Richard Davey
|
9ec300d618
|
Updated JSDocs
|
2020-09-22 11:12:40 +01:00 |
|
Richard Davey
|
820ea7799c
|
Completed JSDocs
|
2020-09-22 11:12:32 +01:00 |
|
Richard Davey
|
248d2352b6
|
Update the camera if dirty
|
2020-09-22 10:59:36 +01:00 |
|
Richard Davey
|
d08a6c657c
|
Added all documentation and dirty flag handling
|
2020-09-22 10:59:28 +01:00 |
|
Richard Davey
|
ec1e4ed8a7
|
Deps update
|
2020-09-22 10:22:38 +01:00 |
|
Richard Davey
|
4945fc95e1
|
Not yet fixed, but no longer crashes build
|
2020-09-21 18:25:02 +01:00 |
|
Richard Davey
|
3950191468
|
Lots of docs and tidying up
|
2020-09-21 18:24:47 +01:00 |
|
Richard Davey
|
333945a89e
|
Remove Mesh Game Object and add Layer3D
|
2020-09-21 18:24:38 +01:00 |
|
Richard Davey
|
afe765a2cf
|
Fix component properties
|
2020-09-21 18:24:12 +01:00 |
|
Richard Davey
|
6abeb84ff6
|
Remove Face and Vertex classes
|
2020-09-21 18:24:03 +01:00 |
|
Richard Davey
|
d86cde525a
|
Remove console.log
|
2020-09-21 18:23:48 +01:00 |
|
Richard Davey
|
d33c69b65c
|
Updated the shaders
|
2020-09-21 18:23:41 +01:00 |
|
Richard Davey
|
b8f1db88c4
|
Update CHANGELOG-v3.50.md
|
2020-09-21 15:58:01 +01:00 |
|
Richard Davey
|
24f7c2e3df
|
Updated to use RGB objects, finished missing methods
|
2020-09-21 15:57:57 +01:00 |
|
Richard Davey
|
893453f840
|
New uniforms handler, new cache and dirty checks
|
2020-09-21 15:57:38 +01:00 |
|
Richard Davey
|
33734309f1
|
Clean the mesh after rendering
|
2020-09-21 15:57:21 +01:00 |
|
Richard Davey
|
989e3e6e07
|
Swapped to use RGB objects
|
2020-09-21 15:57:11 +01:00 |
|
Richard Davey
|
82c8ada236
|
Added fog, dirty refresh and preUpdate handler
|
2020-09-21 15:56:58 +01:00 |
|
Richard Davey
|
27eafe3661
|
New Face and Vertex typedefs
|
2020-09-21 15:56:21 +01:00 |
|
Richard Davey
|
977054a7c8
|
Added new RGB class to encapsulate color data
|
2020-09-21 15:56:09 +01:00 |
|
Richard Davey
|
4549fb4320
|
Updated type defs
|
2020-09-21 14:05:51 +01:00 |
|
Richard Davey
|
f2f3aea79a
|
Shorter errors
|
2020-09-21 14:05:38 +01:00 |
|
Richard Davey
|
9bb510be0c
|
Now caches uniform locations and added all of the new set1f etc uniform methods
|
2020-09-21 14:05:30 +01:00 |
|
Richard Davey
|
7a8932a3a4
|
Remove log
|
2020-09-21 14:04:52 +01:00 |
|
Richard Davey
|
864b518a4f
|
Update CHANGELOG-v3.50.md
|
2020-09-21 10:14:02 +01:00 |
|
Richard Davey
|
7f7d7a1b2e
|
Can now rotate the model
|
2020-09-21 10:13:58 +01:00 |
|
Richard Davey
|
1b4af32ec2
|
The Quaternion class constructor will now default the values to 0,0,0,1 if they're not provided, making it an identity quaternion, rather than the 0,0,0,0 it was before.
|
2020-09-21 10:13:50 +01:00 |
|
Richard Davey
|
daa6fc63ee
|
Update CHANGELOG-v3.50.md
|
2020-09-21 09:54:23 +01:00 |
|
Richard Davey
|
a8df17b622
|
Corrected JSDocs
|
2020-09-21 09:54:23 +01:00 |
|
Richard Davey
|
99953b94b6
|
Merge pull request #5311 from vforsh/master
Add ability to use custom easing function(s) with particle emitters
|
2020-09-21 09:40:26 +01:00 |
|
Richard Davey
|
3672559fc1
|
Merge pull request #5315 from samme/feature/onWorldBounds
Add onWorldBounds argument in Arcade.Body#setCollideWorldBounds()
|
2020-09-21 09:38:05 +01:00 |
|
Richard Davey
|
e7f6e8aa57
|
Merge pull request #5317 from samme/docs/cursorKeys
Docs: correct CursorKeys
|
2020-09-21 09:35:31 +01:00 |
|
Richard Davey
|
48272312ed
|
Merge pull request #5318 from samme/fix/getMatching
Fix Group#getMatching()
|
2020-09-21 09:34:03 +01:00 |
|
Richard Davey
|
78c1eb7934
|
Removed debug, modified signatuers, added fog
|
2020-09-21 00:17:58 +01:00 |
|
Richard Davey
|
0ad265da2e
|
Removed faces and verts arrays as moved to a single ArrayBuffer instance
|
2020-09-21 00:17:38 +01:00 |
|
Richard Davey
|
56caeb126f
|
Renders whole buffer in a single draw with no vertex iteration
|
2020-09-21 00:17:14 +01:00 |
|
Richard Davey
|
1d2a8bc58f
|
Added fog to shader
|
2020-09-21 00:16:43 +01:00 |
|
samme
|
d4059c8f6e
|
Fix Group#getMatching
|
2020-09-19 10:10:25 -07:00 |
|
Richard Davey
|
8366d90f96
|
Added material and other new methods
|
2020-09-18 17:52:53 +01:00 |
|
Richard Davey
|
374cc84be8
|
Now the pipeline does it all
|
2020-09-18 17:52:41 +01:00 |
|
Richard Davey
|
561a1b54a2
|
Handle vertex normals too
|
2020-09-18 17:52:30 +01:00 |
|
Richard Davey
|
640ce49d93
|
Update MeshCamera.js
|
2020-09-18 17:52:20 +01:00 |
|
Richard Davey
|
6e62ada207
|
Created new MeshLight class
|
2020-09-18 17:52:15 +01:00 |
|
Richard Davey
|
307cbe130f
|
New Mesh Shader
|
2020-09-18 17:51:23 +01:00 |
|
Richard Davey
|
9a1b252a11
|
Use shouldFlush
|
2020-09-18 17:50:57 +01:00 |
|
Richard Davey
|
371fb5e68a
|
Added normals, removed Vec3
|
2020-09-18 17:50:47 +01:00 |
|
Richard Davey
|
0e2911c4a5
|
Added fromRotation and mult methods
|
2020-09-18 17:50:40 +01:00 |
|
Richard Davey
|
0013db3747
|
Created new Mesh Pipeline
|
2020-09-18 17:50:20 +01:00 |
|
samme
|
08b2ea467b
|
Docs: correct CursorKeys
Properties not optional
|
2020-09-18 08:57:05 -07:00 |
|
Richard Davey
|
74f35acad1
|
Better docs
|
2020-09-18 16:38:26 +01:00 |
|