Richard Davey
89967af66b
Fixed Camera input resolution
2018-09-04 14:04:48 +01:00
Richard Davey
0b95ed0478
Fixed scissors when using a small cam with render texture
2018-08-31 16:25:04 +01:00
Richard Davey
eaeab041ee
Added render to texture docs
2018-08-23 18:10:55 +01:00
Richard Davey
764de08ff4
Camera.ignore
can now take nested-arrays of Game Objects and also supports both Groups and Containers.
2018-08-08 16:46:14 +01:00
Richard Davey
66afe973af
Trying mixins
2018-08-08 01:33:55 +01:00
Richard Davey
3a4bfa679b
Added experimental Camera to Render Texture
2018-08-07 16:27:21 +01:00
Richard Davey
8573e60273
No config, no update
2018-08-07 16:25:55 +01:00
Richard Davey
f9e498353d
Fixed lack of TempMatrix for Graphics generateTexture
2018-08-06 16:19:30 +01:00
Richard Davey
faeed47b5e
eslint fixes
2018-08-06 15:32:08 +01:00
Richard Davey
9675c269e6
Split Camera up into BaseCamera, which Camera now extends.
2018-08-04 13:05:41 +01:00
Richard Davey
fa2b78192c
The CameraManager
was accidentally adding extra destroy event calls when a Scene was restarted, causing an Uncaught TypeError: Cannot read property 'events' of null
when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878
2018-07-31 11:34:59 +01:00
Richard Davey
4bdecf488b
jsdocs tweaks
2018-07-26 23:41:52 +01:00
Richard Davey
1a62a3563e
Added refs to config and Scene Manager and new customViewport bool
2018-07-26 23:04:53 +01:00
Richard Davey
e851209b41
Camera effects using the new drawFillRect
method.
2018-07-26 16:32:31 +01:00
Richard Davey
b6a1033dbd
Fixed Camera FX for scaled camera sizes
2018-07-18 15:03:06 +01:00
Richard Davey
25e4993e6f
Added x and y getters and new scaled viewport values
2018-07-18 14:32:47 +01:00
Richard Davey
16d597c983
Fixed jsdoc references
2018-07-17 11:43:09 +01:00
Richard Davey
646861425f
Added Camera.worldView
property and adjusted it to the correct values each frame.
2018-07-12 15:08:29 +01:00
Richard Davey
072cc0e21b
Added dirty Camera support and updated internal properties to set the flag
2018-07-12 01:13:34 +01:00
Richard Davey
8c312090da
Solidified use of pixelArt mode
2018-06-27 15:27:16 +01:00
Richard Davey
7a23378015
Unified use of roundPixels, antialias and pixelArt modes
2018-06-27 15:15:00 +01:00
Richard Davey
a6ab61dd99
Fixed id use
2018-06-27 13:16:11 +01:00
Richard Davey
ee8e264d5e
Return removed total
2018-06-27 13:16:01 +01:00
Richard Davey
2888fe94bd
Tweak
2018-06-27 13:05:06 +01:00
Richard Davey
1bfe58ab55
remove can take an array of cameras and also no longer needs total to be > 0
2018-06-27 13:03:40 +01:00
Richard Davey
183f5c4260
CameraManager.getTotal
is a new method that will return the total number of Cameras being managed, with an optional isVisible
argument, that only counts visible cameras if set.
2018-06-27 12:45:54 +01:00
Richard Davey
f2b7fd0a32
Removed the cameraX properties because they fall out of sync on camera remove
2018-06-27 12:13:37 +01:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Richard Davey
c2fbad8356
Added jsdocs. Now 100% complete!
2018-06-26 17:24:51 +01:00
Richard Davey
ba9890e9f1
lint fix
2018-06-26 16:41:37 +01:00
Richard Davey
237368161b
Added Camera.setAlpha method
2018-06-25 16:31:54 +01:00
Richard Davey
51468fdefc
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-06-25 16:25:42 +01:00
Richard Davey
6dff47b71d
Added Camera.alpha property
2018-06-25 16:11:09 +01:00
Richard Davey
d20188b75d
Removed camera pool, renamed current ID and added accessor properties
2018-06-25 16:10:50 +01:00
Richard Davey
6df877cfa3
Docs update
2018-06-23 12:33:20 +01:00
Richard Davey
e53f61d068
CameraManager.resetAll
now destroys all current Cameras, resets the camera ID marker to 1 and adds a single new Camera.
2018-06-23 12:33:10 +01:00
Richard Davey
932737343b
Added centerOn argument to setBounds and bumped Camera id to be public
2018-06-23 12:18:44 +01:00
Chris Andrew
2388707379
Fixed lint error. Minor documentation fix in 2D camera.
2018-06-21 18:17:00 +01:00
Richard Davey
53cf7d847b
Fixed Pan so it updates constantly, allowing Pan + Zoom together
2018-06-21 17:56:27 +01:00
Richard Davey
f4f9a98ac1
Added Camera Zoom Effect
2018-06-21 17:48:11 +01:00
Richard Davey
ec168c4b9b
Removed dead code and added jsdocs
2018-06-21 17:19:58 +01:00
Richard Davey
3ece90ad75
Added Camera.getScroll and the new Pan Effect
2018-06-21 17:15:43 +01:00
Richard Davey
472df6a7be
Camera.centerOn
is a new method that will move the camera so its viewport is centered on the given coordinates. A handy way of jumping to different points around a map without needing to calculate the scroll offsets.
