phaser/src/physics/arcade
2020-10-22 13:59:49 -07:00
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components Tidy up docs 2020-09-24 18:10:00 +01:00
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
tilemap finished updating culling system 2020-09-18 17:16:52 +02:00
typedefs Correct Arcade Body types 2020-09-28 11:42:21 -07:00
ArcadeImage.js Added new pushable component 2020-09-24 18:09:49 +01:00
ArcadePhysics.js finished updating culling system 2020-09-18 17:16:52 +02:00
ArcadeSprite.js Added new pushable component 2020-09-24 18:09:49 +01:00
Body.js Scale damping 2020-10-22 13:59:49 -07:00
Collider.js Update Collider.js 2020-10-15 11:07:27 +01:00
const.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Factory.js finished updating culling system 2020-09-18 17:16:52 +02:00
GetOverlapX.js When running an Arcade Physics overlap test against a StaticBody, it will no longer set the blocked states of the dynamic body. If you are doing a collision test, they will still be set, but they're skipped for overlap-only tests. Fix #4435 2020-09-24 11:04:56 +01:00
GetOverlapY.js When running an Arcade Physics overlap test against a StaticBody, it will no longer set the blocked states of the dynamic body. If you are doing a collision test, they will still be set, but they're skipped for overlap-only tests. Fix #4435 2020-09-24 11:04:56 +01:00
index.js finished updating culling system 2020-09-18 17:16:52 +02:00
PhysicsGroup.js Set maxVelocity in PhysicsGroupConfig 2020-09-22 16:05:21 -07:00
ProcessX.js Removed debug logs and finished JSDocs 2020-09-28 15:25:43 +01:00
ProcessY.js Removed debug logs and finished JSDocs 2020-09-28 15:25:43 +01:00
SeparateX.js Removed debug logs and finished JSDocs 2020-09-28 15:25:43 +01:00
SeparateY.js Removed debug logs and finished JSDocs 2020-09-28 15:25:43 +01:00
StaticBody.js Added new pushable component 2020-09-24 18:09:49 +01:00
StaticPhysicsGroup.js finished updating culling system 2020-09-18 17:16:52 +02:00
World.js Scale damping 2020-10-22 13:59:49 -07:00