Richard Davey
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85e6c229b3
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Updated docs for #5191
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2020-07-13 12:51:36 +01:00 |
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Richard Davey
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8c977bc391
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Merge pull request #5127 from samme/fix/TimeStep-wake
Fix TimeStep#wake() when running
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2020-07-13 11:52:10 +01:00 |
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Adam Moore
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341bc9b9d8
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update docs for pixelArt to be more specific
For pixel art, we want the aliasing, so anti-aliasing should be off, or false.
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2020-05-20 17:25:50 -07:00 |
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samme
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f8376c83bb
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Fix wake() when running
Should not sleep
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2020-04-29 09:39:22 -07:00 |
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Richard Davey
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b14b60516a
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Fixed duplicate event introduced in #5038
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2020-04-27 11:53:08 +01:00 |
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halilcakar
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43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
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Richard Davey
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20fabba0b9
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Impact Physics is now removed from the core API
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2020-02-04 14:52:04 +00:00 |
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Richard Davey
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0d263be52a
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Config.loaderWithCredentials is the new global setting for XHRSettings.withCredentials .
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2020-01-22 16:30:11 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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1eec78375a
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Removed old comments
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2020-01-07 12:39:38 +00:00 |
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Richard Davey
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d995cff36f
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Merge pull request #4885 from rexrainbow/bug/game.destroy()
Fix bug of game.destroy()
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2019-12-18 14:33:03 +00:00 |
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Richard Davey
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32b46b8e20
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TimeStep.smoothStep is a new boolean property that controls if any delta smoothing takes place during the game step. Delta smoothing has been enabled in Phaser since the first version and helps avoid delta spikes and dips, especially after loss of focus. However, you can now easily toggle if this happens via this property and the corresponding FPSConfig property.
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2019-12-17 13:04:50 +00:00 |
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Hua
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3010c005dc
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Fix bug of game.destroy()
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2019-11-27 11:09:12 +08:00 |
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Richard Davey
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ffabf069e0
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Added mipmapFilter to game config
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2019-11-19 13:00:37 +00:00 |
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Richard Davey
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e5f93738ca
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Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
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2019-11-19 10:49:09 +00:00 |
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Richard Davey
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cc6cec5c83
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Added in forceSetTimeout fps value (#4179)
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2019-11-18 16:23:29 +00:00 |
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J.C
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9507ec7591
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fix ts error, and update the output file.
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2019-10-16 13:39:06 +08:00 |
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samme
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bc55428c49
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Check pendingDestroy in headlessStep()
Fixes #4804
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2019-10-15 12:00:44 -07:00 |
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Richard Davey
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e3039ffb64
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Added antialiasGL option
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2019-08-29 11:46:58 +01:00 |
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Richard Davey
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ca74b85b75
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Better Sound Manager type
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2019-08-07 18:20:19 +01:00 |
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Richard Davey
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b5662db113
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New context lost / restored events
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2019-07-15 15:28:23 +01:00 |
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Richard Davey
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12bcda98a6
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Added support for a desynchronized context and alpha support in 2D
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2019-06-04 19:13:49 +01:00 |
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Richard Davey
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d82b46c4d2
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Updates TS Parser to handle Function[]
Fix #4522
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2019-06-04 18:14:58 +01:00 |
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Richard Davey
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7aa3b3b07b
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TimeStep.now is a new property that holds the exact performance.now value, as set at the start of the current game step. Also, completed jsdocs.
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2019-05-24 15:27:45 +01:00 |
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Richard Davey
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b86d737e2e
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Game.getTime would return NaN because it incorrectly accessed the time value from the TimeStep.
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2019-05-24 15:27:33 +01:00 |
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Richard Davey
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ec5f3d3a33
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The TimeStep.step method no longer uses the time value passed to the raf callback, as it's not actually the current point in time, but rather the time that the main thread began at. Which doesn't help if we're comparing it to event timestamps.
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2019-05-24 14:40:11 +01:00 |
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Richard Davey
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22d6ec1e36
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Removed inputQueue config option
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2019-05-23 17:17:54 +01:00 |
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Richard Davey
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ee6506af8c
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The TimeStep will no longer set its frame property to zero in the resetDelta method. Instead, this property is incremented every step, no matter what, giving an accurate indication of exactly which frame something happened on internally.
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2019-05-23 16:10:22 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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1dca2c2c8a
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Scenes Types
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2019-05-09 12:37:37 +01:00 |
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Richard Davey
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490dd62f2b
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Impact Types
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2019-05-09 12:34:05 +01:00 |
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Richard Davey
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fbe2470f99
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Arcade Physics Types
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2019-05-09 12:33:37 +01:00 |
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Richard Davey
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a269816129
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Core Types
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2019-05-09 11:50:26 +01:00 |
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Richard Davey
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e0a9980fda
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Updated docs
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2019-04-30 17:11:26 +01:00 |
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Richard Davey
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3c655bff3e
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Improved jsdocs
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2019-04-30 11:08:34 +01:00 |
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Richard Davey
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813429d8dc
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Added getDuration and getDurationMS
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2019-04-26 19:13:12 +01:00 |
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Richard Davey
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a47019b415
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Keep the property but set to null by default.
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2019-04-24 12:54:48 +01:00 |
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Richard Davey
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61921525f1
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There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
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2019-04-24 12:23:21 +01:00 |
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Richard Davey
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8c55844f6c
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Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
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2019-04-16 13:24:49 +01:00 |
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samme
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f9797d0ed0
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Add Phaser.Scenes.Types.CreateSceneFromObjectConfig
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2019-04-10 12:43:44 -07:00 |
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Richard Davey
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950fc79e2e
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
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samme
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c83521ddae
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Fix GameConfig link
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2019-04-09 13:01:38 -07:00 |
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Bogdan Sikora
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6e1db82a96
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Transparent type added GameConfig
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2019-03-09 16:05:36 +01:00 |
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Richard Davey
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9bfd1e28b0
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Added missing audio config property
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2019-02-24 22:12:11 +00:00 |
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Richard Davey
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341e78ce0d
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Added touch Window handlers and remove handlers
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2019-02-22 02:26:52 +00:00 |
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Richard Davey
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c90ae09f9f
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Added window specific handlers
And game config option:
```
input: {
windowEvents: false
},
```
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2019-02-22 02:11:13 +00:00 |
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Richard Davey
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fd629fe783
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Adding callback typedefs
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2019-02-13 16:32:27 +00:00 |
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Richard Davey
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b4dbfea0a1
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Impact typedefs
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2019-02-13 15:05:16 +00:00 |
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Richard Davey
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3bb73c5664
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Fixed Group defs and completed Arcade Physics defs
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2019-02-13 14:45:36 +00:00 |
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