Richard Davey
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916482b2b4
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Removed old file. Added ne velocity calculation. Preparing for accel / bounce.
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2017-10-24 16:04:05 +01:00 |
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Richard Davey
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2ed87f5f9e
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Safety nets on property accessors.
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2017-10-24 03:31:54 +01:00 |
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Richard Davey
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afc73e432b
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Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters
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2017-10-24 03:02:03 +01:00 |
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Richard Davey
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816b228cc5
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Loads of little fixes all across the emitter classes.
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2017-10-23 17:11:13 +01:00 |
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Richard Davey
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80a652e071
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Moving to a value ops system for emitters, like the TweenBuilder
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2017-10-21 05:05:51 +01:00 |
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Richard Davey
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5cb8f98619
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Made the index real-time
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2017-10-21 05:05:29 +01:00 |
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Richard Davey
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bda588df02
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Added a Stepped ease.
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2017-10-21 03:54:51 +01:00 |
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Richard Davey
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c8b2c2bbb9
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Support for randomScale, alpha and angle. Also renamed angle to emitterAngle.
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2017-10-20 18:49:45 +01:00 |
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Richard Davey
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4fb743005c
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Array configs come first.
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2017-10-20 18:49:19 +01:00 |
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Richard Davey
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0d4b36f368
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Now render from the correct list array.
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2017-10-20 14:14:37 +01:00 |
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Richard Davey
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93665ff80a
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Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate.
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2017-10-20 14:14:22 +01:00 |
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Richard Davey
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6180feea8e
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Emitter follower now has offset and visibility tracking.
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2017-10-20 14:13:48 +01:00 |
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Richard Davey
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892319bdb5
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Removed import
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2017-10-20 14:13:25 +01:00 |
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Richard Davey
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19e895b7a1
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Added new List structure, based on Display List without the scene sorting.
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2017-10-20 14:13:15 +01:00 |
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Richard Davey
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66b7e655e9
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The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD').
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2017-10-20 14:12:58 +01:00 |
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Richard Davey
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fa620e8b5b
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Split out the Depth setters to their own component.
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2017-10-20 14:12:25 +01:00 |
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Richard Davey
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a93a7e0562
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Fixed object setter
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2017-10-20 03:48:50 +01:00 |
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Richard Davey
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77b335c9f7
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Added emitter follow support
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2017-10-20 03:48:42 +01:00 |
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Richard Davey
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aad5150990
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Emitters can now be created from config objects
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2017-10-20 03:20:39 +01:00 |
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Richard Davey
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82e210845e
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MinMax can be configured via objects or numbers
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2017-10-20 03:20:24 +01:00 |
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Richard Davey
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cb8b74e1c7
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Scale, rotation, alpha and all eases back in.
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2017-10-20 01:49:03 +01:00 |
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Richard Davey
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956d59f99d
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Emitter.setFrame now works with single or multiple frames.
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2017-10-20 00:54:47 +01:00 |
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Richard Davey
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c268d44962
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Renderer now renders the entire manager, saving a flush after each emitter.
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2017-10-20 00:54:28 +01:00 |
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Richard Davey
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c65c247393
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Preparing new frames getter.
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2017-10-18 15:18:42 +01:00 |
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Richard Davey
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f40459553d
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Added support for GetRandomPoint to the Curve and Path classes.
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2017-10-18 13:45:34 +01:00 |
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Richard Davey
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6a3280bd34
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Added Texture.getFramesFromTextureSource and Texture.getTextureSourceIndex from a TextureSource.
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2017-10-18 13:45:11 +01:00 |
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Richard Davey
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d7bd14ba2b
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Working through some velocity tests
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2017-10-18 02:26:15 +01:00 |
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Richard Davey
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053eea0b3a
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Fixed bug and added copyToMinMax function
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2017-10-18 02:26:05 +01:00 |
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Richard Davey
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4c6183931c
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Working through updating the emitter and particle classes to use the new MinMax format
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2017-10-17 21:32:45 +01:00 |
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Richard Davey
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4f1bd5a3eb
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Tidying up
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2017-10-17 21:32:14 +01:00 |
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Richard Davey
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f13043ee63
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Math.MinMax classes added
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2017-10-17 21:32:00 +01:00 |
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Richard Davey
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61c8f63168
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Tidying up comments
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2017-10-17 21:31:45 +01:00 |
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Richard Davey
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f751d4066a
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Added Math.FromPercent function
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2017-10-17 21:31:28 +01:00 |
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Richard Davey
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d279e77910
|
Moving to new folder
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2017-10-17 04:19:42 +01:00 |
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Richard Davey
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d49d7b10c2
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Particle Emitter Manager looks after all emitters bound to it
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2017-10-17 04:19:29 +01:00 |
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Richard Davey
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4ac80bde34
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New Particle Manager renderer functions
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2017-10-17 04:19:03 +01:00 |
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Richard Davey
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66fc40845b
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Defaults y to x if not given
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2017-10-17 04:18:29 +01:00 |
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Richard Davey
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6accb89ff0
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The emitter can now set the blend mode and render target directly, also includes scrollFactor now
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2017-10-17 04:18:05 +01:00 |
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Richard Davey
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6770113aa0
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Added SKIP_CHECK blend mode const and moved setBlendMode to handle it in the main loop
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2017-10-17 04:17:28 +01:00 |
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Richard Davey
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daf8216369
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Added new SKIP_CHECK blend mode
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2017-10-17 04:17:04 +01:00 |
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Richard Davey
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e633e9d407
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Particle Emitter has its own blend mode, render target and visibility.
The emitter also now looks after its own particles and is a child of a Particle Manager.
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2017-10-17 04:16:52 +01:00 |
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Richard Davey
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44b076fab8
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Particle now has a frame component
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2017-10-17 04:16:08 +01:00 |
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Richard Davey
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c7d08a3652
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Moved to the Particles folder
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2017-10-17 04:15:53 +01:00 |
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Richard Davey
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e6dfa1da73
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Removed object check in 'set' and added y argument default to x
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2017-10-16 22:57:28 +01:00 |
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Richard Davey
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9c5e257598
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Added Frame halfWidth and halfHeight properties
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2017-10-16 22:16:33 +01:00 |
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Richard Davey
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90e6637be3
|
Particle Renderers now bail out early if emitter is empty
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2017-10-16 22:16:13 +01:00 |
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Richard Davey
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a98b3544c7
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Updated WebGL particle renderer to allow particles to have unique frames (within the same texture)
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2017-10-16 22:15:51 +01:00 |
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Richard Davey
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898e445a3b
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Updated build
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2017-10-16 12:43:09 +01:00 |
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Richard Davey
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498e1215f5
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JSDoc blocks added.
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2017-10-13 17:08:19 +01:00 |
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Richard Davey
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b28962e442
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Split Curve up into includes and tidied up the namespace so it all now lives under Phaser.Curves.
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2017-10-13 16:39:41 +01:00 |
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