Commit graph

306 commits

Author SHA1 Message Date
Richard Davey
97dd683ea1 The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly. 2018-05-04 14:31:19 +01:00
Richard Davey
82591113bd Updated change log 2018-05-04 02:36:53 +01:00
Richard Davey
107ca71d6b BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText 2018-05-03 15:52:12 +01:00
Richard Davey
ab303f0f1f Updated change log 2018-05-03 00:36:37 +01:00
Richard Davey
28251fd0f5 addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
Richard Davey
a14ce15685 Fixed setActive and setVisible 2018-05-01 12:35:56 +01:00
Richard Davey
e1532b3154 The Scene Systems will emit a ready event when it has fully finished starting up and all plugins are available. Fix #3636 2018-05-01 12:22:18 +01:00
Richard Davey
5d3c06d8b7 ScenePlugin.getIndex will return the index of the given Scene in the Scene List. 2018-05-01 01:23:19 +01:00
Richard Davey
63dbd9fd12 The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
Richard Davey
fbb6143f81 Updated change log 2018-04-30 12:28:33 +01:00
Richard Davey
9a974514ff Added new LinkFile class and updated other file types to use it. 2018-04-27 18:44:12 +01:00
Richard Davey
ef136f684d Polygon.setTo would fail if given an array of arrays as a list of points. Fix #3619 2018-04-26 15:55:27 +01:00
Richard Davey
65c54f4b8d Array.AddAt would fail if it branched to the fast-path within a Container due to an invalid property. Fix #3617 2018-04-26 15:44:56 +01:00
Richard Davey
b421499b89 Updated log 2018-04-26 13:05:57 +01:00
Richard Davey
b4ddfe3181 Updated log 2018-04-26 13:05:00 +01:00
Richard Davey
103e0c8727 Updated RandomDataGenerator.shuffle to remove several internal calls as min is always zero 2018-04-26 13:02:13 +01:00
Richard Davey
038bbcc7bc Fixed the remaining file types. 2018-04-25 23:16:17 +01:00
Richard Davey
d258fc30e9 Change log udpated 2018-04-25 17:16:46 +01:00
Richard Davey
8bdeb69716 Updated change log 2018-04-23 23:53:04 +01:00
Richard Davey
6c3ed1e455 Updated change log 2018-04-23 23:47:14 +01:00
Richard Davey
ced2d34b34 BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc. 2018-04-23 00:13:04 +01:00
Richard Davey
a7651349f0 Updated change log 2018-04-22 23:10:14 +01:00
Richard Davey
445439e253 The Texture Manager will now emit an addtexture event whenever you add a new texture to it, which includes when you load images files from the Loader (as it automatically populates the Texture Manager). Once you receive an addtexture event you know the image is loaded and the texture is safe to be applied to a Game Object. 2018-04-20 18:57:23 +01:00
Richard Davey
1185586b23 Web Audio context.close now picks up the Promise. 2018-04-20 14:01:57 +01:00
Richard Davey
e3aa437340 DataManagerPlugin would throw an error on Game.destroy if you had any Scenes in the Scene Manager had not been run. Fix #3596 2018-04-20 13:34:45 +01:00
Richard Davey
4018d6ab39 Added require.extensions and eslint rule. Fix #3598 2018-04-20 01:10:04 +01:00
Richard Davey
6299019838 Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
Richard Davey
fc4fdc4e3c Preparing for 3.6.1 2018-04-19 22:47:10 +01:00
Richard Davey
75b250ba5b 3.6.0 Release 2018-04-19 14:45:54 +01:00
Richard Davey
cfc4528370 Containers no longer in beta. 2018-04-19 14:35:17 +01:00
Richard Davey
305ffdf840 Updated change log 2018-04-19 14:28:22 +01:00
Richard Davey
3d0be3e20c Group.remove and clear have optional destroyChild arguments 2018-04-19 14:13:46 +01:00
Richard Davey
176b085402 jsdoc fix 2018-04-19 13:28:10 +01:00
Richard Davey
f2c629c588 Updated change log 2018-04-18 22:46:49 +01:00
Richard Davey
f57ab02fe6 Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594 2018-04-18 22:32:52 +01:00
Richard Davey
c391662faa Updated log and changed version 2018-04-18 13:29:15 +01:00
Richard Davey
6772a548dc Preparing for 3.6.0 2018-04-17 20:55:47 +01:00
Richard Davey
765730c4b6 3.5.1 Release 2018-04-17 20:51:31 +01:00
Richard Davey
152a01731b Updated log 2018-04-17 18:17:50 +01:00
Richard Davey
89c9da54ac Added more contributors 2018-04-17 17:04:43 +01:00
Richard Davey
8eef87b858 Log update 2018-04-17 16:00:02 +01:00
Richard Davey
d8c519c88c Updated change log 2018-04-17 02:37:56 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
Richard Davey
1eff0b2889 Phaser 3.5.0 Build 2018-04-16 19:44:39 +01:00
Richard Davey
5ccac599a6 Updated docs and destroy properties 2018-04-16 17:14:12 +01:00
Richard Davey
b28a7276f4 Fixed Game.destroy 2018-04-16 17:02:32 +01:00
Richard Davey
c37c6365d3 The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576 2018-04-16 16:07:52 +01:00
Richard Davey
ccb2ed5f50 Updated change log 2018-04-15 23:45:59 +01:00
Richard Davey
ccf72228e3 Updated change log 2018-04-15 23:34:01 +01:00
Richard Davey
e8d50a9796 Explained changes to cameras 2018-04-15 13:00:43 +01:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
