Richard Davey
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950ba75bfc
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Updated jsdocs
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2021-11-02 14:02:46 +00:00 |
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Richard Davey
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a4d8c9be47
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Fix #5759
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2021-09-28 15:21:13 +01:00 |
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Richard Davey
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d70b149170
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Merge pull request #5793 from samme/fix/separate-tile-update-center
Update body center after tile separation
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2021-09-22 11:01:28 +01:00 |
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Richard Davey
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f0eb694166
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Merge pull request #5763 from samme/fix/group-double-collide
Do physics group vs. self collisions without the RTree
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2021-09-21 11:44:52 +01:00 |
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Richard Davey
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2546096b64
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Fixed JSDocs. Close #5836
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2021-09-21 11:33:01 +01:00 |
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samme
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214a19fb7a
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Update body center after tile separation
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2021-07-28 09:57:54 -07:00 |
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samme
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abfb8c6d7d
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Collide group vs self as array
Fixes #5758
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2021-06-29 10:46:57 -07:00 |
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Richard Davey
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f001d6db2e
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Merge pull request #5577 from samme/patch-6
Docs: damping in Phaser.Physics.Arcade.Body#drag
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2021-03-01 16:39:47 +00:00 |
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Richard Davey
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d22e3567c7
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Fixed a conditional bug in Arcade Physics ProcessX when Body2 is Immovable and Body1 is not
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2021-02-25 14:40:34 +00:00 |
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samme
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ea7a9aa132
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Docs: damping in Phaser.Physics.Arcade.Body#drag
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2021-02-23 09:53:42 -08:00 |
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Richard Davey
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cbe1a3219a
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JSDoc improvements
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2020-12-14 13:33:42 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d397551b3d
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Merge pull request #5391 from samme/fix/overlapR
Set Arcade.Body#overlapR in separateCircle()
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2020-11-09 17:10:18 +00:00 |
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Richard Davey
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ca8f201e8a
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Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
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2020-11-09 17:07:30 +00:00 |
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Richard Davey
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6c69cf3627
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Merge pull request #5387 from samme/docs/static-body
Docs: StaticBody#touching etc.
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2020-11-09 17:06:57 +00:00 |
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Richard Davey
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bbb397c860
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Merge pull request #5350 from samme/feature/worldstep-event-delta
Add delta argument to WORLD_STEP event
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2020-11-09 17:05:37 +00:00 |
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samme
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956f880fa4
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Set overlapR in separateCircle()
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2020-11-08 09:19:53 -08:00 |
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samme
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4185e661d7
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Docs: banish StaticBody touching properties
Fixes #5381
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2020-11-07 10:04:28 -08:00 |
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samme
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be558d2dca
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Scale damping
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2020-10-22 13:59:49 -07:00 |
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Richard Davey
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675e43350d
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Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352
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2020-10-16 17:57:26 +01:00 |
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Richard Davey
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8a01ae1cb7
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Call the component directly to avoid lots of function diving
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2020-10-15 11:47:24 +01:00 |
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Richard Davey
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8d2e7b08c5
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Update World.js
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2020-10-15 11:07:51 +01:00 |
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Richard Davey
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417e57c199
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Update Collider.js
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2020-10-15 11:07:27 +01:00 |
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Richard Davey
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00b8bb4e0f
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Merge pull request #5344 from samme/fix/collisions-update-center
Correct Arcade Body center after separations
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2020-10-06 09:45:41 +01:00 |
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samme
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130160f825
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Update center after world bounds collision
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2020-10-03 13:46:11 -07:00 |
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Richard Davey
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9caadeb364
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Lint fix. #4992
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2020-10-02 09:49:39 +01:00 |
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Richard Davey
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c3c35322c4
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Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
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2020-10-02 09:42:47 +01:00 |
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samme
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2223aebffb
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Don't update center before separation
Should be unnecessary now
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2020-10-01 10:44:40 -07:00 |
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samme
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9a348409e3
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Update center after separation
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2020-10-01 10:42:30 -07:00 |
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samme
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e639bb73d8
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Correct Arcade Body types
For TypeScript
Fixes #5328
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2020-09-28 11:42:21 -07:00 |
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Richard Davey
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1d66284a22
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Removed debug logs and finished JSDocs
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2020-09-28 15:25:43 +01:00 |
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Richard Davey
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34be82a20c
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Added processX and processY methods
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2020-09-28 15:25:28 +01:00 |
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Richard Davey
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4d484e2c0c
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Updated to handle face blocking and all possible checks
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2020-09-28 13:07:32 +01:00 |
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Richard Davey
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731e661d56
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No longer needed
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2020-09-28 13:07:11 +01:00 |
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Richard Davey
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4785953368
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-09-28 08:07:23 +01:00 |
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Richard Davey
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09c2a2d622
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Testing new separation
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2020-09-28 08:07:19 +01:00 |
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Richard Davey
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30b514fc58
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Merge pull request #5326 from samme/fix/body-setOffset
Remove Arcade.Body#updateCenter() in Arcade.Body#setOffset()
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2020-09-26 10:19:53 +01:00 |
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samme
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639a93583f
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Remove updateCenter() in setOffset()
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2020-09-25 14:42:56 -07:00 |
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samme
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d0f6070e14
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Docs: Arcade.Body#setOffset
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2020-09-25 14:37:26 -07:00 |
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samme
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13c27064a8
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Docs: Arcade.Body#reset
Only game object receives the passed coordinates
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2020-09-25 14:19:12 -07:00 |
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Richard Davey
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bed716e382
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X Separation working properly in all cases. Now to adjust Y.
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2020-09-25 21:25:01 +01:00 |
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Richard Davey
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7630b8e28d
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Testing new Separation logic (Y done, X in progress)
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2020-09-25 18:01:40 +01:00 |
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Richard Davey
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2bcf1f70be
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Testing new separation logic (incomplete atm)
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2020-09-24 18:10:11 +01:00 |
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Richard Davey
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da78d3ee42
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Tidy up docs
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2020-09-24 18:10:00 +01:00 |
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Richard Davey
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69b8458bb8
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Added new pushable component
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2020-09-24 18:09:49 +01:00 |
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Richard Davey
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b64d63f60e
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When running an Arcade Physics overlap test against a StaticBody , it will no longer set the blocked states of the dynamic body. If you are doing a collision test, they will still be set, but they're skipped for overlap-only tests. Fix #4435
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2020-09-24 11:04:56 +01:00 |
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samme
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426c9632c7
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Set maxVelocity in PhysicsGroupConfig
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2020-09-22 16:05:21 -07:00 |
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Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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