photonstorm
77d5be1d8e
When adding a new Animation to a Sprite it would incorrectly reset the current Sprite frame to the first frame of the animation sequence, it is now left un-touched until you call play
on the animation.
2014-07-08 12:59:35 +01:00
Richard Davey
65a7e1b762
Merge pull request #978 from alvinsight/dev
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Added game.add.plugin
2014-07-07 21:28:18 +01:00
Richard Davey
f3e61fcff9
Merge pull request #979 from clark-stevenson/dev
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Update phaser.d.ts
2014-07-07 21:27:31 +01:00
Clark Stevenson
a644443f6e
Update TS Defs
2014-07-07 20:02:44 +01:00
Clark Stevenson
f033f19dbb
Merge branch 'dev' of https://github.com/clark-stevenson/phaser into dev
2014-07-07 19:34:31 +01:00
Alvin
7031d9ccc1
Fixed typo
2014-07-07 18:19:02 +02:00
Alvin
f6f70d35a4
Added game.add.plugin, a shotcut for game.plugins.add
2014-07-07 18:18:00 +02:00
Richard Davey
6ce183189f
Merge pull request #971 from psalaets/issue-970
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reorder param list of Phaser.Physics.Arcade.Body.render
2014-07-07 10:29:51 +01:00
Richard Davey
d0b756b0db
Merge pull request #973 from psalaets/contributing-tweak
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link to phaser forum at first mention
2014-07-07 10:28:46 +01:00
Richard Davey
e9886ad84d
Merge pull request #972 from psalaets/debug-rendering-ninja-aabb-and-circle
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Debug rendering for Ninja aabb and circle
2014-07-07 10:26:37 +01:00
Richard Davey
730a8eb7f9
Merge pull request #976 from b-ely/issue975
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Adding a return to the Tween#from method
2014-07-07 10:21:30 +01:00
b-ely
e02a52b55d
Adding a return to the Tween#from method
2014-07-06 18:21:03 -05:00
Paul Salaets
d14cd0bbbb
link to phaser forum at first mention
2014-07-05 22:52:46 -04:00
Paul Salaets
cbf0a9011a
remove a little duplication
2014-07-05 21:53:32 -04:00
Paul Salaets
0c15ef6adc
move shape specific debug rendering into the shapes
2014-07-05 21:29:28 -04:00
Paul Salaets
77b86f43e3
support for debug rendering ninja AABB and circle bodies
2014-07-05 20:58:33 -04:00
Paul Salaets
79f550bc89
updating comments: default color and method name
2014-07-05 18:08:00 -04:00
Paul Salaets
0694dab909
reorder param list to be consistent with comment's ordering and other code
2014-07-05 17:50:13 -04:00
photonstorm
da822ab207
Fixing anchor issue :)
2014-07-03 17:21:06 +01:00
photonstorm
14109aeeb1
Animation.next will advance to the next frame in the animation, even if it's not currently playing. You can optionally define the number of frames to advance, but the default is 1. This is also aliased from the AnimationManager, so you can do Sprite.animations.next()
.
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Animation.previous will rewind to the previous frame in the animation, even if it's not currently playing. You can optionally define the number of frames to rewind, but the default is 1. This is also aliased from the AnimationManager, so you can do `Sprite.animations.previous()`.
2014-07-03 16:23:36 +01:00
photonstorm
e4536f9999
addMarker added to ts defs ( #968 )
2014-07-03 14:04:14 +01:00
photonstorm
7c624f409f
Updated console.log and README.
2014-07-03 10:50:26 +01:00
photonstorm
e0b5e94f45
Fixed _destroy issue in Signal.
2014-07-03 10:50:12 +01:00
photonstorm
86f972a765
Updated to latest Pixi dev branch.
2014-07-03 10:49:58 +01:00
photonstorm
212436529c
Updated TS defs.
2014-07-03 02:22:56 +01:00
photonstorm
177d51f238
Signal.removeAll now has a new context
parameter. If specified only listeners matching the given context are removed (thanks @lucbloom for the idea, #880 )
2014-07-03 02:22:11 +01:00
photonstorm
92dbabb2df
Camera.updateTarget has had a make-over and now is a lot smoother under certain conditions (thanks @tjkopena, fix #966 )
2014-07-03 02:09:53 +01:00
photonstorm
336cd8b76c
Build files for testing.
2014-07-02 23:23:26 +01:00
photonstorm
6e94aa7cde
Updated applyForce docs.
2014-07-02 16:29:30 +01:00
photonstorm
8b160a1eb1
Tidied up formatting and docs.
