Commit graph

2310 commits

Author SHA1 Message Date
devinb83
2be45e93ae QuadTree leveling Bug
Rather than level++ which changes the current node's level, the subnodes should get the current node's level + 1
2014-07-14 12:55:26 -07:00
Darek Zieliński
852054b772 Plus validation of non-point objects 2014-07-14 20:09:22 +02:00
Charles Black
7107d73188 group create with p2 debug 2014-07-14 14:05:44 -04:00
Darek Zieliński
ee1df55d84 Added position Point object for quick x/y coordinates access. 2014-07-14 20:03:34 +02:00
jdowell
aad74ff4d5 added: Phaser.Utils.getProperty / Phaser.Utils.setProperty; added: Phaser.Group.checkAll
Added deep-property getting and setting via strings:

Phaser.Util.getProperty(someObj, 'foo.bar.baz');

Phaser.Util.setProperty(someObj, 'foo.bar.baz', 'lol');

Added a "checkAll" method to Phaser.Group that returns true/false if all of the children's given properties match the value passed in.

this.someGroup.checkAll('foo.bar.baz', 'lol'); // will return true if child[n].foo.bar.baz === 'lol'

Comes with standard 'force' ability.
2014-07-14 12:33:13 -05:00
Richard Davey
ff5dda7e82 Merge pull request #1012 from Dumtard/dev
docs typo
2014-07-14 16:12:59 +01:00
Charles Black
6363b35e26 docs typo 2014-07-14 11:01:21 -04:00
photonstorm
e5078a2197 Fixed missing cacheKey parameter. 2014-07-14 12:56:05 +01:00
photonstorm
f0365835c9 Pixi 1.6.1 2014-07-14 12:56:05 +01:00
photonstorm
2c421d27ce GameObjectFactory.spriteBatch now lets you specify null as a parameter for the parent and automatically adds the batch to game.world as a result. Also fixed jsdocs issues (@petarov #1000) 2014-07-14 12:56:05 +01:00
Richard Davey
92815d8965 Merge pull request #1007 from mjeffery/dev
Added missing onPackComplete Signal
2014-07-14 12:17:53 +01:00
Richard Davey
fe960b79d7 Merge pull request #1002 from petarov/bugfix_883
Fix issue #883
2014-07-14 12:16:08 +01:00
Richard Davey
35a8c70f45 Merge pull request #1011 from clark-stevenson/dev
GamePad changed to Gamepad
2014-07-14 12:15:19 +01:00
photonstorm
5bc482685b Renaming the release :) #1004 2014-07-14 12:08:46 +01:00
Clark Stevenson
9d1822a3ff Merge branch 'dev' of https://github.com/clark-stevenson/phaser into dev 2014-07-14 11:42:41 +01:00
Clark Stevenson
a7bd3977eb Incorrect GamePad replaced with Gamepad 2014-07-14 11:28:20 +01:00
Clark Stevenson
ce8481d737 Merge branch 'dev' of https://github.com/photonstorm/phaser into dev 2014-07-13 23:47:38 +01:00
Clark Stevenson
0ec4fefbc4 Updated Phaser.d.ts to dev
Fixes #1008
2014-07-13 23:46:24 +01:00
photonstorm
321acd1676 New build files. 2014-07-13 23:46:20 +01:00
photonstorm
b30ac258f5 Updated docs. 2014-07-13 23:46:16 +01:00
photonstorm
0cc24d0966 Restored old Image object. 2014-07-13 23:46:13 +01:00
photonstorm
0632e87ebc Pixi 1.6 patches for RenderTextures and IE9 Float32 calls. 2014-07-13 23:46:09 +01:00
photonstorm
0f5c07e4a0 Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons. 2014-07-13 23:46:05 +01:00
photonstorm
aa8384a738 Temporary fix for #997 2014-07-13 23:46:02 +01:00
Alvin
9e9cf1ab23 Added game.add.plugin to the definitions file 2014-07-13 23:45:58 +01:00
photonstorm
938fd51ac3 NuSphere updates 2014-07-13 23:45:54 +01:00
photonstorm
d08c6ba7c9 Updated build files with patched Pixi UMD statement. 2014-07-13 23:45:51 +01:00
photonstorm
a0113ed231 Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995) 2014-07-13 23:45:47 +01:00
Jeroen Verfallie
43845c2c34 Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick' 2014-07-13 23:45:43 +01:00
photonstorm
0d04eefd03 Preparing for 2.1.0 build. 2014-07-13 23:45:39 +01:00
Clark Stevenson
a4fd4e30bf Updated Phaser.d.ts to dev
Fixes #1008
2014-07-13 23:11:08 +01:00
photonstorm
b949773735 New build files. 2014-07-13 23:11:04 +01:00
photonstorm
be54d0f9ca Updated docs. 2014-07-13 23:11:00 +01:00
photonstorm
b4633852ca Restored old Image object. 2014-07-13 23:10:57 +01:00
photonstorm
84f0d5bfe1 Pixi 1.6 patches for RenderTextures and IE9 Float32 calls. 2014-07-13 23:10:53 +01:00
photonstorm
81b88aef27 Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons. 2014-07-13 23:10:50 +01:00
photonstorm
ef76d9bd6c Temporary fix for #997 2014-07-13 23:10:46 +01:00
Alvin
2bf1ee305c Added game.add.plugin to the definitions file 2014-07-13 23:10:42 +01:00
photonstorm
aa62026abc NuSphere updates 2014-07-13 23:10:39 +01:00
photonstorm
0d3b801768 Updated build files with patched Pixi UMD statement. 2014-07-13 23:10:35 +01:00
photonstorm
e0dce49024 Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995) 2014-07-13 23:10:31 +01:00
Jeroen Verfallie
8a1c1db8d9 Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick' 2014-07-13 23:10:27 +01:00
mjeffery
fcc23ef5d2 fixed onPackComplete Signal 2014-07-13 15:38:13 -04:00
Petar Petrov
78771d875b Fix issue #883
Check if points is an Array before parsing arguments.
2014-07-12 22:50:48 +02:00
photonstorm
0b903bf792 New build files. 2014-07-11 18:03:43 +01:00
photonstorm
bc9e5804b2 Updated docs. 2014-07-11 18:02:47 +01:00
photonstorm
22462566b4 Restored old Image object. 2014-07-11 18:02:40 +01:00
photonstorm
79c5544869 Pixi 1.6 patches for RenderTextures and IE9 Float32 calls. 2014-07-11 18:02:24 +01:00
photonstorm
0353ee12be Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons. 2014-07-11 16:30:25 +01:00
Richard Davey
ed0a228c90 Merge pull request #998 from alvinsight/dev
Added game.add.plugin to the definitions file
2014-07-11 16:06:06 +01:00