2018-06-21 15:54:54 +01:00
Richard Davey
2ff6845360
Camera.centerToBounds
didn't take the bounds offset into account, so bounds at non-zero positions wouldn't center properly. All bounds now center correctly. Fix #3706
2018-06-21 14:03:31 +01:00
Richard Davey
3e3b0d6397
Fixed issue where negative camera bounds wouldn't clamp properly
2018-06-21 12:33:20 +01:00
Richard Davey
c02c9cf2da
Fixed camera bounds when bounds are smaller than the viewport
2018-06-21 02:32:24 +01:00
Richard Davey
0b3392fab4
Fixed Camera roundPixels stuttering
2018-06-21 01:59:12 +01:00
Richard Davey
99eb565520
Fixed camera bounds with zoom issue and added new displayWidth / displayHeight properties
2018-06-20 17:42:20 +01:00
Richard Davey
92d06d4742
Removed incorrect application of zoom
2018-06-20 14:52:22 +01:00
Richard Davey
e1151fe436
Removed merge conflicts
2018-06-20 14:29:36 +01:00
Richard Davey
7d573a35eb
Added Camera.setDeadzone method, updated startFollow and added jsdocs.
2018-06-20 14:26:36 +01:00
Richard Davey
2b9be45741
Starting Camera.deadzone support
2018-06-19 12:29:04 +01:00
Richard Davey
ccf50ff8dc
Added Camera.visible property and setter.
2018-06-04 22:12:20 +01:00
Richard Davey
bf2af95930
CameraManager.getCameraBelowPointer
has been renamed to getCamerasBelowPointer
and it now returns an array of all the cameras below the given pointer, not just the top-most one. The array is sorted so that the top-most camera is at the start of the array.
2018-06-04 22:10:13 +01:00
samme
68ebce077e
Add Camera#centerX, Camera#centerY
2018-06-02 21:04:56 -07:00
Chris Andrew
f38a0683ff
Updated SmoothStep and SmootherStep documentation. Fixed lint errors.
2018-05-24 18:11:18 +01:00
Richard Davey
7d692bc7dc
Added Camera.followOffset property and helper methods setLerp and setFollowOffset.
2018-05-24 17:30:28 +01:00
Richard Davey
9834e9d30b
Added followOffset property to Camera target
2018-05-24 17:04:20 +01:00
Richard Davey
9a76f40f55
No such property as target
, swap to _follow
.
2018-05-24 15:33:49 +01:00
Richard Davey
f8cda698e4
Added Camera.lerp and implemented linear interpolation when following targets
2018-05-24 15:29:38 +01:00
Austyn Studdard
330e039763
fixed #3646
2018-05-19 13:36:42 -05:00
Austyn Studdard
60d35be269
revert
2018-05-19 13:33:04 -05:00
Austyn Studdard
50ce7feb87
fixed issue #3646
2018-05-19 11:46:43 -05:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Christian Panadero
5f03557603
Fix camera bound typings
...
Bounds where not generated with that syntax so I created an entity to
explictly define the camera bounds.
Bounds are there only when the internal property 'useBounds' is there,
so it can be undefined in some cases.
2018-04-28 12:25:07 +01:00
Richard Davey
b0544c73b8
jsdoc fixes
2018-04-18 13:29:22 +01:00
Richard Davey
55965c748f
jsdoc fixes
2018-04-18 12:13:49 +01:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
07a55e5d1f
Removed debug call and merged Scene Systems boot and start sequences. Fix #3579
2018-04-17 02:34:07 +01:00
Richard Davey
3c5eab9ee6
Exposed Effects
2018-04-15 23:14:34 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
e37b183038
Completed all jsdocs for the Camera class
2018-04-15 05:05:03 +01:00
Richard Davey
ae603240e1
Camera.cullHitTest has been removed. It was never used internally and duplicates the code in Camera.cull
.
