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Add Camera#centerX, Camera#centerY
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@ -1284,6 +1284,40 @@ var Camera = new Class({
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this._bounds = null;
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this.scene = null;
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},
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/**
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* The x position of the center of the Camera's viewport, relative to the top-left of the game canvas.
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*
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* @name Phaser.Cameras.Scene2D.Camera#centerX
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* @type {number}
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* @readOnly
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* @since 3.10.0
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*/
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centerX: {
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get: function ()
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{
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return this.x + (0.5 * this.width);
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}
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},
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/**
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* The y position of the center of the Camera's viewport, relative to the top-left of the game canvas.
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*
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* @name Phaser.Cameras.Scene2D.Camera#centerY
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* @type {number}
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* @readOnly
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* @since 3.10.0
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*/
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centerY: {
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get: function ()
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{
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return this.y + (0.5 * this.height);
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}
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}
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});
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