Updated applyForce docs.

This commit is contained in:
photonstorm 2014-07-02 16:29:30 +01:00
parent 8b160a1eb1
commit 6e94aa7cde

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@ -420,7 +420,7 @@ Phaser.Physics.P2.Body.prototype = {
* Apply force to a world point. This could for example be a point on the RigidBody surface. Applying force this way will add to Body.force and Body.angularForce.
*
* @method Phaser.Physics.P2.Body#applyForce
* @param {number} force - The force to add.
* @param {Float32Array|Array} force - The force vector to add.
* @param {number} worldX - The world x point to apply the force on.
* @param {number} worldY - The world y point to apply the force on.
*/