2018-04-15 04:01:39 +01:00
Richard Davey
84a7b260b3
New flash effect added
2018-04-15 04:00:21 +01:00
Richard Davey
f8d5a7de75
Added more docs and changed default time to 250ms
2018-04-15 03:59:58 +01:00
Richard Davey
595e43aa8b
Added new Camera effects system
2018-04-14 17:39:43 +01:00
Richard Davey
1a51e859dd
New Camera Shake effect class
2018-04-14 12:35:39 +01:00
Richard Davey
06e5fc0336
Camera extends Event Emitter and moved to effect based system
2018-04-14 12:35:14 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
efe6330a01
Added scaleX/Y getters
2018-04-12 16:27:55 +01:00
Richard Davey
d15d910778
Removed camera.cullTilemap because nothing uses it any more
2018-04-09 16:00:33 +01:00
Richard Davey
441ca3862c
Swap for isArray check
2018-04-05 09:23:52 +01:00
orblazer
7a33233013
Fix types in Cache and Cameras
2018-03-27 13:51:45 +02:00
orblazer
ed1f2a7011
Fix wrong types
2018-03-22 13:51:30 +01:00
orblazer
5a518f2e5f
Fix "object" types on Camera and GameObjecs
2018-03-20 23:28:26 +01:00
orblazer
37b6fc5862
Fix many multiple types
2018-03-20 15:58:02 +01:00
Richard Davey
75bb9d92a9
Camera.fadeIn is a new method that will fade the camera in from a given color (black by default) and then optionally invoke a callback. This is the same as using Camera.flash but with an easier to grok method name. Fix #3412
2018-03-20 00:10:55 +00:00
Richard Davey
00a3f71859
Modified camera effect durations and prevented callbacks from being overwritten
2018-03-19 23:53:03 +00:00
Richard Davey
18c327e743
Effect callbacks now pass the camera. Tidied up potential infinity divides.
2018-03-19 23:29:15 +00:00
Jeroen Reurings
ed3dc2b9b4
Added @since 3.3.0 to new callback method comments.
2018-03-19 22:25:19 +01:00
Jeroen Reurings
6ada1ec2f3
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-19 20:31:10 +01:00
Jeroen Reurings
a759266064
Changed default values of effect callbacks to null instead of undefined;
...
Removed @since JSDoc comments for newly added class methods (because it's still unknown in which version they will be added).
2018-03-19 19:38:43 +01:00
orblazer
0ca95676ba
Update JSDoc on Cameras
2018-03-19 17:21:25 +01:00
Jeroen Reurings
9006f19f41
Added callbacks to Shake, Fade and Flash effects, so you don't have to use a delayed call to trigger something after an effect is completed;
...
Moved the shake function next to the other effect functions.
2018-03-19 16:21:48 +01:00
orblazer
c3fb72780b
Update JSDoc on Cameras
2018-03-19 01:49:29 +01:00
Richard Davey
cc0998660e
Updated jsdocs
2018-03-18 13:43:37 +00:00
Bugi Görtz
b977f096f8
fixed getCamera in CameraManager (2d/3d) to work correctly; forEach()-iterator doesn't return values
...
(https://hacks.mozilla.org/2015/04/es6-in-depth-iterators-and-the-for-of-loop/ )
2018-03-15 17:12:06 +01:00
Bugi Görtz
5af8e745d1
fixed getCamera in CameraManager to work correctly; forEach()-construct can't return values
...
(https://hacks.mozilla.org/2015/04/es6-in-depth-iterators-and-the-for-of-loop/ )
2018-03-15 16:58:05 +01:00
brandonvdongen
143d598780
fixed lint issue
2018-03-09 07:26:09 +01:00
brandonvdongen
08a02c4675
fixed camera offset when combining zoom+follow
2018-03-09 00:07:42 +01:00
Richard Davey
31f331de98
Added CameraManager.resize method.
2018-02-28 17:19:10 +00:00
Felipe Alfonso
50c79c14af
Removed double rounding to pixel on rendering routines.
...
Fixed rounding pixel issue when camera is shaking
2018-02-19 17:38:40 -03:00
Richard Davey
8425629165
jsdoc fixes.
2018-02-12 23:51:47 +00:00
Richard Davey
2813ac8162
Moved PluginManager and merged configs into single root file for easier changing.
2018-02-12 23:03:48 +00:00
Richard Davey
ae3cd50356
Fixed jsdocs
2018-02-12 21:39:26 +00:00
Felipe Alfonso
9b2741387b
Resolution affecting camera display
2018-02-12 16:03:13 -03:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
8de078d333
Added jsdocs
2018-02-12 13:48:48 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Felipe Alfonso
b48c2a8173
Fixed scale issue with baseScale of camera manager
2018-01-31 21:52:48 -03:00
Felipe Alfonso
e5831138a4
baseScale added to camera manager and propagated to cameras through preRender function
2018-01-31 21:01:27 -03:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Richard Davey
bc2263dbd4
Fixed Camera3D Plugin, exposed it via camera3d
in a Scene and added cameras to local array.
...
Closes #3188
2018-01-30 13:15:50 +00:00
Michael Hadley
d088889c02
Added resetFX to 2D camera
2018-01-28 11:06:37 -06:00
Richard Davey
118c69f40f
Added jsdocs
2018-01-25 04:41:36 +00:00
Richard Davey
bfddb09bf9
Updated docs and implemented destroy
2018-01-25 03:38:23 +00:00
Richard Davey
2deb9edc9e
Plugins now check to see if the Scene is already booted and adapt accordingly.
2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd
Updated to new Plugin format, removed injection and mapping
2018-01-18 05:18:09 +00:00
Richard Davey
80fd5d9845
Moved camera controls to their own namespace
2018-01-18 00:08:38 +00:00
Richard Davey
8e07320596
Migrating to plugins
2018-01-16 19:49:13 +00:00
Richard Davey
be756ed7fc
Renamed folder camera
to cameras
and split up the contents into proper namespaces. Merged inc files back into classes.
2018-01-16 15:07:04 +00:00