number;
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xAdvance: number;
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kerning: number[];
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texture: PIXI.BaseTexture;
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}
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class BitmapData {
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constructor(game: Phaser.Game, key: string, width?: number, height?: number);
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@ -400,6 +433,13 @@ declare module Phaser {
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}
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class PointerMode {
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static CURSOR: number;
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static CONTACT: number;
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}
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class Cache {
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constructor(game: Phaser.Game);
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@ -432,7 +472,7 @@ declare module Phaser {
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addBitmapFont(key: string, url: string, data: any, atlasData: any, atlasType: string, xSpacing?: number, ySpacing?: number): void;
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addCanvas(key: string, canvas: HTMLCanvasElement, context?: CanvasRenderingContext2D): void;
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addDefaultImage(): void;
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addImage(key: string, url: string, data: any): Phaser.CachedImage;
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addImage(key: string, url: string, data: any): HTMLImageElement;
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addJSON(key: string, urL: string, data: any): void;
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addMissingImage(): void;
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addPhysicsData(key: string, url: string, JSONData: any, format: number): void;
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@ -469,14 +509,14 @@ declare module Phaser {
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getBaseTexture(key: string, cache?: number): PIXI.BaseTexture;
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getBinary(key: string): any;
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getBitmapData(key: string): Phaser.BitmapData;
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getBitmapFont(key: string): Phaser.RetroFont;
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getBitmapFont(key: string): Phaser.BitmapFont;
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getCanvas(key: string): HTMLCanvasElement;
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getFrame(key: string, cache?: number): Phaser.Frame;
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getFrameByIndex(key: string, index: number, cache?: number): Phaser.Frame;
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getFrameByName(key: string, name: string, cache?: number): Phaser.Frame;
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getFrameCount(key: string, cache?: number): number;
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getFrameData(key: string, cache?: number): Phaser.FrameData;
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getImage(key: string, full?: boolean): Phaser.CachedImage;
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getImage(key: string, full?: boolean): HTMLImageElement;
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getItem(key: string, cache: number, method?: string, property?: string): any;
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getJSON(key: string, clone?: boolean): any;
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getKeys(cache: number): string[];
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}
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interface CachedImage {
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key: string;
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url: string;
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data: HTMLImageElement;
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base: PIXI.BaseTexture;
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frame: Phaser.Frame;
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frameData: Phaser.FrameData;
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}
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interface CachedRenderTexture {
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frame: Phaser.Frame;
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@ -588,7 +617,8 @@ declare module Phaser {
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static addToDOM(canvas: HTMLCanvasElement, parent: HTMLElement, overflowHidden?: boolean): HTMLCanvasElement;
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static create(parent: HTMLDivElement, width?: number, height?: number, id?: string, skipPool?: boolean): HTMLCanvasElement;
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static getSmoothngEnabled(context: CanvasRenderingContext2D): boolean;
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static getSmoothingEnabled(context: CanvasRenderingContext2D): boolean;
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static getSmoothingPrefix(context: CanvasRenderingContext2D): string;
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static removeFromDOM(canvas: HTMLCanvasElement): void;
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static setBackgroundColor(canvas: HTMLCanvasElement, color: string): HTMLCanvasElement;
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static setImageRenderingBicubic(canvas: HTMLCanvasElement): HTMLCanvasElement;
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@ -773,6 +803,7 @@ declare module Phaser {
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ie: boolean;
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ieVersion: number;
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iOS: boolean;
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iOSVersion: number;
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initialized: boolean;
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iPad: boolean;
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iPhone: boolean;
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@ -1300,6 +1331,7 @@ declare module Phaser {
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cache: Phaser.Cache;
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camera: Phaser.Camera;
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canvas: HTMLCanvasElement;
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clearBeforeRender: boolean;
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config: IGameConfig;
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context: CanvasRenderingContext2D;
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count: number;
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@ -1910,26 +1942,26 @@ declare module Phaser {
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destroy(): void;
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disableDrag(): void;
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disableSnap(): void;
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downDuration(pointer: Phaser.Pointer): number;
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downDuration(pointerId?: number): number;
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enableDrag(lockCenter?: boolean, bringToTop?: boolean, pixelPerfect?: boolean, alphaThreshold?: number, boundsRect?: Phaser.Rectangle, boundsSprite?: Phaser.Sprite): void;
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enableSnap(snapX: number, snapY: number, onDrag?: boolean, onRelease?: boolean, snapOffsetX?: number, snapOffsetY?: number): void;
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isPixelPerfect(): boolean;
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justOut(pointer: number, delay: number): boolean;
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justOver(pointer: number, delay: number): boolean;
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justPressed(pointer: number, delay: number): boolean;