02be81cc48 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-15 05:05:09 +01:00
Richard Davey
ae603240e1 Camera.cullHitTest has been removed. It was never used internally and duplicates the code in Camera.cull. 2018-04-15 04:01:39 +01:00
Pavle Goloskokovic
8b2473104e Fixes #3309 2018-04-14 19:04:50 +02:00
Richard Davey
06e5fc0336 Camera extends Event Emitter and moved to effect based system 2018-04-14 12:35:14 +01:00
Richard Davey
b5ba6a6afb Added enabled property 2018-04-14 04:23:11 +01:00
Richard Davey
a01535ea78 Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group. 2018-04-13 17:59:29 +01:00
Richard Davey
f53430ec54 Log update 2018-04-13 17:52:28 +01:00
Richard Davey
7aad8afa02 Log update 2018-04-13 17:21:34 +01:00
Richard Davey
59bc9dd0d9 Added GameObject.ignoreDestroy 2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
c8bbea552d Fixed issue in HTMLAudioSound where mute would get into a recursive loop. 2018-04-13 12:53:03 +01:00
Richard Davey
623df29522 The Scene Manager would never reach an isBooted state if you didn't add any Scenes into the Game Config. Fix #3553 2018-04-13 12:24:02 +01:00
Richard Davey
a193210171 Log update 2018-04-13 12:16:21 +01:00
Richard Davey
e99f2e78e4 Updated log 2018-04-13 12:10:03 +01:00
Richard Davey
8afa6c9c7f MatterEvents.off() would cause a TypeError if you destroyed the Matter world. Fix #3562 2018-04-13 12:07:27 +01:00
Richard Davey
9774b6ee37 Updated change log 2018-04-12 23:12:34 +01:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
Richard Davey
ad4109aece Updated sortHandlerGO to handle any depth containers. 2018-04-12 02:11:40 +01:00
Richard Davey
53425bdae9 Matter Image and Matter Sprite didn't define a destroy method, causing an error when trying to destroy the parent Game Object. Fix #3516 2018-04-11 14:35:18 +01:00
Richard Davey
70c7732a1e When shutting down a Matter World it will now call MatterEvents.off, clearing all events, and also removeAllListeners for any local events. 2018-04-11 14:00:58 +01:00
Richard Davey
011e67d0f0 The Matter SetBody Component will no longer try to call setOrigin unless the Game Object has the origin component (which not all do, like Graphics and Container) 2018-04-11 13:47:22 +01:00
Richard Davey
ffd1d218e6 Rectangle.Union will now cache all vars internally so you can use one of the input rectangles as the output rectangle without corrupting it. 2018-04-11 12:44:37 +01:00
Richard Davey
28744bd0a3 Updated change log 2018-04-11 11:25:40 +01:00
Richard Davey
7aae84a790 Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this 2018-04-11 10:39:20 +01:00
Richard Davey
f425cfb925
Merge branch 'master' into scene-config-for-add-map 2018-04-11 10:28:28 +01:00
Richard Davey
fc6a7e84f7 Updated Change Log 2018-04-11 10:22:44 +01:00
Richard Davey
2df61ab96b
Merge pull request #3543 from rexrainbow/master
Add 'destroy' event of sound object
2018-04-11 10:14:55 +01:00
Richard Davey
3e223211aa Updated log 2018-04-11 10:12:31 +01:00
Hua
978c179054 Add description of this PR 2018-04-11 16:35:17 +08:00
Richard Davey
97cd94b3de Updated log 2018-04-11 02:18:30 +01:00
Richard Davey
c5cc126a6e Updated change log 2018-04-10 15:55:06 +01:00
Richard Davey
bf81a7dd06 TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally. 2018-04-10 15:20:50 +01:00
Richard Davey
330eac1ebc List is now internally using all of the new Utils.Array functions. 2018-04-10 04:00:39 +01:00
Sebastian Warmbrunn
5d1405c4d9 Add change to CHANGELOG.md
This adds a description of the new scene config option
mapAdd to the changelog.
2018-04-09 21:40:05 +02:00
Richard Davey
3c5d3db267 Testing exclusive setting 2018-04-09 17:33:55 +01:00
Richard Davey
5f9972c791 LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503 2018-04-09 13:55:41 +01:00
Richard Davey
833355a9a4 Tween.resume will now call Tween.play on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452 2018-04-09 13:25:20 +01:00
Richard Davey
7a02cac739 Updated change log 2018-04-09 12:57:55 +01:00
Richard Davey
825d7d8a76
Merge branch 'master' into master 2018-04-09 10:27:13 +01:00
Richard Davey
6ae000a5a0 Updated change log 2018-04-09 10:24:31 +01:00
Richard Davey
c358434754 Updated log 2018-04-07 17:04:48 +01:00
Richard Davey
b3a20d475a Removed null and updated log 2018-04-07 16:18:48 +01:00
Richard Davey
fa43b8c4ef Updated change log 2018-04-07 15:57:53 +01:00
Richard Davey
c6a9b0e3ba Change Log updated 2018-04-07 12:35:34 +01:00
Richard Davey
e31cae93d2 Tilemap Layers should use the ComputedSize component 2018-04-05 14:43:07 +01:00
Richard Davey
7fbb055528 Updated 2018-04-05 13:52:30 +01:00
Richard Davey
34b236df41 Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point. 2018-04-05 11:24:56 +01:00
Richard Davey
44f7993fb0 Updated change log 2018-04-05 08:52:50 +01:00
Richard Davey
4466f28e44 Updated log 2018-04-05 08:48:35 +01:00