2014-07-02 15:25:07 +01:00
photonstorm
8c41f6cc10
Game.onBlur and Game.onFocus events are now dispatched regardless if Stage.disableVisibilityChange is true or false, so you can respond to these events without your game automatically pausing or resuming ( #911 )
2014-07-02 14:57:28 +01:00
photonstorm
2916f0413f
Group.bringToTop (and consequently Sprite.bringToTop) no longer removes the child from the InputManager if enabled (thanks @BinaryMoon, fix #928 )
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Group.sendToBack (and consequently Sprite.sendToBack) no longer removes the child from the InputManager if enabled.
Group.add has a new optional boolean parameter: `silent`. If set to `true` the child will not dispatch its `onAddedToGroup` event.
Group.addAt has a new optional boolean parameter: `silent`. If set to `true` the child will not dispatch its `onAddedToGroup` event.
Group.remove has a new optional boolean parameter: `silent`. If set to `true` the child will not dispatch its `onRemovedFromGroup` event.
Group.removeBetween has a new optional boolean parameter: `silent`. If set to `true` the children will not dispatch their `onRemovedFromGroup` events.
Group.removeAll has a new optional boolean parameter: `silent`. If set to `true` the children will not dispatch their `onRemovedFromGroup` events.
Internal child movements in Group (such as bringToTop) now uses the new `silent` parameter to avoid the child emitting incorrect Group addition and deletion events.
2014-07-02 14:04:14 +01:00
photonstorm
2cef655ed6
Calling Tween.stop from inside a Tween update callback would still cause the tween onComplete event to fire (thanks @eguneys, #924 )
2014-07-02 05:47:38 +01:00
photonstorm
5ee9245acf
Rectangle.right when set would set the new width to be Rectangle.x + the value given. However the value given should be a new Right coordinate, so the width calculation has been adjusted to compensate (thanks @cryptonomicon, #849 )
2014-07-02 05:37:12 +01:00
photonstorm
58fc73348c
The StateManager has a preRenderCallback option, which checks for a preRender function existing on the State, but it was never called. Have decided to add this in, so the core Game loop now calls state.preRender right before the renderer runs (thanks @AnderbergE #869 )
2014-07-02 05:32:40 +01:00
Richard Davey
35cb63f952
Merge pull request #964 from clark-stevenson/patch-4
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Various updates to Phaser, and 1.5.4 PIXI
2014-07-02 01:04:47 +01:00
clark-stevenson
3c90cccdd5
Various updates to Phaser, and 1.5.4 PIXI
2014-07-01 22:42:36 +01:00
Clark Stevenson
42427af3ac
Updated PIXI, Filters and other bits and pieces
2014-07-01 22:39:27 +01:00
photonstorm
c71ca3b849
Updated some Rectangle docs.
2014-07-01 22:10:13 +01:00
photonstorm
757136bf4f
Device.mobileSafari was no longer detecting Mobile Safari, now fixed (thanks @Zammy, #927 )
2014-07-01 19:19:49 +01:00
photonstorm
79bd7c400b
Key.duration wasn't set to zero after a Key.reset (thanks @DrHackenstein, #932 )
2014-07-01 16:57:55 +01:00
photonstorm
db22b019be
Swapped the ScaleManager creation order in Game, so both start and stop fullScreen requests work now.
2014-07-01 16:50:33 +01:00
photonstorm
7c7e924b7a
Fixed Pixelate to pass jshint and be more in line with Phaser Filters.
2014-07-01 16:26:23 +01:00
photonstorm
faa9af5539
readme updates
2014-07-01 16:19:20 +01:00
Richard Davey
a127080794
Merge pull request #951 from sivael/dev
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TileMap update performance
2014-07-01 16:17:20 +01:00
Richard Davey
d00a298908
Merge pull request #939 from paperkettle/master
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Adding a Phaser version of the PixelateFilter
2014-07-01 16:09:05 +01:00
Richard Davey
dd11e2a5a9
Merge pull request #840 from villetou/WebAudioExternalNodeFix
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Web audio external node fix
2014-07-01 16:06:08 +01:00
Richard Davey
de270908de
Merge pull request #958 from renatodarrigo/patch-2
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Fix rawpad button array to support win and linux
2014-07-01 15:59:06 +01:00
Richard Davey
a425470f41
Merge pull request #925 from jonkelling/dev
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Fix for issue #917 , Physics.P2.Body#addToWorld
2014-07-01 15:52:29 +01:00
photonstorm
d2fc42520b
stopFullScreen has been changed to run against document instead of the canvas since the cancelFullScreen method is created on the document (thanks @j0hnskot, #863 )
2014-07-01 15:46:32 +01:00