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justReleased(pointer: number, delay: number): boolean;
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overDuration(pointer: Phaser.Pointer): number;
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pointerDown(pointer: number): boolean;
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pointerDragged(pointer: Phaser.Pointer): boolean;
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pointerOut(index: number): boolean;
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pointerOver(index: number): boolean;
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pointerTimeDown(pointer: Phaser.Pointer): number;
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pointerTimeOut(pointer: Phaser.Pointer): number;
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pointerTimeOver(pointer: number): number;
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pointerTimeUp(pointer: number): number;
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pointerUp(pointer: number): boolean;
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pointerX(pointer: number): number;
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pointerY(pointer: number): number;
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justOut(pointerId?: number, delay?: number): boolean;
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justOver(pointerId?: number, delay?: number): boolean;
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justPressed(pointerId?: number, delay?: number): boolean;
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justReleased(pointerId?: number, delay?: number): boolean;
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overDuration(pointerId?: number): number;
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pointerDown(pointerId?: number): boolean;
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pointerDragged(pointerId?: number): boolean;
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pointerOut(pointerId?: number): boolean;
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pointerOver(pointerId?: number): boolean;
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pointerTimeDown(pointerId?: number): number;
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pointerTimeOut(pointerId?: number): number;
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pointerTimeOver(pointerId?: number): number;
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pointerTimeUp(pointerId?: number): number;
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pointerUp(pointerId?: number): boolean;
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pointerX(pointerId?: number): number;
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pointerY(pointerId?: number): number;
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reset(): void;
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setDragLock(allowHorizontal?: boolean, allowVertical?: boolean): void;
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start(priority: number, useHandCursor: boolean): Phaser.Sprite;
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@ -2117,6 +2149,113 @@ declare module Phaser {
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}
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class KeyCode {
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static A: number;
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static B: number;
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static C: number;
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static D: number;
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static E: number;
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static F: number;
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static G: number;
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static H: number;
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static I: number;
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static J: number;
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static K: number;
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static L: number;
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static M: number;
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static N: number;
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static O: number;
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static P: number;
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static Q: number;
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static R: number;
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static S: number;
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static T: number;
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static U: number;
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static V: number;
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static W: number;
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static X: number;
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static Y: number;
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static Z: number;
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static ZERO: number;
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static ONE: number;
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static TWO: number;
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static THREE: number;
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static FOUR: number;
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static FIVE: number;
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static SIX: number;
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static SEVEN: number;
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static EIGHT: number;
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static NINE: number;
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static NUMPAD_0: number;
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static NUMPAD_1: number;
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static NUMPAD_2: number;
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static NUMPAD_3: number;
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static NUMPAD_4: number;
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static NUMPAD_5: number;
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static NUMPAD_6: number;
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static NUMPAD_7: number;
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static NUMPAD_8: number;
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static NUMPAD_9: number;
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static NUMPAD_MULTIPLY: number;
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static NUMPAD_ADD: number;
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static NUMPAD_ENTER: number;
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static NUMPAD_SUBTRACT: number;
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static NUMPAD_DECIMAL: number;
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static NUMPAD_DIVIDE: number;
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static F1: number;
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static F2: number;
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static F3: number;
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static F4: number;
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static F5: number;
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static F6: number;
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static F7: number;
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static F8: number;
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static F9: number;
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static F10: number;
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static F11: number;
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static F12: number;
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static F13: number;
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static F14: number;
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static F15: number;
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static COLON: number;
