Merge pull request #979 from clark-stevenson/dev

Update phaser.d.ts
This commit is contained in:
Richard Davey 2014-07-07 21:27:31 +01:00
commit f3e61fcff9

6
build/phaser.d.ts vendored
View file

@ -324,6 +324,7 @@ declare module PIXI {
clone(): Circle;
contains(x: number, y: number): boolean;
getBounds(): PIXI.Rectangle;
}
@ -3188,7 +3189,7 @@ declare module Phaser {
onWall(): void;
preUpdate(): void;
postUpdate(): void;
render(context: Object, body: Phaser.Physics.Arcade.Body, filled?: boolean, color?: string): void;
render(context: Object, body: Phaser.Physics.Arcade.Body, color?: string, filled?: boolean): void;
renderBodyInfo(debug: Phaser.Utils.Debug, body: Phaser.Physics.Arcade.Body): void;
reset(x: number, y: number): void;
setSize(width: number, height: number, offsetX?: number, offsetY?: number): void;
@ -3283,6 +3284,7 @@ declare module Phaser {
moveDown(speed: number): void;
poseUpdate(): void;
preUpdate(): void;
render(context: any, body: Phaser.Physics.Ninja.Body, color?: string, filled?: boolean): void;
reset(): void;
}
@ -3311,6 +3313,7 @@ declare module Phaser {
collideAABBVsTile(tile: Phaser.Physics.Ninja.Tile): boolean;
destroy(): void;
integrate(): void;
render(context: any, xOffset: number, yOffset: number, color: string, filled: boolean): void;
reportCollisionVsWorld(px: number, py: number, dx: number, dy: number, obj: Object): void;
reportCollisionVsBody(px: number, py: number, dx: number, dy: number, obj: Object): void;
resolveTile(x: number, y: number, body: Phaser.Physics.Ninja.AABB, tile: Phaser.Physics.Ninja.Tile): boolean;
@ -3342,6 +3345,7 @@ declare module Phaser {
collideWorldBounds(): void;
destroy(): void;
integrate(): void;
render(context: any, xOffset: number, yOffset: number, color: string, filled: boolean): void;
reportCollisionVsWorld(px: number, py: number, dx: number, dy: number, obj: Object): void;
reportCollisionVsBody(px: number, py: number, dx: number, dy: number, obj: Object): void;
resolveCircleTile(x: number, y: number, oH: number, oV: number, obj: Phaser.Physics.Ninja.Circle, t: Phaser.Physics.Ninja.Tile): boolean;