Commit graph

10426 commits

Author SHA1 Message Date
Richard Davey
996ba89e4b Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-03 21:17:45 +01:00
Richard Davey
e7fec396e1 If a Body collides with a Static Body it will now set the blocked properties accordingly 2018-06-03 21:17:33 +01:00
Richard Davey
df7651a892
Merge pull request #3712 from cyantree/bugfix/endless-loop-in-TweenManager-getTweensOf
Fixed endless loop in `TweenManager.getTweensOf()`
2018-06-03 21:04:06 +01:00
Richard Davey
e8964dc789
Merge pull request #3727 from samme/feature/camera-centerXY
Add Camera#centerX, Camera#centerY
2018-06-03 21:02:51 +01:00
Richard Davey
a67e5dbbd5
Merge pull request #3726 from samme/feature/updatelist-length
Add Phaser.GameObjects.UpdateList#length
2018-06-03 21:01:07 +01:00
Richard Davey
d01758ea92
Merge pull request #3723 from NQNStudios/canvas-dom-fix
Don't re-add a user-specified Canvas to DOM
2018-06-03 20:58:54 +01:00
Richard Davey
e3e4130a15 Updated log 2018-06-03 17:08:16 +01:00
Richard Davey
579c6ba607 Body.useDamping is a new boolean property that allows you to use a damping effect for drag, rather than the default linear deceleration. 2018-06-03 17:08:08 +01:00
Richard Davey
9aa80b2b49 World.computeVelocity now uses the Body.useDamping property to perform either linear deceleration or damping on the Body.
updateMotion has been stream lined.
computeVelocity has been rewritten, takes new arguments, performs better internally.
2018-06-03 17:07:41 +01:00
samme
68ebce077e Add Camera#centerX, Camera#centerY 2018-06-02 21:04:56 -07:00
samme
5be5ea8024 Add Phaser.GameObjects.UpdateList#length 2018-06-02 20:59:01 -07:00
Richard Davey
fb817833a5 Updated change log 2018-06-02 12:45:34 +01:00
Richard Davey
bbf6211107 Refactored enable and disable flow and added lots of jsdocs. 2018-06-02 12:45:25 +01:00
Richard Davey
9875318f20 Added missing dx/dy properties 2018-06-01 19:52:52 +01:00
Richard Davey
95826aa95f Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-01 19:19:21 +01:00
Richard Davey
2a4e6ae56e Updated log with Arcade Physics changes 2018-06-01 19:19:18 +01:00
Richard Davey
40a3896962 Added more jsdocs, setFPS and optimized group vs. sprite and RTree use 2018-06-01 19:19:07 +01:00
Richard Davey
586d1827e0 Removed dirty property, optimized update loop, refactored postUpdate for fixed time step 2018-06-01 19:18:40 +01:00
Richard Davey
329c9266b4 GetOverlapX/Y now use the calculated delta values, not the deltaX/Y methods 2018-06-01 15:41:40 +01:00
Chris Andrew
9e49b30d31 Fixed @return annotation spacing for GetBitmapTextSize. 2018-06-01 15:32:03 +01:00
Chris Andrew
085efa3190 Fixed a couple of BitmapTextSize descriptions. 2018-06-01 15:28:00 +01:00
Chris Andrew
8a7f381a28 Improved some GetBitmapTextSize descriptions. 2018-06-01 15:25:16 +01:00
Chris Andrew
efaff363aa Documented XML Bitmap Font parsing and the GetBitmapTextSize function. 2018-06-01 15:21:10 +01:00
Chris Andrew
4750e92be4 Fixed a method signature issue with the Animation component's 'remove' event handler.
This prevented removed animations from stopping correctly, when they were removed from the AnimationManager.
2018-06-01 14:37:15 +01:00
Chris Andrew
007ac01f10 Documented the Animation, Pipeline and ToJSON Game Object components. 2018-06-01 14:08:35 +01:00
Chris Andrew
cb6077f231 Documented most of the Animation component class and some of the Animation class. 2018-06-01 13:11:25 +01:00
Chris Andrew
544daa8d4a Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
Richard Davey
4ad7993b78 Added fixed timestep logic to Arcade Physics World 2018-06-01 03:25:33 +01:00
Nat Quayle Nelson
1028175fb2 Removing accidental changes 2018-05-31 22:00:30 -04:00
cyantree
e578cd55fa Fixed endless loop in TweenManager.getTweensOf() 2018-06-01 01:25:46 +02:00
Richard Davey
2dc7f1dc4e Updated change log 2018-06-01 00:06:05 +01:00
Richard Davey
7df02a4447 Added 2 NOOPs instead of merging the whole mixins. 2018-06-01 00:03:45 +01:00
Richard Davey
5dffd80420
Merge pull request #3718 from TadejZupancic/patch-3
Particle Emitter Manager in Container
2018-05-31 23:39:20 +01:00
Nat Quayle Nelson
507901cbb1 More comprehensive AddToDom logic
I realized I hadn't looked closely enough at the AddToDom logic, and created an error if a canvas was passed to GameConfig without being added to the DOM first. This commit should fix that scenario and move the logic back into AddToDom() where it really belongs
2018-05-31 16:40:46 -04:00
Nat Quayle Nelson
d43bff04e1 Should now be lint-compliant 2018-05-31 16:12:52 -04:00
Nat Quayle Nelson
29710ec9db Don't re-add a user-specified Canvas to DOM 2018-05-31 14:53:13 -04:00
Chris Andrew
b2ef86534e Updated change log. 2018-05-31 18:05:54 +01:00
Chris Andrew
ee6f48b10c Fixed an incorrect usage of Math.abs() in Quaternion.calculateW() (thanks @qxzkjp). 2018-05-31 18:05:31 +01:00
Chris Andrew
40ba9a2ddf Improved descriptions for Quaternion.conjugate() and Quaternion.calculateW(). 2018-05-31 17:55:07 +01:00
Chris Andrew
fb55b9bb44 Updated change log. 2018-05-31 17:44:22 +01:00
Chris Andrew
56b43c5cc0 Improved Quaternion.conjugate() description. 2018-05-31 17:42:57 +01:00
Chris Andrew
e52e9ff8ec Documented a few more Matrix descriptions. Fixed Matrix4.makeRotationAxis(). 2018-05-31 17:32:25 +01:00
Richard Davey
f45ab89f8d The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707 2018-05-31 16:57:30 +01:00
Chris Andrew
0fdb7fcab6 Documented SinCosTableGenerator and a few more easing parameters. 2018-05-31 16:29:42 +01:00
Richard Davey
652b7b04ba Huge new ArcadeColliderType def. Fix #3714. 2018-05-31 15:52:45 +01:00
Chris Andrew
fd715f9a34 Fixed lint error in InputManager.update(). 2018-05-31 15:19:35 +01:00
Chris Andrew
dad6b78c9b Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside. 2018-05-31 15:17:59 +01:00
Richard Davey
20e21ff5ac Rectangle.RandomOutside is a new function that takes two Rectangles, outer and inner, and returns a random point that falls within the outer rectangle but is always outside of the inner rectangle. 2018-05-31 14:07:39 +01:00
TadejZupancic
6f7463f4f7
Particle Emitter Manager in Container
Added Alpha and ScrollFactor Mixin to Particle Emitter Manager otherwise it crashes when added to the Container.
2018-05-30 10:44:49 +02:00
Richard Davey
594fc3e27b Added new dom callback support, streamlined the event flow, moved to consts 2018-05-30 00:33:51 +01:00