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static EQUALS: number;
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static COMMA: number;
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static UNDERSCORE: number;
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static PERIOD: number;
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static QUESTION_MARK: number;
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static TILDE: number;
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static OPEN_BRACKET: number;
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static BACKWARD_SLASH: number;
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static CLOSED_BRACKET: number;
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static QUOTES: number;
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static BACKSPACE: number;
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static TAB: number;
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static CLEAR: number;
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static ENTER: number;
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static SHIFT: number;
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static CONTROL: number;
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static ALT: number;
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static CAPS_LOCK: number;
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static ESC: number;
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static SPACEBAR: number;
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static PAGE_UP: number;
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static PAGE_DOWN: number;
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static END: number;
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static HOME: number;
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static LEFT: number;
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static UP: number;
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static RIGHT: number;
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static DOWN: number;
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static INSERT: number;
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static DELETE: number;
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static HELP: number;
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static NUM_LOCK: number;
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static PLUS: number;
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static MINUS: number;
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}
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class Line {
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constructor(x1?: number, y1?: number, x2?: number, y2?: number);
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static TEXTURE_ATLAS_JSON_ARRAY: number;
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static TEXTURE_ATLAS_JSON_HASH: number;
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static TEXTURE_ATLAS_XML_STARLING: number;
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static TEXTURE_ATLAS_JSON_PYXEL: number;
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baseURL: string;
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cache: Phaser.Cache;
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class Pointer {
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constructor(game: Phaser.Game, id: number);
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constructor(game: Phaser.Game, id: number, pointerMode?: number);
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static NO_BUTTON: number;
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static LEFT_BUTTON: number;
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@ -3687,8 +3827,10 @@ declare module Phaser {
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duration: number;
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eraserButton: Phaser.DeviceButton;
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exists: boolean;
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forceOut: boolean;
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forwardButton: Phaser.DeviceButton;
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game: Phaser.Game;
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justReleasePreventsOver: boolean | number;
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id: number;
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identifier: number;
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isDown: boolean;
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@ -3791,7 +3933,7 @@ declare module Phaser {
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class RandomDataGenerator {
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constructor(seeds: number[]|string);
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constructor(seeds: any[] | string);
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angle(): number;
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between(min: number, max: number): number;
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}
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class Stage extends PIXI.Stage {
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class Stage extends PIXI.DisplayObjectContainer {
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constructor(game: Phaser.Game);
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backgroundColor: any;
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currentRenderOrderID: number;
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disableVisibilityChange: boolean;
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exists: boolean;
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game: Phaser.Game;
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name: string;
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disableVisibilityChange: boolean;
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exists: boolean;
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currentRenderOrderID: number;
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backgroundColor: any;
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smoothed: boolean;
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boot(): void;
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checkVisibility(): void;
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destroy(): void;
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parseConfig(config: any): void;
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postUpdate(): void;
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preUpdate(): void;
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setBackgroundColor(backgroundColor: number | string): void;
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update(): void;
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postUpdate(): void;
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updateTransform(): void;
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checkVisibility(): void;
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visibilityChange(event: Event): void;
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setBackgroundColor(backgroundColor: number | string): void;
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destroy(): void;
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}
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touchStartCallback: Function;
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touchLockCallbacks: Function[];
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addTouchLockCallback(callback: Function, context?: any): void;
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addTouchLockCallback(callback: Function, context?: any, onEnd?: Function): void;
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removeTouchLockCallback(callback: Function, context?: any): boolean;
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consumeTouchMove(): void;
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onTouchCancel(event: any): void;
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90
typescript/pixi.d.ts
vendored
90
typescript/pixi.d.ts
vendored
