Richard Davey
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916482b2b4
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Removed old file. Added ne velocity calculation. Preparing for accel / bounce.
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2017-10-24 16:04:05 +01:00 |
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Richard Davey
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2ed87f5f9e
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Safety nets on property accessors.
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2017-10-24 03:31:54 +01:00 |
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Richard Davey
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afc73e432b
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Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters
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2017-10-24 03:02:03 +01:00 |
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Richard Davey
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816b228cc5
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Loads of little fixes all across the emitter classes.
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2017-10-23 17:11:13 +01:00 |
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Richard Davey
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80a652e071
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Moving to a value ops system for emitters, like the TweenBuilder
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2017-10-21 05:05:51 +01:00 |
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Richard Davey
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c8b2c2bbb9
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Support for randomScale, alpha and angle. Also renamed angle to emitterAngle.
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2017-10-20 18:49:45 +01:00 |
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Richard Davey
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0d4b36f368
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Now render from the correct list array.
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2017-10-20 14:14:37 +01:00 |
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Richard Davey
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93665ff80a
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Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate.
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2017-10-20 14:14:22 +01:00 |
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Richard Davey
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6180feea8e
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Emitter follower now has offset and visibility tracking.
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2017-10-20 14:13:48 +01:00 |
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Richard Davey
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892319bdb5
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Removed import
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2017-10-20 14:13:25 +01:00 |
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Richard Davey
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66b7e655e9
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The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD').
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2017-10-20 14:12:58 +01:00 |
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Richard Davey
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fa620e8b5b
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Split out the Depth setters to their own component.
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2017-10-20 14:12:25 +01:00 |
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Richard Davey
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77b335c9f7
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Added emitter follow support
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2017-10-20 03:48:42 +01:00 |
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Richard Davey
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aad5150990
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Emitters can now be created from config objects
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2017-10-20 03:20:39 +01:00 |
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Richard Davey
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cb8b74e1c7
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Scale, rotation, alpha and all eases back in.
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2017-10-20 01:49:03 +01:00 |
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Richard Davey
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956d59f99d
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Emitter.setFrame now works with single or multiple frames.
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2017-10-20 00:54:47 +01:00 |
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Richard Davey
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c268d44962
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Renderer now renders the entire manager, saving a flush after each emitter.
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2017-10-20 00:54:28 +01:00 |
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Richard Davey
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c65c247393
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Preparing new frames getter.
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2017-10-18 15:18:42 +01:00 |
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Richard Davey
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d7bd14ba2b
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Working through some velocity tests
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2017-10-18 02:26:15 +01:00 |
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Richard Davey
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4c6183931c
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Working through updating the emitter and particle classes to use the new MinMax format
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2017-10-17 21:32:45 +01:00 |
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Richard Davey
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d279e77910
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Moving to new folder
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2017-10-17 04:19:42 +01:00 |
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Richard Davey
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d49d7b10c2
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Particle Emitter Manager looks after all emitters bound to it
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2017-10-17 04:19:29 +01:00 |
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Richard Davey
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4ac80bde34
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New Particle Manager renderer functions
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2017-10-17 04:19:03 +01:00 |
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Richard Davey
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e633e9d407
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Particle Emitter has its own blend mode, render target and visibility.
The emitter also now looks after its own particles and is a child of a Particle Manager.
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2017-10-17 04:16:52 +01:00 |
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Richard Davey
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44b076fab8
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Particle now has a frame component
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2017-10-17 04:16:08 +01:00 |
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Richard Davey
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c7d08a3652
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Moved to the Particles folder
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2017-10-17 04:15:53 +01:00 |
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Richard Davey
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90e6637be3
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Particle Renderers now bail out early if emitter is empty
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2017-10-16 22:16:13 +01:00 |
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Richard Davey
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ed4cc550e8
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JSDoc blocks added.
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2017-10-13 11:56:39 +01:00 |
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Richard Davey
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c6d8423338
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Renaming folder to match namespace.
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2017-10-12 15:14:34 +01:00 |
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Richard Davey
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7b46b2a3a9
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Added missing returns
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2017-10-12 01:32:08 +01:00 |
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Richard Davey
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8cf60b4c3e
|
Tidying-up the namespace.
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2017-10-11 17:06:13 +01:00 |
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Richard Davey
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8e0c4ad6d8
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Fixed updateOrigin method.
fix #3068
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2017-10-11 12:05:09 +01:00 |
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Richard Davey
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fa85f43d2e
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displayOriginX and displayOriginY are now getters / setters that will protect the actual values
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2017-10-08 23:15:56 +01:00 |
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Richard Davey
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583a6459d3
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setDisplayOrigin divide by zero fix #3066
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2017-10-08 22:47:33 +01:00 |
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Richard Davey
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b3c40f51c0
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Adding JSDoc blocks.
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2017-10-04 17:05:26 +01:00 |
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Richard Davey
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8b7bf81637
|
Re-parent the Bob class.
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2017-10-02 14:50:02 +01:00 |
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Richard Davey
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017eb32dd9
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GameObject.getBounds now factors in origin.
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2017-09-29 18:54:51 +01:00 |
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Richard Davey
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0726668db1
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Moved Hermite out for now.
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2017-09-29 16:38:04 +01:00 |
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Richard Davey
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b8b73691be
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Text cast to a string, avoids errors with creating Text using numbers.
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2017-09-29 12:58:47 +01:00 |
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Richard Davey
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d50aeb0039
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Added getData and setData for better chaining and consistency.
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2017-09-29 11:41:10 +01:00 |
|
Felipe Alfonso
|
bc281871ac
|
- Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
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2017-09-28 22:16:10 -03:00 |
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Richard Davey
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9e8d2394bd
|
Sorted out the rotateToPath settings
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2017-09-28 01:00:42 +01:00 |
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Richard Davey
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f66fe89122
|
Tidying up the Follower class and adding in proxies.
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2017-09-27 22:15:14 +01:00 |
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Richard Davey
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aa78bf7367
|
Added rotate option.
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2017-09-27 17:02:18 +01:00 |
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Richard Davey
|
e3bd25a1f9
|
Tidying up
|
2017-09-27 02:56:37 +01:00 |
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Richard Davey
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347209af6c
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-09-27 02:32:42 +01:00 |
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Richard Davey
|
84b74a13b6
|
PathFollower using a new number tween internally.
|
2017-09-27 02:32:39 +01:00 |
|
Felipe Alfonso
|
57bb413822
|
Work in progress anticlockwise arc
|
2017-09-26 20:29:42 -03:00 |
|
Richard Davey
|
a077abb8ce
|
Testing with tween
|
2017-09-26 20:14:27 +01:00 |
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Richard Davey
|
d86a6d21b1
|
Added PathFollower Game Object
|
2017-09-26 17:01:35 +01:00 |
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