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@ -2,6 +2,7 @@
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declare module PIXI {
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export var game: Phaser.Game;
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export var WEBGL_RENDERER: number;
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export var CANVAS_RENDERER: number;
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export var VERSION: string;
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@ -101,7 +102,7 @@ declare module PIXI {
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width: number;
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destroy(): void;
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render(stage: Stage): void;
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render(stage: DisplayObjectContainer): void;
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resize(width: number, height: number): void;
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}
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@ -362,25 +363,26 @@ declare module PIXI {
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export class CanvasRenderer implements PixiRenderer {
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constructor(width?: number, height?: number, options?: PixiRendererOptions);
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constructor(game: Phaser.Game);
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autoResize: boolean;
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clearBeforeRender: boolean;
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context: CanvasRenderingContext2D;
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count: number;
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height: number;
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maskManager: CanvasMaskManager;
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refresh: boolean;
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renderSession: RenderSession;
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resolution: number;
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transparent: boolean;
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game: Phaser.Game;
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type: number;
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view: HTMLCanvasElement;
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resolution: number;
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clearBeforeRender: boolean;
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transparent: boolean;
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autoResize: boolean;
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width: number;
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height: number;
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view: HTMLCanvasElement;
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context: CanvasRenderingContext2D;
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||||
refresh: boolean;
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count: number;
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maskManager: CanvasMaskManager;
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renderSession: RenderSession;
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destroy(removeView?: boolean): void;
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render(stage: Stage): void;
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render(stage: DisplayObjectContainer): void;
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resize(width: number, height: number): void;
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destroy(removeView?: boolean): void;
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||||
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||||
}
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@ -472,7 +474,7 @@ declare module PIXI {
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renderable: boolean;
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rotation: number;
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||||
scale: Point;
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stage: Stage;
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stage: DisplayObjectContainer;
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||||
visible: boolean;
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worldAlpha: number;
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worldPosition: PIXI.Point;
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@ -497,7 +499,7 @@ declare module PIXI {
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rightdown(e: InteractionData): void;
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rightup(e: InteractionData): void;
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rightupoutside(e: InteractionData): void;
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||||
setStageReference(stage: Stage): void;
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setStageReference(stage: DisplayObjectContainer): void;
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tap(e: InteractionData): void;
|
||||
toGlobal(position: Point): Point;
|
||||
toLocal(position: Point, from: DisplayObject): Point;
|
||||
|
@ -693,10 +695,10 @@ declare module PIXI {
|
|||
onTouchMove: Function;
|
||||
pool: InteractionData[];
|
||||
resolution: number;
|
||||
stage: Stage;
|
||||
stage: DisplayObjectContainer;
|
||||
touches: { [id: string]: InteractionData };
|
||||
|
||||
constructor(stage: Stage);
|
||||
constructor(stage: DisplayObjectContainer);
|
||||
}
|
||||
|
||||
export class InvertFilter extends AbstractFilter {
|
||||
|
@ -1061,18 +1063,6 @@ declare module PIXI {
|
|||
|
||||
}
|
||||
|
||||
export class Stage extends DisplayObjectContainer {
|
||||
|
||||
constructor(backgroundColor: number);
|
||||
|
||||
interactionManager: InteractionManager;
|
||||
|
||||
getMousePosition(): Point;
|
||||
setBackgroundColor(backgroundColor: number): void;
|
||||
setInteractionDelegate(domElement: HTMLElement): void;
|
||||
|
||||
}
|
||||
|
||||
export class Strip extends DisplayObjectContainer {
|
||||
|
||||
static DrawModes: {
|
||||
|
@ -1328,39 +1318,35 @@ declare module PIXI {
|
|||
|
||||
static createWebGLTexture(texture: Texture, gl: WebGLRenderingContext): void;
|
||||
|
||||
constructor(width?: number, height?: number, options?: PixiRendererOptions);
|
||||
constructor(game: Phaser.Game);
|
||||
|
||||
autoResize: boolean;
|
||||
clearBeforeRender: boolean;
|
||||
contextLost: boolean;
|
||||
contextLostBound: Function;
|
||||
contextRestoreLost: boolean;
|
||||
contextRestoredBound: Function;
|
||||
height: number;
|
||||
gl: WebGLRenderingContext;
|
||||
offset: Point;
|
||||
preserveDrawingBuffer: boolean;
|
||||
projection: Point;
|
||||
game: Phaser.Game;
|
||||
type: number;
|
||||
resolution: number;
|
||||
renderSession: RenderSession;
|
||||
transparent: boolean;
|
||||
autoResize: boolean;
|
||||
preserveDrawingBuffer: boolean;
|
||||
clearBeforeRender: boolean;
|
||||
width: number;
|
||||
height: number;
|
||||
view: HTMLCanvasElement;
|
||||
projection: Point;
|
||||
offset: Point;
|
||||
shaderManager: WebGLShaderManager;
|
||||
spriteBatch: WebGLSpriteBatch;
|
||||
maskManager: WebGLMaskManager;
|
||||
filterManager: WebGLFilterManager;
|
||||
stencilManager: WebGLStencilManager;
|
||||
blendModeManager: WebGLBlendModeManager;
|
||||
transparent: boolean;
|
||||
type: number;
|
||||
view: HTMLCanvasElement;
|
||||
width: number;
|
||||
renderSession: RenderSession;
|
||||
|
||||
destroy(): void;
|
||||
initContext(): void;
|
||||
mapBlendModes(): void;
|
||||
render(stage: Stage): void;
|
||||
render(stage: DisplayObjectContainer): void;
|
||||
renderDisplayObject(displayObject: DisplayObject, projection: Point, buffer: WebGLBuffer): void;
|
||||
resize(width: number, height: number): void;
|
||||
updateTexture(texture: Texture): void;
|
||||
destroy(): void;
|
||||
mapBlendModes(): void;
|
||||
|
||||
}
|
||||
|
||||
|
@ -1895,4 +1881,4 @@ declare function requestAnimFrame(callback: Function): void;
|
|||
|
||||
declare module PIXI.PolyK {
|
||||
export function Triangulate(p: number[]): number[];
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue